Player Matchup

Anhur
Anhur
CIberYT
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,170 Elo+
Party 1
Ra
Ra
MaskJonny
Ra
Level 8
God Stats
4W - 6L
1,278 SR
Queue Stats
4W - 8L
1,170 Elo+
Party 1
Ares
Ares
ertyorty
Ares
Level 17
God Stats
3W - 1L
1,439 SR
Queue Stats
4W - 8L
1,170 Elo+
Party 1
Team Averages
Level 31
1,406 SR
1,170 Elo+

VS

Team Averages
Level 52
1,482 SR
1,322 Elo+
Ymir
Ymir
NagwaL26
Ymir
Level 47
God Stats
0W - 1L
1,713 SR
Queue Stats
17W - 44L
1,203 Elo+
Solo
Kali
Kali
kaTEHbka
Kali
Level 62
God Stats
4W - 5L
1,295 SR
Queue Stats
167W - 226L
1,360 Elo+
Party 2
Merlin
Merlin
topstrm
Merlin
Level 48
God Stats
15W - 20L
1,438 SR
Queue Stats
238W - 300L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CIberYT
Anhur
14
2 / 0 / 10
8,910
891
7,406
7,478
2,802
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
7 / 1 / 6
10,058
1,006
10,548
3,768
1,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
14
5 / 3 / 8
9,156
916
7,187
11,055
11,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 6 / 1
7,209
721
2,110
12,543
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kali
12
0 / 7 / 2
7,170
717
4,092
12,465
3,613
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
topstrm
Merlin
14
3 / 1 / 0
8,531
853
6,924
6,285
1,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
4
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
CIberYT
Anhur
2
0
10
7
W
7
1
6
10
L
Ymir
0
6
1
0.08
W
Ares
5
3
8
3
L
Kali
0
7
2
0.14
L
Merlin
topstrm
Merlin
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
13,126
22,301
Taken
31,293
15,835
Mitigated
10,361
4,406
Healing
2,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CIberYT
Anhur
7,406
3,239
0
968
7,478
2,802
2,470
4,259
3,219
0
28,298
W
10,548
992
2,136
1,052
3,768
1,344
800
1,647
2,121
45,200
29
L
Ymir
2,110
74
0
1,126
12,543
4,861
0
5,983
6,487
15,878
0
W
Ares
7,187
840
0
250
11,055
11,689
572
3,136
7,919
11,666
870
L
Kali
4,092
998
0
1,049
12,465
3,613
0
6,568
5,814
0
10,645
L
Merlin
topstrm
Merlin
6,924
89
0
250
6,285
1,887
0
4,832
1,349
37,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,124
Gold Earned
22,910
120
Minions Killed
71
0
Camps Cleared
0
597,280
Distance Traveled
486,312
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,910
891
44
4
0
193,303
0
W
Ra
10,058
1,006
66
7
0
208,323
0
L
Ymir
7,209
721
21
2
0
136,645
0
W
Ares
9,156
916
10
1
0
195,654
0
L
Kali
7,170
717
12
1
0
165,437
3
L
Merlin
8,531
853
38
4
0
184,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role