Player Matchup

Odin
Odin
Masters
MortalColossus
Odin
Masters
Level 116
God Stats
68W - 34L
1,830 SR
Queue Stats
526W - 477L
2,845 MMR
Solo
Rama
Rama
Masters
PacSki
Rama
Masters
Level 193
God Stats
4W - 5L
1,694 SR
Queue Stats
435W - 392L
2,794 MMR
Party 1
Terra
Terra
Masters
Plowskiv3
Terra
Masters
Level 155
God Stats
12W - 19L
1,512 SR
Queue Stats
638W - 603L
2,599 MMR
Party 1
Janus
Janus
Grandmaster
Yapn
Janus
Grandmaster
Level 156
God Stats
5W - 6L
1,612 SR
Queue Stats
162W - 102L
3,232 MMR
Solo
Ne Zha
Ne Zha
Masters
thebestotter
Ne Zha
Masters
Level 268
God Stats
8W - 8L
1,620 SR
Queue Stats
224W - 178L
2,776 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 178
1,654 SR
2,849 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 209
1,726 SR
2,855 MMR
Anhur
Anhur
Masters
SKG42
Anhur
Masters
Level 158
God Stats
76W - 69L
1,626 SR
Queue Stats
490W - 462L
2,620 MMR
Solo
Sol
Sol
Masters
Sehost
Sol
Masters
Level 219
God Stats
3W - 1L
1,795 SR
Queue Stats
360W - 286L
2,978 MMR
Party 2
Osiris
Osiris
Masters
SoloOrTroll
Osiris
Masters
Level 394
God Stats
52W - 25L
1,736 SR
Queue Stats
921W - 873L
2,909 MMR
Solo
Susano
Susano
Masters
Stewίe
Susano
Masters
Level 170
God Stats
21W - 20L
1,672 SR
Queue Stats
382W - 325L
2,819 MMR
Party 2
Athena
Athena
Masters
TommyLDaMISSILE
Athena
Masters
Level 105
God Stats
38W - 18L
1,798 SR
Queue Stats
417W - 351L
2,950 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 1
8,191
546
4,737
15,886
7,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
PacSki
Rama
14
5 / 4 / 0
9,144
610
6,011
11,054
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Terra
Plowskiv3
Terra
10
0 / 1 / 4
6,876
458
5,687
15,576
10,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Yapn
Janus
11
1 / 8 / 2
6,949
463
9,221
13,027
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
14
1 / 7 / 5
7,762
517
6,472
14,572
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AresYu HuangNu WaChronos

VS

Bans
LancelotCu ChulainnKumbhakarnaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
SKG42
Anhur
15
1 / 3 / 4
8,958
597
11,370
11,567
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Sehost
Sol
16
7 / 1 / 4
9,734
649
12,772
9,296
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
17
11 / 0 / 3
11,288
753
13,465
13,749
12,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
Stewίe
Susano
16
9 / 3 / 6
9,445
630
8,002
11,795
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 11
8,974
598
9,335
15,924
13,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
30
30
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
10
1
0.25
L
Rama
PacSki
Rama
5
4
0
1.25
L
Terra
Plowskiv3
Terra
0
1
4
2
W
Anhur
SKG42
Anhur
1
3
4
1
W
Sol
Sehost
Sol
7
1
4
9
W
Osiris
11
0
3
12.5
W
Susano
Stewίe
Susano
9
3
6
4
W
2
2
11
3.75
L
Janus
Yapn
Janus
1
8
2
0.25
L
Ne Zha
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,128
Damage
54,944
70,115
Taken
62,331
29,624
Mitigated
37,474
17,757
Healing
23,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,737
845
0
2,498
15,886
7,994
0
1,806
13,552
0
46,767
L
Rama
PacSki
Rama
6,011
4,294
0
2,948
11,054
3,029
1,033
2,843
8,175
0
56,379
L
Terra
Plowskiv3
Terra
5,687
898
2,243
3,935
15,576
10,116
0
5,028
10,164
18,197
0
W
Anhur
SKG42
Anhur
11,370
7,299
0
5,476
11,567
3,501
554
2,355
9,128
0
75,740
W
Sol
Sehost
Sol
12,772
3,430
0
3,851
9,296
2,660
5,443
3,525
5,424
67,563
2,967
W
Osiris
13,465
4,962
0
4,810
13,749
12,789
104
1,486
11,747
0
82,687
W
Susano
Stewίe
Susano
8,002
1,776
0
5,573
11,795
4,577
168
1,468
10,132
0
63,267
W
9,335
3,598
0
3,671
15,924
13,947
126
4,851
10,742
30,842
3,040
L
Janus
Yapn
Janus
9,221
726
0
707
13,027
3,703
0
5,288
7,102
44,128
1,034
L
Ne Zha
6,472
2,360
0
5,426
14,572
4,782
0
5,312
8,975
0
56,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,922
Gold Earned
48,399
391
Minions Killed
580
0
Camps Cleared
0
1,476,199
Distance Traveled
1,566,481
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,191
546
84
6
0
258,142
1
L
Rama
9,144
610
113
8
0
255,559
2
L
Terra
6,876
458
13
1
0
315,277
4
W
Anhur
8,958
597
146
10
0
280,178
3
W
Sol
9,734
649
148
10
0
304,034
0
W
Osiris
11,288
753
154
10
0
315,897
4
W
Susano
9,445
630
99
7
0
336,418
0
W
Athena
8,974
598
33
2
0
329,954
0
L
Janus
6,949
463
87
6
0
315,393
0
L
Ne Zha
7,762
517
94
6
0
331,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role