Player Matchup

Sobek
Sobek
Silver II
LekyGhark
Sobek
Silver II
Level 136
God Stats
16W - 22L
1,341 SR
Queue Stats
270W - 283L
1,164 MMR
Solo
Hera
Hera
Bronze I
MirrGeez11
Hera
Bronze I
Level 77
God Stats
2W - 2L
1,848 SR
Queue Stats
92W - 131L
604 MMR
Solo
Fenrir
Fenrir
Silver II
OnIyAnt-
Fenrir
Silver II
Level 78
God Stats
6W - 14L
1,500 SR
Queue Stats
119W - 129L
1,161 MMR
Solo
Skadi
Skadi
Bronze I
VeloMantra
Skadi
Bronze I
Level 60
God Stats
2W - 3L
1,510 SR
Queue Stats
63W - 90L
437 MMR
Solo
Nu Wa
Nu Wa
Silver I
xboxrules772
Nu Wa
Silver I
Level 159
God Stats
20W - 12L
1,693 SR
Queue Stats
85W - 91L
1,180 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,578 SR
909 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,519 SR
1,049 MMR
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze IV
DiRtYdiaPer101
Hel
Bronze IV
Level 157
God Stats
1W - 1L
1,687 SR
Queue Stats
14W - 31L
1,143 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
LordSandwich22
Baron Samedi
Gold V
Level 74
God Stats
33W - 30L
1,723 SR
Queue Stats
209W - 202L
1,149 MMR
Solo
Kali
Kali
Silver II
TheNarlyBro
Kali
Silver II
Level 129
God Stats
3W - 4L
1,366 SR
Queue Stats
26W - 37L
1,105 MMR
Solo
Cupid
Cupid
Bronze I
VULCAO83
Cupid
Bronze I
Level 139
God Stats
9W - 12L
1,319 SR
Queue Stats
216W - 298L
347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LekyGhark
Sobek
7
1 / 3 / 5
4,922
492
2,639
7,098
5,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
5,540
554
2,092
6,162
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
OnIyAnt-
Fenrir
9
2 / 1 / 2
5,068
507
3,734
6,374
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
7
2 / 2 / 2
4,772
477
2,092
4,045
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 5 / 2
5,721
572
5,075
6,211
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MulanAresBacchus

VS

Bans
RavanaCthulhuYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
2 / 1 / 3
6,261
626
4,295
6,088
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 6
6,050
605
2,602
5,235
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LordSandwich22
Baron Samedi
12
5 / 1 / 2
7,439
744
5,084
5,946
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 3 / 3
6,284
628
5,020
11,261
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cupid
VULCAO83
Cupid
10
3 / 2 / 2
5,717
572
2,409
5,765
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
6
Kills
15
15
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
1
3
3.5
W
1
0
6
4
L
Sobek
LekyGhark
Sobek
1
3
5
1.17
W
Baron Samedi
LordSandwich22
Baron Samedi
5
1
2
6
L
0
4
0
0
L
Fenrir
OnIyAnt-
Fenrir
2
1
2
3
W
4
3
3
1.83
W
Cupid
VULCAO83
Cupid
3
2
2
2
L
Skadi
2
2
2
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,632
Damage
19,410
29,890
Taken
34,295
11,359
Mitigated
11,834
8,198
Healing
16,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,295
2,927
0
2,575
6,088
1,801
1,331
820
5,174
0
39,086
W
2,602
131
1,707
3,347
5,235
1,452
0
2,145
2,996
35,915
0
L
Sobek
LekyGhark
Sobek
2,639
394
0
2,479
7,098
5,191
0
1,213
5,869
10,177
0
W
Baron Samedi
LordSandwich22
Baron Samedi
5,084
312
131
2,562
5,946
2,669
0
2,856
2,749
42,363
2,200
L
2,092
503
0
950
6,162
1,606
32
1,503
4,619
35,341
1,690
L
Fenrir
OnIyAnt-
Fenrir
3,734
913
0
2,896
6,374
2,049
0
781
5,557
0
26,080
W
5,020
1,645
0
4,664
11,261
4,327
74
2,031
9,095
0
32,629
W
Cupid
VULCAO83
Cupid
2,409
1,332
76
1,845
5,765
1,585
476
1,441
4,230
0
22,985
L
Skadi
2,092
848
0
873
4,045
851
0
166
3,879
0
17,148
L
5,075
986
0
1,000
6,211
1,662
0
3,510
2,206
36,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,023
Gold Earned
31,751
230
Minions Killed
323
0
Camps Cleared
0
904,291
Distance Traveled
1,011,732
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,261
626
59
6
0
210,765
2
W
Hel
6,050
605
63
6
0
220,795
5
L
Sobek
4,922
492
7
1
0
221,872
2
W
Baron Samedi
7,439
744
113
11
0
169,309
3
L
Hera
5,540
554
72
7
0
159,982
2
L
Fenrir
5,068
507
50
5
0
223,514
2
W
Kali
6,284
628
48
5
0
233,231
2
W
Cupid
5,717
572
40
4
0
177,632
1
L
Skadi
4,772
477
29
3
0
135,918
0
L
Nu Wa
5,721
572
72
7
0
163,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role