Player Matchup

Zhong Kui
Zhong Kui
Plobian
Zhong Kui
Level 106
God Stats
2W - 2L
1,384 SR
Queue Stats
34W - 32L
1,510 Elo+
Party 2
Ix Chel
Ix Chel
SaintOfZion
Ix Chel
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 84L
1,588 Elo+
Party 3
Fenrir
Fenrir
YBMMINUSREP
Fenrir
Level 47
God Stats
47W - 36L
1,617 SR
Queue Stats
154W - 117L
1,536 Elo+
Party 2
Medusa
Medusa
itsbravenwolf
Medusa
Level 126
God Stats
8W - 3L
1,734 SR
Queue Stats
174W - 152L
1,529 Elo+
Party 2
Hercules
Hercules
wiscansin
Hercules
Level 154
God Stats
8W - 12L
1,424 SR
Queue Stats
151W - 113L
1,577 Elo+
Party 3
Team Averages
Level 116
1,532 SR
1,548 Elo+

VS

Team Averages
Level 115
1,503 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Derku
Horus
Level 101
God Stats
2W - 2L
1,682 SR
Queue Stats
33W - 45L
1,434 Elo+
Party 1
Amaterasu
Amaterasu
DrDank194
Amaterasu
Level 80
God Stats
5W - 5L
1,633 SR
Queue Stats
35W - 30L
1,552 Elo+
Party 1
Chernobog
Chernobog
SkelingtonSr
Chernobog
Level 142
God Stats
0W - 3L
1,200 SR
Queue Stats
364W - 340L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Plobian
Zhong Kui
11
2 / 1 / 0
5,829
583
6,761
9,620
5,434
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ix Chel
SaintOfZion
Ix Chel
12
6 / 1 / 4
6,714
671
6,862
3,749
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
7 / 2 / 6
6,311
631
5,697
7,358
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 4
5,952
595
4,069
6,088
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
wiscansin
Hercules
10
6 / 1 / 8
6,663
666
7,377
8,422
4,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 4 / 0
5,712
571
4,169
6,064
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
9
1 / 7 / 3
5,180
518
4,800
9,326
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Derku
Horus
8
1 / 6 / 3
5,417
542
3,811
8,102
6,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Amaterasu
DrDank194
Amaterasu
10
2 / 2 / 1
5,973
597
6,146
11,513
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chernobog
SkelingtonSr
Chernobog
10
3 / 5 / 1
6,210
621
4,704
7,536
2,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
24
Kills
9
9
Deaths
24
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
0
0.5
L
Mercury
 
Mercury
1
7
3
0.36
L
Horus
Derku
Horus
1
6
3
0.42
L
Amaterasu
DrDank194
Amaterasu
2
2
1
1.25
W
Zhong Kui
Plobian
Zhong Kui
2
1
0
2
W
Ix Chel
SaintOfZion
Ix Chel
6
1
4
8
L
Chernobog
SkelingtonSr
Chernobog
3
5
1
0.7
W
Fenrir
7
2
6
5
W
3
4
4
1.25
W
Hercules
wiscansin
Hercules
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,766
Damage
23,630
35,237
Taken
42,541
15,178
Mitigated
20,071
16,843
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,169
499
0
477
6,064
1,800
0
2,623
3,221
36,539
0
L
Mercury
 
Mercury
4,800
2,859
0
1,232
9,326
2,825
0
1,788
7,396
0
25,568
L
Horus
Derku
Horus
3,811
1,675
141
819
8,102
6,286
0
1,208
6,790
0
15,106
L
Amaterasu
DrDank194
Amaterasu
6,146
2,784
0
5,203
11,513
6,882
0
7,033
4,382
0
34,286
W
Zhong Kui
Plobian
Zhong Kui
6,761
1,362
0
5,972
9,620
5,434
0
621
8,459
40,121
749
W
Ix Chel
SaintOfZion
Ix Chel
6,862
321
329
1,599
3,749
1,145
0
1,367
2,343
43,441
0
L
Chernobog
SkelingtonSr
Chernobog
4,704
2,659
0
2,210
7,536
2,278
24
207
7,329
0
44,306
W
Fenrir
5,697
2,776
0
3,350
7,358
2,464
0
830
6,489
0
27,656
W
4,069
1,937
0
1,538
6,088
1,835
0
0
6,088
0
35,392
W
Hercules
wiscansin
Hercules
7,377
3,154
0
4,055
8,422
4,300
0
1,351
7,071
0
27,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,469
Gold Earned
28,492
306
Minions Killed
263
0
Camps Cleared
0
987,638
Distance Traveled
964,861
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,712
571
63
6
0
178,918
0
L
Mercury
5,180
518
45
5
0
224,856
2
L
Horus
5,417
542
16
2
0
206,189
0
L
Amaterasu
5,973
597
55
6
0
160,761
0
W
Zhong Kui
5,829
583
78
8
0
172,393
0
W
Ix Chel
6,714
671
87
9
0
211,830
0
L
Chernobog
6,210
621
84
8
0
194,137
1
W
Fenrir
6,311
631
40
4
0
218,646
0
W
Medusa
5,952
595
58
6
0
179,738
0
W
Hercules
6,663
666
43
4
0
205,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role