Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Masters
AwareΟFVacuity
Jormungandr
Masters
Level 126
God Stats
24W - 8L
1,861 SR
Queue Stats
235W - 130L
2,935 MMR
Solo
Hercules
Hercules
Masters
Jårin
Hercules
Masters
Level 184
God Stats
532W - 292L
1,819 SR
Queue Stats
965W - 583L
2,683 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 139
1,727 SR
2,373 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 171
1,640 SR
2,096 MMR
Ravana
Ravana
Masters
 
Ravana
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
FastAfSloth
Ra
Masters
Level 201
God Stats
4W - 4L
1,714 SR
Queue Stats
209W - 174L
2,700 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
iamGilgaChad
Gilgamesh
Diamond V
Level 155
God Stats
16W - 11L
1,706 SR
Queue Stats
182W - 161L
2,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 2 / 11
8,898
890
6,838
8,071
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
AwareΟFVacuity
Jormungandr
17
7 / 0 / 8
9,997
1,000
11,556
9,140
3,439
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Jårin
Hercules
16
7 / 0 / 9
10,014
1,001
8,762
12,075
9,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SerqetNe ZhaFafnirCthulhuGeb

VS

Bans
KumbhakarnaCabrakanAchillesBacchusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
1 / 5 / 0
7,303
730
2,659
9,062
5,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 1
7,668
767
6,440
6,871
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
iamGilgaChad
Gilgamesh
12
1 / 6 / 0
7,108
711
8,886
13,901
14,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
2
2
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
11
3.75
L
Ravana
 
Ravana
1
5
0
0.2
W
Jormungandr
AwareΟFVacuity
Jormungandr
7
0
8
11
L
0
5
1
0.1
W
Hercules
Jårin
Hercules
7
0
9
11.5
L
Gilgamesh
iamGilgaChad
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,156
Damage
17,985
29,286
Taken
29,834
15,409
Mitigated
22,226
12,927
Healing
3,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,838
2,356
0
2,555
8,071
2,629
1,247
1,830
5,904
0
32,782
L
Ravana
 
Ravana
2,659
311
0
897
9,062
5,682
0
2,691
6,282
0
9,236
W
Jormungandr
AwareΟFVacuity
Jormungandr
11,556
3,142
0
4,382
9,140
3,439
254
1,575
7,105
39,172
495
L
6,440
230
338
1,138
6,871
2,528
0
2,977
3,846
35,558
0
W
Hercules
Jårin
Hercules
8,762
2,822
0
5,990
12,075
9,341
510
2,513
8,827
194
22,921
L
Gilgamesh
iamGilgaChad
Gilgamesh
8,886
2,235
0
1,044
13,901
14,016
0
5,651
8,138
458
16,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,909
Gold Earned
22,079
146
Minions Killed
115
0
Camps Cleared
0
627,219
Distance Traveled
565,087
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,898
890
56
6
0
199,088
0
L
Ravana
7,303
730
17
2
0
204,457
0
W
Jormungandr
9,997
1,000
60
6
0
199,621
0
L
Ra
7,668
767
78
8
0
175,837
0
W
Hercules
10,014
1,001
30
3
0
228,510
0
L
Gilgamesh
7,108
711
20
2
0
184,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role