Player Matchup

Sol
Sol
Diamond II
Hou___Yi
Sol
Diamond II
Level 166
God Stats
48W - 59L
1,633 SR
Queue Stats
570W - 619L
2,472 MMR
Solo
Skadi
Skadi
Masters
M2KML
Skadi
Masters
Level 158
God Stats
47W - 18L
1,776 SR
Queue Stats
388W - 368L
2,865 MMR
Solo
Ravana
Ravana
Diamond I
Shadougw
Ravana
Diamond I
Level 170
God Stats
5W - 5L
1,743 SR
Queue Stats
239W - 271L
2,545 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 165
1,717 SR
2,628 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 147
1,614 SR
2,982 MMR
Charybdis
Charybdis
Grandmaster
Huhrambeeezy
Charybdis
Grandmaster
Level 127
God Stats
14W - 2L
1,855 SR
Queue Stats
130W - 70L
3,406 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond I
InimigoDeTodos
Kumbhakarna
Diamond I
Level 161
God Stats
15W - 20L
1,531 SR
Queue Stats
287W - 326L
2,379 MMR
Solo
Hercules
Hercules
Masters
JDKParis
Hercules
Masters
Level 154
God Stats
7W - 5L
1,456 SR
Queue Stats
536W - 222L
3,160 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 0
8,240
687
10,200
13,449
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
M2KML
Skadi
15
0 / 3 / 0
8,821
735
11,428
12,095
4,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Shadougw
Ravana
14
0 / 3 / 0
8,427
702
9,521
15,523
14,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ne ZhaSerqetKuzenboCerberusCthulhu

VS

Bans
FafnirGebXing TianOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Huhrambeeezy
Charybdis
18
5 / 0 / 7
11,304
942
14,059
11,073
5,219
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kumbhakarna
InimigoDeTodos
Kumbhakarna
17
5 / 0 / 3
10,395
866
10,189
13,994
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
JDKParis
Hercules
17
5 / 0 / 7
11,164
930
14,217
16,615
14,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
15
15
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Charybdis
Huhrambeeezy
Charybdis
5
0
7
8.5
W
Kumbhakarna
InimigoDeTodos
Kumbhakarna
5
0
3
6.5
W
Hercules
JDKParis
Hercules
5
0
7
8.5
L
Skadi
M2KML
Skadi
0
3
0
0
L
Ravana
Shadougw
Ravana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,149
Damage
38,465
41,067
Taken
41,682
22,823
Mitigated
31,376
7,367
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,200
3,165
0
2,792
13,449
4,166
0
2,408
10,596
29,791
3,476
W
Charybdis
Huhrambeeezy
Charybdis
14,059
7,586
0
4,293
11,073
5,219
2,006
2,527
8,335
0
58,925
W
Kumbhakarna
InimigoDeTodos
Kumbhakarna
10,189
514
0
6,669
13,994
11,467
1,232
4,065
9,569
28,568
672
W
Hercules
JDKParis
Hercules
14,217
3,651
0
6,935
16,615
14,690
540
3,538
12,682
0
38,830
L
Skadi
M2KML
Skadi
11,428
3,433
0
633
12,095
4,610
0
4,238
7,419
0
38,816
L
Ravana
Shadougw
Ravana
9,521
1,732
0
3,942
15,523
14,047
0
2,666
12,117
0
22,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,488
Gold Earned
32,863
145
Minions Killed
182
0
Camps Cleared
0
613,235
Distance Traveled
758,828
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,240
687
49
4
0
180,298
0
W
Charybdis
11,304
942
87
7
0
246,558
0
W
Kumbhakarna
10,395
866
40
3
0
248,627
0
W
Hercules
11,164
930
55
5
0
263,643
0
L
Skadi
8,821
735
65
5
0
218,095
1
L
Ravana
8,427
702
31
3
0
214,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role