Player Matchup

Cupid
Cupid
 
Cupid
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DashingW4rlock
Gilgamesh
Level 125
God Stats
1W - 0L
1,289 SR
Queue Stats
37W - 23L
1,543 Elo+
Party 2
Ymir
Ymir
Zandariel
Ymir
Level 125
God Stats
12W - 7L
1,674 SR
Queue Stats
185W - 187L
1,448 Elo+
Solo
Bakasura
Bakasura
garfieldman2626
Bakasura
Level 15
God Stats
22W - 13L
1,584 SR
Queue Stats
29W - 20L
1,496 Elo+
Party 2
Yu Huang
Yu Huang
iMac820
Yu Huang
Level 157
God Stats
42W - 38L
1,510 SR
Queue Stats
289W - 283L
1,454 Elo+
Party 1
Team Averages
Level 126
1,511 SR
1,488 Elo+

VS

Team Averages
Level 101
1,563 SR
1,503 Elo+
Raijin
Raijin
Hendershot42
Raijin
Level 104
God Stats
13W - 9L
1,597 SR
Queue Stats
68W - 48L
1,522 Elo+
Solo
Bacchus
Bacchus
Irradiant_Nova
Bacchus
Level 129
God Stats
9W - 5L
1,658 SR
Queue Stats
111W - 96L
1,528 Elo+
Party 3
Bakasura
Bakasura
PabloBlanco710
Bakasura
Level 77
God Stats
9W - 8L
1,544 SR
Queue Stats
155W - 177L
1,410 Elo+
Solo
Nut
Nut
SleepinLikeMJ
Nut
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,529 Elo+
Solo
Nox
Nox
callmelimitless
Nox
Level 125
God Stats
4W - 5L
1,518 SR
Queue Stats
62W - 57L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
3 / 0 / 0
6,457
646
4,386
3,490
1,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
DashingW4rlock
Gilgamesh
9
0 / 2 / 1
5,140
514
2,524
6,909
3,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
9
1 / 0 / 2
5,299
530
1,989
4,810
2,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
10
3 / 1 / 0
5,322
532
2,105
9,144
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Yu Huang
iMac820
Yu Huang
10
1 / 2 / 2
5,640
564
2,849
4,359
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
1 / 1 / 1
5,144
514
3,658
3,811
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 0
5,343
534
2,930
6,291
4,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
10
2 / 3 / 2
5,289
529
3,388
8,211
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
4,148
415
2,210
4,086
944
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 1
5,686
569
3,235
4,549
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
5
5
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
0
3
W
Gilgamesh
DashingW4rlock
Gilgamesh
0
2
1
0.25
L
Raijin
1
1
1
1.5
L
1
0
0
1
L
Bakasura
2
3
2
1
L
0
3
0
0
W
Ymir
1
0
2
2
L
1
1
1
1.5
W
Bakasura
3
1
0
3
W
Yu Huang
iMac820
Yu Huang
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,853
Damage
15,421
28,712
Taken
26,948
9,971
Mitigated
11,863
11,458
Healing
8,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,386
2,290
368
2,181
3,490
1,041
557
855
2,635
0
48,013
W
Gilgamesh
DashingW4rlock
Gilgamesh
2,524
778
0
1,682
6,909
3,124
0
3,169
3,740
0
24,831
L
Raijin
3,658
157
0
500
3,811
1,050
0
1,147
2,499
31,845
925
L
2,930
442
0
2,038
6,291
4,036
0
1,131
4,969
22,810
0
L
Bakasura
3,388
2,369
0
4,170
8,211
2,452
0
1,459
6,671
0
23,407
L
2,210
1,324
0
888
4,086
944
0
347
3,682
0
16,623
W
Ymir
1,989
494
0
810
4,810
2,231
0
1,020
3,790
17,816
3,557
L
3,235
334
0
750
4,549
3,381
0
326
3,926
28,407
1,441
W
Bakasura
2,105
1,502
0
5,474
9,144
2,460
0
2,256
6,331
0
21,353
W
Yu Huang
iMac820
Yu Huang
2,849
73
0
943
4,359
1,115
0
1,832
2,059
31,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,858
Gold Earned
25,610
289
Minions Killed
250
0
Camps Cleared
0
979,926
Distance Traveled
903,762
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,457
646
77
8
0
169,155
2
W
Gilgamesh
5,140
514
46
5
0
199,919
0
L
Raijin
5,144
514
51
5
0
175,680
0
L
Bacchus
5,343
534
52
5
0
207,138
4
L
Bakasura
5,289
529
64
6
0
214,929
2
L
Nut
4,148
415
28
3
0
141,960
1
W
Ymir
5,299
530
39
4
0
207,665
0
L
Nox
5,686
569
55
6
0
164,055
0
W
Bakasura
5,322
532
62
6
0
229,472
5
W
Yu Huang
5,640
564
65
7
0
173,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role