Player Matchup

Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Diamond IV
LitVibesPolo
Mulan
Diamond IV
Level 226
God Stats
6W - 3L
1,612 SR
Queue Stats
346W - 363L
1,974 MMR
Party 1
Cerberus
Cerberus
Diamond II
xz OG xz
Cerberus
Diamond II
Level 179
God Stats
25W - 3L
2,019 SR
Queue Stats
101W - 68L
2,462 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 202
1,710 SR
1,979 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 118
1,549 SR
1,506 MMR
Danzaburou
Danzaburou
Bronze V
BTTNKDNSTY
Danzaburou
Bronze V
Level 100
God Stats
0W - 1L
1,531 SR
Queue Stats
2W - 4L
1,492 MMR
Party 2
Vulcan
Vulcan
Bronze III
CuROoToO
Vulcan
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Shiva
Shiva
Bronze V
RealNastyyyy
Shiva
Bronze V
Level 149
God Stats
1W - 2L
1,617 SR
Queue Stats
2W - 4L
1,525 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
0 / 2 / 9
8,756
876
4,382
5,826
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 5
8,660
866
10,177
12,278
9,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
xz OG xz
Cerberus
15
8 / 0 / 4
9,094
909
11,192
12,446
7,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
SerqetOdinMedusaAh Muzen CabKumbhakarna

VS

Bans
BacchusCthulhuSkadiKuzenboCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BTTNKDNSTY
Danzaburou
13
3 / 4 / 0
7,362
736
7,648
10,508
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
CuROoToO
Vulcan
10
0 / 7 / 0
6,302
630
3,519
8,189
1,674
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 3
7,310
731
7,063
11,565
7,841
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
2
9
2.25
L
Danzaburou
BTTNKDNSTY
Danzaburou
3
4
0
0.75
L
Vulcan
CuROoToO
Vulcan
0
7
0
0
W
5
1
5
7.5
L
0
2
3
0.75
W
Cerberus
xz OG xz
Cerberus
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,751
Damage
18,230
30,550
Taken
30,262
19,522
Mitigated
12,366
12,620
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,382
134
0
2,400
5,826
1,845
742
345
5,481
47,166
245
L
Danzaburou
BTTNKDNSTY
Danzaburou
7,648
1,775
0
2,229
10,508
2,851
0
5,351
5,091
0
17,646
L
Vulcan
CuROoToO
Vulcan
3,519
163
0
130
8,189
1,674
0
6,142
2,002
14,801
0
W
10,177
1,358
185
2,940
12,278
9,755
0
1,043
11,235
0
21,131
L
7,063
1,254
240
2,150
11,565
7,841
0
3,932
7,541
0
25,251
W
Cerberus
xz OG xz
Cerberus
11,192
401
0
7,095
12,446
7,922
52
2,211
10,235
23,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,510
Gold Earned
20,974
165
Minions Killed
92
0
Camps Cleared
0
577,102
Distance Traveled
450,715
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,756
876
104
10
0
181,953
3
L
Danzaburou
7,362
736
29
3
0
148,613
0
L
Vulcan
6,302
630
26
3
0
126,142
2
W
Mulan
8,660
866
25
3
0
198,085
0
L
Shiva
7,310
731
37
4
0
175,960
0
W
Cerberus
9,094
909
36
4
0
197,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role