Player Matchup

Osiris
Osiris
 
Osiris
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
P1TCHBLACK5I
Ah Muzen Cab
Level 175
God Stats
3W - 1L
1,611 SR
Queue Stats
160W - 163L
1,423 Elo+
Party 2
Sobek
Sobek
Sayito
Sobek
Level 213
God Stats
2W - 3L
1,396 SR
Queue Stats
125W - 156L
1,484 Elo+
Party 1
Ra
Ra
Simbah One
Ra
Level 97
God Stats
37W - 33L
1,547 SR
Queue Stats
169W - 157L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
hakever4ever
Ne Zha
Level 288
God Stats
2W - 0L
1,723 SR
Queue Stats
41W - 50L
1,491 Elo+
Party 1
Team Averages
Level 185
1,556 SR
1,481 Elo+

VS

Team Averages
Level 139
1,481 SR
1,497 Elo+
Heimdallr
Heimdallr
MrDrProfeser
Heimdallr
Level 158
God Stats
6W - 11L
1,514 SR
Queue Stats
667W - 617L
1,499 Elo+
Solo
Hun Batz
Hun Batz
Ohio_CIe
Hun Batz
Level 126
God Stats
29W - 27L
1,538 SR
Queue Stats
708W - 695L
1,562 Elo+
Solo
Mulan
Mulan
Reviioli
Mulan
Level 67
God Stats
0W - 4L
1,234 SR
Queue Stats
91W - 81L
1,487 Elo+
Solo
Artio
Artio
djXpress4
Artio
Level 212
God Stats
79W - 98L
1,418 SR
Queue Stats
339W - 348L
1,469 Elo+
Solo
Vulcan
Vulcan
x2 S1cK FoR Ux
Vulcan
Level 134
God Stats
2W - 4L
1,699 SR
Queue Stats
85W - 88L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 0 / 5
5,582
558
4,995
6,062
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
P1TCHBLACK5I
Ah Muzen Cab
10
2 / 2 / 1
5,612
561
3,559
6,918
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Sayito
Sobek
11
3 / 1 / 2
6,425
643
4,166
6,793
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
0 / 2 / 2
5,993
599
1,265
4,468
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
5 / 0 / 2
6,164
616
4,567
5,331
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MrDrProfeser
Heimdallr
10
1 / 3 / 1
5,341
534
3,838
5,563
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Ohio_CIe
Hun Batz
12
2 / 1 / 1
5,769
577
2,567
5,133
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Reviioli
Mulan
10
1 / 4 / 0
5,512
551
4,575
7,246
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
djXpress4
Artio
7
0 / 3 / 0
4,508
451
1,622
8,331
5,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 1
5,870
587
2,964
2,832
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
5
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
5
4.5
L
Heimdallr
MrDrProfeser
Heimdallr
1
3
1
0.5
L
Hun Batz
Ohio_CIe
Hun Batz
2
1
1
2.5
W
Ah Muzen Cab
P1TCHBLACK5I
Ah Muzen Cab
2
2
1
1.25
L
Mulan
Reviioli
Mulan
1
4
0
0.25
W
Sobek
Sayito
Sobek
3
1
2
4
W
0
2
2
0.5
L
Artio
djXpress4
Artio
0
3
0
0
W
Ne Zha
5
0
2
6
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,552
Damage
15,566
29,572
Taken
29,105
13,863
Mitigated
12,147
9,347
Healing
9,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,995
2,199
0
1,238
6,062
3,999
0
1,351
4,711
0
29,508
L
Heimdallr
MrDrProfeser
Heimdallr
3,838
2,261
0
1,439
5,563
1,826
0
0
5,563
0
36,615
L
Hun Batz
Ohio_CIe
Hun Batz
2,567
248
0
2,780
5,133
1,401
0
0
5,133
0
42,954
W
Ah Muzen Cab
P1TCHBLACK5I
Ah Muzen Cab
3,559
1,644
0
2,447
6,918
1,854
0
344
6,574
0
34,826
L
Mulan
Reviioli
Mulan
4,575
531
0
2,029
7,246
2,778
0
2,904
3,710
0
31,915
W
Sobek
Sayito
Sobek
4,166
72
0
3,316
6,793
4,899
72
122
6,671
27,490
1,710
W
1,265
114
449
466
4,468
1,055
0
2,203
2,265
48,794
0
L
Artio
djXpress4
Artio
1,622
367
184
2,247
8,331
5,382
0
797
7,415
9,481
0
W
Ne Zha
4,567
1,067
0
1,431
5,331
2,056
0
438
4,893
0
37,211
L
2,964
66
0
750
2,832
760
0
618
2,214
37,604
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
27,000
325
Minions Killed
298
0
Camps Cleared
0
983,908
Distance Traveled
1,047,528
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,582
558
40
4
0
200,327
1
L
Heimdallr
5,341
534
62
6
0
180,736
0
L
Hun Batz
5,769
577
83
8
0
247,270
0
W
Ah Muzen Cab
5,612
561
57
6
0
151,657
6
L
Mulan
5,512
551
66
7
0
191,223
3
W
Sobek
6,425
643
62
6
0
181,683
1
W
Ra
5,993
599
100
10
0
199,576
0
L
Artio
4,508
451
15
2
0
204,136
4
W
Ne Zha
6,164
616
66
7
0
250,665
0
L
Vulcan
5,870
587
72
7
0
224,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role