Player Matchup

Geb
Geb
Bronze III
KumbhasFatNips
Geb
Bronze III
Level 69
God Stats
1W - 1L
1,693 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
Maús
Zhong Kui
Diamond IV
Level 44
God Stats
5W - 5L
1,685 SR
Queue Stats
87W - 84L
2,261 MMR
Solo
Da Ji
Da Ji
Platinum IV
Starscream0007
Da Ji
Platinum IV
Level 168
God Stats
128W - 91L
1,700 SR
Queue Stats
240W - 230L
1,874 MMR
Solo
Horus
Horus
Bronze III
Viiole
Horus
Bronze III
Level 123
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
YearlingElf
Hachiman
Bronze III
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,481 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,662 SR
1,723 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,614 SR
1,722 MMR
Kuzenbo
Kuzenbo
Gold II
BeezyBros_CA
Kuzenbo
Gold II
Level 162
God Stats
58W - 62L
1,578 SR
Queue Stats
323W - 351L
1,553 MMR
Solo
Charybdis
Charybdis
Bronze III
IOnlyPressW
Charybdis
Bronze III
Level 125
God Stats
1W - 0L
1,592 SR
Queue Stats
2W - 3L
1,454 MMR
Solo
Chaac
Chaac
Platinum V
MercuryHero1
Chaac
Platinum V
Level 69
God Stats
16W - 10L
1,703 SR
Queue Stats
34W - 29L
1,808 MMR
Solo
Ne Zha
Ne Zha
Platinum I
SpîcyAîolî
Ne Zha
Platinum I
Level 179
God Stats
26W - 23L
1,616 SR
Queue Stats
332W - 318L
1,891 MMR
Solo
Scylla
Scylla
Platinum IV
mattman41200
Scylla
Platinum IV
Level 125
God Stats
40W - 39L
1,578 SR
Queue Stats
114W - 115L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,943
496
3,997
7,796
3,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
Maús
Zhong Kui
14
2 / 2 / 1
7,725
552
6,867
10,563
6,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 2
6,678
477
4,967
9,607
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Viiole
Horus
13
0 / 0 / 0
7,136
510
6,414
12,886
13,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
YearlingElf
Hachiman
10
0 / 3 / 1
5,596
400
2,507
6,962
1,973
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresFreyaBakasuraMartichoras

VS

Bans
Chang'eCthulhuRavanaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BeezyBros_CA
Kuzenbo
11
1 / 2 / 3
7,428
531
3,407
10,337
10,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
IOnlyPressW
Charybdis
13
1 / 1 / 3
7,762
554
4,766
3,536
1,138
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 1
8,400
600
8,006
10,844
7,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 2
7,729
552
8,343
12,006
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
14
3 / 0 / 2
8,618
616
3,366
2,872
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
7
7
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BeezyBros_CA
Kuzenbo
1
2
3
1.25
W
Charybdis
IOnlyPressW
Charybdis
1
1
3
2.5
L
2
1
2
3
L
Zhong Kui
Maús
Zhong Kui
2
2
1
1.25
W
0
0
1
0.5
W
2
2
2
1.5
L
1
1
2
2
L
Horus
Viiole
Horus
0
0
0
0
L
Hachiman
YearlingElf
Hachiman
0
3
1
0.17
W
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,752
Damage
27,888
47,814
Taken
39,595
28,877
Mitigated
24,773
17,000
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BeezyBros_CA
Kuzenbo
3,407
1,185
0
3,161
10,337
10,821
0
4,748
5,589
17,740
0
W
Charybdis
IOnlyPressW
Charybdis
4,766
2,532
0
1,306
3,536
1,138
847
1,509
2,027
0
62,958
L
3,997
134
0
2,626
7,796
3,635
0
1,545
6,217
26,109
1,564
L
Zhong Kui
Maús
Zhong Kui
6,867
2,117
0
3,324
10,563
6,410
0
3,091
7,310
61,590
15,338
W
8,006
1,440
0
3,630
10,844
7,141
0
33
10,121
0
61,552
W
8,343
1,963
0
5,388
12,006
4,741
0
3,019
8,987
0
63,003
L
4,967
1,149
0
5,192
9,607
2,886
0
555
8,972
0
49,308
L
Horus
Viiole
Horus
6,414
1,937
180
3,789
12,886
13,973
0
143
12,743
0
48,575
L
Hachiman
YearlingElf
Hachiman
2,507
1,377
0
1,889
6,962
1,973
0
1,127
5,835
0
29,377
W
Scylla
3,366
617
0
1,641
2,872
932
0
1,243
1,629
62,077
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
39,937
402
Minions Killed
477
0
Camps Cleared
0
1,366,706
Distance Traveled
1,501,094
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,428
531
15
1
0
305,815
3
W
Charybdis
7,762
554
111
8
0
271,287
3
L
Geb
6,943
496
44
3
0
309,032
3
L
Zhong Kui
7,725
552
128
9
0
257,753
3
W
Chaac
8,400
600
119
9
0
283,840
3
W
Ne Zha
7,729
552
87
6
0
342,716
2
L
Da Ji
6,678
477
89
6
0
332,113
4
L
Horus
7,136
510
84
6
0
243,230
0
L
Hachiman
5,596
400
57
4
0
224,578
0
W
Scylla
8,618
616
145
10
0
297,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role