Player Matchup

Geb
Geb
Silver II
Aaeonian
Geb
Silver II
Level 136
God Stats
2W - 0L
1,702 SR
Queue Stats
61W - 76L
913 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Kobeforever8273
Hun Batz
Silver IV
Level 129
God Stats
2W - 5L
1,187 SR
Queue Stats
408W - 437L
758 MMR
Solo
Scylla
Scylla
Silver II
Liahshabeouf
Scylla
Silver II
Level 122
God Stats
5W - 1L
1,788 SR
Queue Stats
179W - 198L
1,065 MMR
Solo
Hachiman
Hachiman
Silver II
Makiabeliko
Hachiman
Silver II
Level 85
God Stats
4W - 6L
1,375 SR
Queue Stats
45W - 58L
964 MMR
Solo
Cthulhu
Cthulhu
Bronze I
RISEABOVE369
Cthulhu
Bronze I
Level 123
God Stats
2W - 4L
1,184 SR
Queue Stats
198W - 249L
498 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,447 SR
839 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,516 SR
1,140 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver IV
 
Apollo
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
ASAP FaRLoPa421
Loki
Silver I
Level 163
God Stats
87W - 86L
1,459 SR
Queue Stats
385W - 431L
858 MMR
Solo
Merlin
Merlin
Silver II
AgarthaKing
Merlin
Silver II
Level 115
God Stats
5W - 3L
1,772 SR
Queue Stats
255W - 269L
1,072 MMR
Solo
Odin
Odin
Silver IV
jacklucas2
Odin
Silver IV
Level 114
God Stats
1W - 8L
1,349 SR
Queue Stats
113W - 152L
772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,930
548
1,640
6,089
3,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hun Batz
10
3 / 3 / 1
5,544
616
2,802
5,996
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
2 / 2 / 0
6,054
673
1,509
3,340
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Makiabeliko
Hachiman
11
2 / 0 / 0
6,201
689
4,232
3,903
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
RISEABOVE369
Cthulhu
9
2 / 2 / 3
5,832
648
2,078
4,776
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Nu WaBacchusAnhurCerberus

VS

Bans
Ao KuangTsukuyomiJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 4 / 1
5,010
557
3,943
4,919
2,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Apollo
 
Apollo
7
1 / 2 / 0
4,338
482
2,085
3,284
916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
4 / 1 / 1
5,713
635
3,073
4,848
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
0 / 3 / 2
5,235
582
2,812
3,688
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 0 / 1
4,795
533
1,349
4,331
2,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
9
Kills
8
8
Deaths
10
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
1
0.88
L
Apollo
 
Apollo
1
2
0
0.5
L
4
1
1
4.5
W
0
1
1
0.5
L
Merlin
0
3
2
0.33
W
Hun Batz
3
3
1
1.17
W
Scylla
2
2
0
1
W
Hachiman
Makiabeliko
Hachiman
2
0
0
2
W
Cthulhu
RISEABOVE369
Cthulhu
2
2
3
1.75
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,261
Damage
13,262
24,104
Taken
21,070
9,421
Mitigated
7,349
5,678
Healing
5,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,943
351
0
705
4,919
2,013
0
1,818
3,101
0
17,362
L
Apollo
 
Apollo
2,085
1,404
0
502
3,284
916
0
227
3,057
0
22,357
L
3,073
831
0
2,810
4,848
1,258
0
496
4,314
0
34,112
W
1,640
350
0
1,366
6,089
3,795
0
1,074
5,015
12,962
1,961
L
Merlin
2,812
157
0
172
3,688
950
0
1,811
1,785
37,877
1,442
W
Hun Batz
2,802
718
0
300
5,996
1,966
467
176
5,747
0
26,062
W
Scylla
1,509
499
0
625
3,340
749
0
1,513
1,791
34,754
0
W
Hachiman
Makiabeliko
Hachiman
4,232
3,070
0
2,530
3,903
1,134
799
0
3,903
0
45,812
W
Cthulhu
RISEABOVE369
Cthulhu
2,078
328
57
800
4,776
1,777
90
0
4,470
19,507
1,800
L
1,349
245
178
1,431
4,331
2,212
0
648
3,683
0
15,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,561
Gold Earned
25,091
279
Minions Killed
235
0
Camps Cleared
0
917,811
Distance Traveled
929,824
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,010
557
17
2
0
194,984
0
L
Apollo
4,338
482
34
4
0
137,908
0
L
Loki
5,713
635
70
8
0
213,793
2
W
Geb
4,930
548
25
3
0
200,050
2
L
Merlin
5,235
582
84
9
0
179,436
0
W
Hun Batz
5,544
616
44
5
0
191,634
0
W
Scylla
6,054
673
77
9
0
204,362
2
W
Hachiman
6,201
689
90
10
0
169,382
1
W
Cthulhu
5,832
648
43
5
0
152,383
5
L
Odin
4,795
533
30
3
0
203,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role