Player Matchup

Anubis
Anubis
Gεяn
Anubis
Level 128
God Stats
2W - 2L
1,389 SR
Queue Stats
144W - 83L
1,642 Elo+
Party 1
Chiron
Chiron
HASANEVIL
Chiron
Level 87
God Stats
1W - 2L
1,238 SR
Queue Stats
119W - 125L
1,500 Elo+
Solo
Jing Wei
Jing Wei
gmurph95
Jing Wei
Level 125
God Stats
3W - 2L
1,543 SR
Queue Stats
207W - 161L
1,548 Elo+
Party 1
Cerberus
Cerberus
hadamys
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 38L
1,299 Elo+
Solo
Ishtar
Ishtar
iKoalaWala
Ishtar
Level 129
God Stats
4W - 6L
1,331 SR
Queue Stats
212W - 211L
1,448 Elo+
Solo
Team Averages
Level 99
1,400 SR
1,487 Elo+

VS

Team Averages
Level 110
1,507 SR
1,489 Elo+
Ullr
Ullr
Blue_Raptor47
Ullr
Level 127
God Stats
3W - 6L
1,412 SR
Queue Stats
767W - 760L
1,473 Elo+
Solo
Jormungandr
Jormungandr
D-Burnner
Jormungandr
Level 147
God Stats
0W - 1L
1,296 SR
Queue Stats
109W - 112L
1,486 Elo+
Solo
Ishtar
Ishtar
ImHereNowSorry
Ishtar
Level 90
God Stats
0W - 3L
1,500 SR
Queue Stats
355W - 341L
1,522 Elo+
Solo
Kukulkan
Kukulkan
Lobotomized3845
Kukulkan
Level 103
God Stats
9W - 4L
1,757 SR
Queue Stats
713W - 744L
1,451 Elo+
Solo
Fenrir
Fenrir
itzKamarey
Fenrir
Level 83
God Stats
3W - 9L
1,567 SR
Queue Stats
562W - 544L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gεяn
Anubis
18
7 / 3 / 15
11,224
935
17,052
10,643
5,303
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
HASANEVIL
Chiron
17
5 / 4 / 11
10,454
871
9,134
10,111
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
gmurph95
Jing Wei
15
3 / 3 / 9
9,660
805
9,746
9,199
3,524
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
hadamys
Cerberus
15
5 / 5 / 9
9,905
825
7,066
16,198
17,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
iKoalaWala
Ishtar
18
7 / 4 / 10
11,159
930
11,647
10,863
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 7
10,679
890
9,281
12,557
4,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
D-Burnner
Jormungandr
14
2 / 9 / 9
8,366
697
7,609
17,235
17,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 4 / 8
9,243
770
10,303
8,961
2,827
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
14
1 / 8 / 7
8,583
715
7,723
11,127
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
itzKamarey
Fenrir
11
3 / 3 / 7
7,897
658
4,582
8,997
4,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
56
27
Kills
18
19
Deaths
27
54
Assists
38
Player
Kills
Deaths
Assists
KDA
L
7
3
7
3.5
L
Jormungandr
D-Burnner
Jormungandr
2
9
9
0.72
W
Anubis
Gεяn
Anubis
7
3
15
4.83
W
Chiron
HASANEVIL
Chiron
5
4
11
2.63
L
5
4
8
2.25
L
Kukulkan
1
8
7
0.56
W
Jing Wei
gmurph95
Jing Wei
3
3
9
2.5
W
Cerberus
hadamys
Cerberus
5
5
9
1.9
W
Ishtar
iKoalaWala
Ishtar
7
4
10
3
L
Fenrir
itzKamarey
Fenrir
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,645
Damage
39,498
57,014
Taken
58,877
34,637
Mitigated
32,207
19,888
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,281
2,155
1,404
3,470
12,557
4,681
686
4,436
8,121
0
22,042
L
Jormungandr
D-Burnner
Jormungandr
7,609
1,266
260
1,346
17,235
17,112
0
6,205
11,030
15,976
633
W
Anubis
Gεяn
Anubis
17,052
427
1,802
3,973
10,643
5,303
1,473
1,845
8,657
41,028
417
W
Chiron
HASANEVIL
Chiron
9,134
1,376
2,263
2,536
10,111
3,703
1,010
1,718
8,190
0
16,311
L
10,303
7,133
0
1,059
8,961
2,827
738
4,353
4,608
0
23,357
L
Kukulkan
7,723
388
696
551
11,127
3,287
0
5,357
5,770
21,316
0
W
Jing Wei
gmurph95
Jing Wei
9,746
8,576
1,013
2,497
9,199
3,524
1,780
3,984
5,114
0
27,294
W
Cerberus
hadamys
Cerberus
7,066
232
554
2,685
16,198
17,892
390
4,089
11,992
12,788
287
W
Ishtar
iKoalaWala
Ishtar
11,647
5,670
0
2,565
10,863
4,215
2,104
2,244
8,226
0
25,345
L
Fenrir
itzKamarey
Fenrir
4,582
1,272
421
2,440
8,997
4,300
0
3,407
5,590
0
7,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,402
Gold Earned
44,768
151
Minions Killed
112
0
Camps Cleared
0
1,123,939
Distance Traveled
924,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,679
890
25
2
0
214,690
0
L
Jormungandr
8,366
697
14
1
0
181,898
0
W
Anubis
11,224
935
36
3
0
213,854
0
W
Chiron
10,454
871
16
1
0
233,581
0
L
Ishtar
9,243
770
31
3
0
199,814
0
L
Kukulkan
8,583
715
32
3
0
179,482
0
W
Jing Wei
9,660
805
40
3
0
231,359
0
W
Cerberus
9,905
825
18
2
0
237,576
0
W
Ishtar
11,159
930
41
3
0
207,569
0
L
Fenrir
7,897
658
10
1
0
148,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role