Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
MAMB0 KINGS
Chang'e
Platinum IV
Level 155
God Stats
133W - 139L
1,548 SR
Queue Stats
193W - 206L
1,465 MMR
Party 1
Mulan
Mulan
Gold IV
xDaMeKx
Mulan
Gold IV
Level 140
God Stats
3W - 1L
1,511 SR
Queue Stats
53W - 63L
1,442 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,520 SR
1,469 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,571 SR
1,470 MMR
Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
keltec16
Bacchus
Gold II
Level 88
God Stats
12W - 11L
1,605 SR
Queue Stats
524W - 512L
1,491 MMR
Solo
Nut
Nut
Gold IV
psik0___
Nut
Gold IV
Level 165
God Stats
6W - 9L
1,608 SR
Queue Stats
146W - 173L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
5 / 0 / 4
10,951
996
10,447
9,460
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
MAMB0 KINGS
Chang'e
16
3 / 2 / 6
9,929
903
8,379
12,356
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
xDaMeKx
Mulan
15
2 / 2 / 6
9,535
867
7,495
11,976
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CerberusAchillesCthulhuNe ZhaKuzenbo

VS

Bans
ThothVulcanMedusaHeraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 2 / 0
7,579
689
3,919
4,088
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
keltec16
Bacchus
15
3 / 3 / 1
9,160
833
9,679
14,778
17,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 5 / 1
8,413
765
8,986
10,398
3,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
4
4
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
4
7
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Chang'e
MAMB0 KINGS
Chang'e
3
2
6
3
L
Bacchus
keltec16
Bacchus
3
3
1
1.17
L
1
5
1
0.3
W
Mulan
xDaMeKx
Mulan
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,321
Damage
22,584
33,792
Taken
29,264
16,867
Mitigated
22,184
18,221
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,447
3,297
826
1,994
9,460
3,266
2,533
5,268
4,162
0
53,807
L
Nu Wa
 
Nu Wa
3,919
1,607
0
510
4,088
1,230
0
503
3,551
18,857
15
W
Chang'e
MAMB0 KINGS
Chang'e
8,379
0
5,258
7,655
12,356
4,258
751
4,180
8,146
35,286
707
L
Bacchus
keltec16
Bacchus
9,679
806
0
3,556
14,778
17,612
0
2,840
11,533
24,909
0
L
8,986
3,975
0
3,270
10,398
3,342
0
4,763
5,536
0
38,136
W
Mulan
xDaMeKx
Mulan
7,495
583
0
2,488
11,976
9,343
893
4,405
7,556
0
20,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
25,152
160
Minions Killed
120
0
Camps Cleared
0
667,352
Distance Traveled
525,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,951
996
79
7
0
225,219
0
L
Nu Wa
7,579
689
29
3
0
128,024
0
W
Chang'e
9,929
903
46
4
0
232,206
0
L
Bacchus
9,160
833
27
2
0
214,878
0
L
Nut
8,413
765
64
6
0
182,385
0
W
Mulan
9,535
867
35
3
0
209,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role