Player Matchup

Cthulhu
Cthulhu
BearcatVince
Cthulhu
Level 68
God Stats
4W - 3L
1,412 SR
Queue Stats
20W - 21L
1,413 Elo+
Solo
Medusa
Medusa
Maliciouxx
Medusa
Level 124
God Stats
45W - 41L
1,645 SR
Queue Stats
519W - 465L
1,623 Elo+
Party 2
Loki
Loki
Sempai_leo
Loki
Level 121
God Stats
1W - 1L
1,513 SR
Queue Stats
197W - 239L
1,382 Elo+
Solo
Nu Wa
Nu Wa
ValkyrieReth
Nu Wa
Level 102
God Stats
32W - 34L
1,536 SR
Queue Stats
299W - 334L
1,373 Elo+
Solo
Ix Chel
Ix Chel
VanellaKream
Ix Chel
Level 29
God Stats
14W - 13L
1,556 SR
Queue Stats
214W - 166L
1,618 Elo+
Party 2
Team Averages
Level 89
1,532 SR
1,482 Elo+

VS

Team Averages
Level 73
1,525 SR
1,460 Elo+
Nut
Nut
Best_Name_Everr_
Nut
Level 166
God Stats
11W - 13L
1,429 SR
Queue Stats
233W - 218L
1,550 Elo+
Party 1
Amaterasu
Amaterasu
Elijah5885
Amaterasu
Level 48
God Stats
3W - 4L
1,302 SR
Queue Stats
20W - 18L
1,549 Elo+
Party 1
Ah Puch
Ah Puch
LaaazyDaddy6745
Ah Puch
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 23L
1,277 Elo+
Solo
Bacchus
Bacchus
LeekXV
Bacchus
Level 103
God Stats
0W - 1L
1,706 SR
Queue Stats
35W - 30L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
LeftLeaner91
Ne Zha
Level 23
God Stats
11W - 9L
1,686 SR
Queue Stats
32W - 30L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BearcatVince
Cthulhu
16
2 / 2 / 14
9,572
957
9,166
12,860
15,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Maliciouxx
Medusa
17
6 / 1 / 8
10,286
1,029
13,367
8,618
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 3 / 7
10,043
1,004
4,915
6,715
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
1 / 4 / 10
9,400
940
9,082
8,051
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
VanellaKream
Ix Chel
16
8 / 0 / 5
10,318
1,032
14,636
7,913
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 1
9,818
982
9,809
9,041
2,773
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Elijah5885
Amaterasu
14
3 / 3 / 2
8,734
873
3,982
15,228
12,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 6 / 0
8,145
815
1,299
8,058
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
LeekXV
Bacchus
13
0 / 3 / 5
8,514
851
6,197
14,391
15,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
15
2 / 7 / 3
9,068
907
9,490
13,067
6,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
22
Kills
10
10
Deaths
22
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BearcatVince
Cthulhu
2
2
14
4.5
L
5
3
1
1.83
L
Amaterasu
Elijah5885
Amaterasu
3
3
2
1.33
L
0
6
0
0
L
Bacchus
LeekXV
Bacchus
0
3
5
0.83
L
Ne Zha
2
7
3
0.5
W
Medusa
Maliciouxx
Medusa
6
1
8
10
W
5
3
7
2.83
W
1
4
10
1.5
W
Ix Chel
VanellaKream
Ix Chel
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,166
Damage
30,777
44,157
Taken
59,785
25,786
Mitigated
39,673
6,684
Healing
3,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BearcatVince
Cthulhu
9,166
799
0
1,089
12,860
15,125
197
2,881
9,888
18,568
157
L
9,809
5,350
0
0
9,041
2,773
1,575
5,789
3,118
0
32,752
L
Amaterasu
Elijah5885
Amaterasu
3,982
1,625
0
1,760
15,228
12,367
0
8,179
6,736
0
8,047
L
1,299
333
0
162
8,058
2,448
0
2,929
5,129
15,254
0
L
Bacchus
LeekXV
Bacchus
6,197
597
0
780
14,391
15,119
0
8,923
5,322
12,528
0
L
Ne Zha
9,490
776
0
686
13,067
6,966
0
6,096
6,753
0
34,991
W
Medusa
Maliciouxx
Medusa
13,367
4,863
0
434
8,618
3,031
2,372
2,848
5,659
0
36,488
W
4,915
566
0
0
6,715
2,491
30
639
5,937
0
29,435
W
9,082
2,011
0
250
8,051
2,188
686
345
7,667
32,022
0
W
Ix Chel
VanellaKream
Ix Chel
14,636
2,308
1,655
3,256
7,913
2,951
910
783
7,048
29,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,619
Gold Earned
44,279
233
Minions Killed
151
0
Camps Cleared
0
1,055,960
Distance Traveled
866,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,572
957
32
3
0
235,496
0
L
Nut
9,818
982
51
5
0
179,809
0
L
Amaterasu
8,734
873
8
1
0
193,986
0
L
Ah Puch
8,145
815
31
3
0
121,509
0
L
Bacchus
8,514
851
16
2
0
186,216
0
L
Ne Zha
9,068
907
45
5
0
184,941
0
W
Medusa
10,286
1,029
67
7
0
218,224
0
W
Loki
10,043
1,004
54
5
0
200,260
0
W
Nu Wa
9,400
940
33
3
0
180,620
0
W
Ix Chel
10,318
1,032
47
5
0
221,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role