Player Matchup

Cerberus
Cerberus
Bronze III
CrazyShadowWolf0
Cerberus
Bronze III
Level 101
God Stats
0W - 1L
1,487 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
Dmoney69465
Fenrir
Bronze III
Level 90
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Charybdis
Charybdis
Bronze III
aznee_uzamaki
Charybdis
Bronze III
Level 109
God Stats
0W - 4L
1,564 SR
Queue Stats
0W - 5L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,515 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 64
1,607 SR
1,414 MMR
Persephone
Persephone
Silver I
 
Persephone
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
Gridline47
Bacchus
Silver IV
Level 67
God Stats
48W - 37L
1,781 SR
Queue Stats
89W - 94L
1,298 MMR
Party 2
Bakasura
Bakasura
Silver II
Masutaorenji
Bakasura
Silver II
Level 36
God Stats
41W - 28L
1,538 SR
Queue Stats
140W - 135L
1,445 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,356
765
2,245
8,380
3,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
10
0 / 5 / 1
6,158
880
2,702
7,662
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
aznee_uzamaki
Charybdis
10
1 / 2 / 0
5,709
816
2,603
5,654
1,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AnubisMulanCu ChulainnKumbhakarnaZeus

VS

Bans
AchillesThanatosKuzenboMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
6 / 0 / 7
8,780
1,254
7,048
3,592
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Gridline47
Bacchus
12
2 / 0 / 7
6,965
995
2,453
5,931
5,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Masutaorenji
Bakasura
13
4 / 1 / 8
7,803
1,115
7,885
6,363
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
6
0
7
9.5
L
0
6
1
0.08
L
Fenrir
0
5
1
0.1
W
Bacchus
Gridline47
Bacchus
2
0
7
5.5
W
Bakasura
Masutaorenji
Bakasura
4
1
8
8
L
Charybdis
aznee_uzamaki
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,550
Damage
17,386
21,696
Taken
15,886
7,760
Mitigated
9,855
2,883
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
7,048
463
0
1,915
3,592
1,019
540
438
3,154
29,061
0
L
2,245
164
0
1,238
8,380
3,887
0
2,855
4,544
10,144
217
L
Fenrir
2,702
515
0
153
7,662
2,401
0
3,404
3,874
0
20,056
W
Bacchus
Gridline47
Bacchus
2,453
159
0
1,315
5,931
5,690
1,092
423
5,508
7,397
1,351
W
Bakasura
Masutaorenji
Bakasura
7,885
5,496
0
3,300
6,363
3,146
1,534
1,297
5,066
0
25,446
L
Charybdis
aznee_uzamaki
Charybdis
2,603
900
0
1,492
5,654
1,472
0
2,702
2,532
0
11,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,223
Gold Earned
23,548
84
Minions Killed
112
0
Camps Cleared
0
384,224
Distance Traveled
446,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,780
1,254
55
8
0
147,977
0
L
Cerberus
5,356
765
21
3
0
95,147
0
L
Fenrir
6,158
880
38
5
0
147,503
0
W
Bacchus
6,965
995
9
1
0
141,927
0
W
Bakasura
7,803
1,115
48
7
0
156,483
0
L
Charybdis
5,709
816
25
4
0
141,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role