Player Matchup

Sobek
Sobek
Silver II
LekyGhark
Sobek
Silver II
Level 136
God Stats
14W - 18L
1,316 SR
Queue Stats
246W - 261L
1,133 MMR
Solo
Vulcan
Vulcan
Silver II
Mysteri0-_-L
Vulcan
Silver II
Level 76
God Stats
1W - 2L
1,346 SR
Queue Stats
155W - 189L
1,141 MMR
Solo
Mulan
Mulan
Silver I
Slizz5903
Mulan
Silver I
Level 152
God Stats
66W - 57L
1,548 SR
Queue Stats
294W - 321L
1,151 MMR
Solo
Fenrir
Fenrir
Silver II
Surg mK
Fenrir
Silver II
Level 128
God Stats
3W - 4L
1,444 SR
Queue Stats
171W - 189L
1,085 MMR
Solo
Heimdallr
Heimdallr
Silver II
W1nterWolf17
Heimdallr
Silver II
Level 65
God Stats
8W - 8L
1,485 SR
Queue Stats
64W - 75L
1,101 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,428 SR
1,122 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,537 SR
1,122 MMR
Zhong Kui
Zhong Kui
Silver I
Angel0593
Zhong Kui
Silver I
Level 121
God Stats
25W - 19L
1,630 SR
Queue Stats
89W - 108L
1,124 MMR
Solo
The Morrigan
The Morrigan
Silver II
FLAMINGHAWK64
The Morrigan
Silver II
Level 157
God Stats
2W - 1L
1,778 SR
Queue Stats
56W - 73L
1,097 MMR
Solo
Susano
Susano
Silver I
Rocky Racoon 7
Susano
Silver I
Level 136
God Stats
27W - 23L
1,576 SR
Queue Stats
810W - 868L
1,132 MMR
Solo
Geb
Geb
Gold IV
namechanged167
Geb
Gold IV
Level 205
God Stats
4W - 7L
1,391 SR
Queue Stats
237W - 251L
1,180 MMR
Solo
Anhur
Anhur
Silver II
yeetusfetuss
Anhur
Silver II
Level 127
God Stats
5W - 8L
1,310 SR
Queue Stats
133W - 160L
1,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LekyGhark
Sobek
13
0 / 3 / 2
8,019
446
6,971
14,632
12,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
12
0 / 6 / 2
7,194
400
6,031
8,795
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Slizz5903
Mulan
15
0 / 6 / 0
8,915
495
7,613
16,795
9,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
Surg mK
Fenrir
16
4 / 5 / 0
8,709
484
5,461
16,662
6,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heimdallr
W1nterWolf17
Heimdallr
15
1 / 2 / 1
8,680
482
11,444
9,726
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SurtrMedusaCthulhuThanatosCharybdis

VS

Bans
Chang'eBacchusChaacIzanamiKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Angel0593
Zhong Kui
18
10 / 1 / 2
11,787
655
13,566
15,312
9,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
FLAMINGHAWK64
The Morrigan
17
5 / 0 / 4
10,356
575
10,375
7,772
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 0 / 6
9,484
527
9,536
14,727
5,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 2 / 11
7,945
441
7,764
11,736
9,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 3
9,325
518
4,490
12,273
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
22
22
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Angel0593
Zhong Kui
10
1
2
11
W
The Morrigan
FLAMINGHAWK64
The Morrigan
5
0
4
7
L
Sobek
LekyGhark
Sobek
0
3
2
0.33
L
Vulcan
0
6
2
0.17
W
5
0
6
8
L
Mulan
Slizz5903
Mulan
0
6
0
0
L
Fenrir
Surg mK
Fenrir
4
5
0
0.8
L
Heimdallr
W1nterWolf17
Heimdallr
1
2
1
0.75
W
1
2
11
3.25
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,520
Damage
45,731
66,610
Taken
61,820
34,630
Mitigated
32,718
17,536
Healing
28,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Angel0593
Zhong Kui
13,566
2,728
0
9,802
15,312
9,877
400
1,215
14,097
83,664
15,384
W
The Morrigan
FLAMINGHAWK64
The Morrigan
10,375
2,291
0
1,653
7,772
2,939
0
3,991
3,781
73,075
8,967
L
Sobek
LekyGhark
Sobek
6,971
211
0
5,508
14,632
12,398
0
5,617
9,015
31,250
3,420
L
Vulcan
6,031
51
0
470
8,795
2,630
0
4,753
4,042
43,538
0
W
9,536
1,068
0
10,223
14,727
5,749
0
3,062
11,665
0
84,237
L
Mulan
Slizz5903
Mulan
7,613
865
0
4,637
16,795
9,559
651
8,485
8,310
0
73,553
L
Fenrir
Surg mK
Fenrir
5,461
896
0
2,887
16,662
6,673
0
7,578
9,084
0
68,386
L
Heimdallr
W1nterWolf17
Heimdallr
11,444
5,878
0
4,034
9,726
3,370
730
2,567
7,159
0
77,402
W
7,764
629
0
2,153
11,736
9,499
0
3,684
8,052
19,677
1,271
W
4,490
2,716
0
5,041
12,273
4,654
651
730
11,543
0
62,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,517
Gold Earned
48,897
485
Minions Killed
575
0
Camps Cleared
0
1,700,126
Distance Traveled
1,879,007
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,787
655
152
8
0
337,695
0
W
The Morrigan
10,356
575
160
9
0
369,998
0
L
Sobek
8,019
446
64
4
0
367,797
8
L
Vulcan
7,194
400
58
3
0
344,053
3
W
Susano
9,484
527
116
6
0
447,384
4
L
Mulan
8,915
495
130
7
0
294,131
0
L
Fenrir
8,709
484
115
6
0
359,693
0
L
Heimdallr
8,680
482
118
7
0
334,452
2
W
Geb
7,945
441
26
1
0
373,253
11
W
Anhur
9,325
518
121
7
0
350,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role