Player Matchup

Olorun
Olorun
 
Olorun
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
NeonFrontier
Izanami
Level 123
God Stats
5W - 6L
1,772 SR
Queue Stats
61W - 52L
1,491 Elo+
Party 1
Vamana
Vamana
WezZ-2K-Life
Vamana
Level 102
God Stats
10W - 11L
1,484 SR
Queue Stats
682W - 687L
1,475 Elo+
Solo
Ymir
Ymir
XxLesleyxX7453
Ymir
Level 47
God Stats
14W - 20L
1,412 SR
Queue Stats
185W - 210L
1,414 Elo+
Solo
Bakasura
Bakasura
hopsie2000
Bakasura
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 52L
1,463 Elo+
Party 1
Team Averages
Level 116
1,534 SR
1,468 Elo+

VS

Team Averages
Level 111
1,656 SR
1,465 Elo+
Rama
Rama
Canelitaenrama90
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,471 Elo+
Party 2
Hades
Hades
bagend
Hades
Level 102
God Stats
58W - 41L
1,582 SR
Queue Stats
926W - 914L
1,438 Elo+
Solo
Mercury
Mercury
iAlonso03
Mercury
Level 97
God Stats
3W - 0L
1,809 SR
Queue Stats
49W - 39L
1,503 Elo+
Party 2
Sun Wukong
Sun Wukong
isaac-sanz
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,475 Elo+
Party 2
Atlas
Atlas
terexby17
Atlas
Level 86
God Stats
3W - 0L
1,890 SR
Queue Stats
43W - 49L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 3 / 4
7,337
564
4,328
8,338
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
NeonFrontier
Izanami
13
3 / 2 / 4
7,860
605
7,865
5,977
1,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
12
0 / 6 / 1
6,977
537
4,676
12,945
9,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
3 / 1 / 5
7,226
556
6,407
11,231
7,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
hopsie2000
Bakasura
14
6 / 1 / 4
7,646
588
4,521
10,225
4,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,592
584
4,132
6,405
1,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
bagend
Hades
12
1 / 3 / 4
7,167
551
9,072
12,537
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
iAlonso03
Mercury
13
1 / 6 / 0
6,930
533
4,176
11,201
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
isaac-sanz
Sun Wukong
15
10 / 0 / 0
9,809
755
12,150
9,837
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
terexby17
Atlas
10
0 / 3 / 1
6,316
486
1,784
8,599
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
13
Kills
13
13
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
4
1
W
1
1
2
2
L
Izanami
NeonFrontier
Izanami
3
2
4
2.5
L
Vamana
0
6
1
0.08
L
3
1
5
5.5
W
Hades
bagend
Hades
1
3
4
1
L
Bakasura
hopsie2000
Bakasura
6
1
4
8
W
Mercury
iAlonso03
Mercury
1
6
0
0.17
W
Sun Wukong
isaac-sanz
Sun Wukong
10
0
0
10
W
Atlas
terexby17
Atlas
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
31,314
48,716
Taken
48,579
26,037
Mitigated
23,235
15,367
Healing
14,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,328
1,207
350
3,409
8,338
2,827
0
5,767
2,571
42,001
3,189
W
4,132
3,052
0
2,333
6,405
1,921
340
1,420
4,985
0
57,640
L
Izanami
NeonFrontier
Izanami
7,865
5,310
0
2,235
5,977
1,939
1,538
1,459
4,476
0
73,516
L
Vamana
4,676
2,467
0
2,886
12,945
9,128
0
171
11,900
0
49,527
L
6,407
1,957
200
3,053
11,231
7,362
0
1,953
9,201
31,272
5,768
W
Hades
bagend
Hades
9,072
642
278
7,139
12,537
5,000
0
3,894
8,603
54,409
1,929
L
Bakasura
hopsie2000
Bakasura
4,521
3,167
0
3,234
10,225
4,781
73
1,792
8,347
0
46,163
W
Mercury
iAlonso03
Mercury
4,176
1,101
0
253
11,201
3,797
0
1,185
9,936
0
58,287
W
Sun Wukong
isaac-sanz
Sun Wukong
12,150
2,972
0
2,296
9,837
7,252
485
1,299
8,538
0
58,479
W
Atlas
terexby17
Atlas
1,784
651
0
2,175
8,599
5,265
0
2,734
5,865
17,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,046
Gold Earned
37,814
440
Minions Killed
427
0
Camps Cleared
0
1,353,523
Distance Traveled
1,389,018
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,337
564
85
7
0
234,635
3
W
Rama
7,592
584
118
9
0
248,359
0
L
Izanami
7,860
605
124
10
0
255,615
0
L
Vamana
6,977
537
84
6
0
242,426
0
L
Ymir
7,226
556
57
4
0
276,791
0
W
Hades
7,167
551
88
7
0
239,105
0
L
Bakasura
7,646
588
90
7
0
344,056
0
W
Mercury
6,930
533
91
7
0
317,387
0
W
Sun Wukong
9,809
755
104
8
0
295,082
0
W
Atlas
6,316
486
26
2
0
289,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role