Player Matchup

Horus
Horus
Silver II
 
Horus
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold V
A99
Cthulhu
Gold V
Level 157
God Stats
6W - 8L
1,474 SR
Queue Stats
74W - 76L
1,264 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
KhalettoV2
Tsukuyomi
Gold I
Level 157
God Stats
1W - 1L
1,348 SR
Queue Stats
106W - 117L
1,442 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,441 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,584 SR
1,335 MMR
Aphrodite
Aphrodite
Silver I
M Shmit
Aphrodite
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,253 MMR
Solo
Mulan
Mulan
Gold IV
Pringue-666
Mulan
Gold IV
Level 79
God Stats
24W - 17L
1,695 SR
Queue Stats
42W - 54L
1,395 MMR
Solo
Xbalanque
Xbalanque
Gold V
єℓєкιвυℓℓ
Xbalanque
Gold V
Level 84
God Stats
103W - 93L
1,558 SR
Queue Stats
460W - 525L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 2 / 5
9,522
866
9,732
14,290
11,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
A99
Cthulhu
15
3 / 1 / 7
9,262
842
8,620
11,199
10,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
KhalettoV2
Tsukuyomi
15
2 / 2 / 6
9,080
825
14,543
11,380
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AchillesNe ZhaMedusaThothKuzenbo

VS

Bans
BacchusNu WaPersephoneDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
M Shmit
Aphrodite
14
2 / 5 / 1
8,521
775
7,899
10,693
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 3
8,493
772
9,892
15,713
15,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 3
8,596
781
10,178
10,412
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
10
Kills
5
5
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
5
3.75
W
Cthulhu
A99
Cthulhu
3
1
7
6.5
W
Tsukuyomi
KhalettoV2
Tsukuyomi
2
2
6
2.5
L
Aphrodite
M Shmit
Aphrodite
2
5
1
0.5
L
1
2
3
1.25
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,895
Damage
27,969
36,869
Taken
36,818
26,678
Mitigated
23,555
7,759
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,732
2,942
800
3,068
14,290
11,830
429
2,847
10,516
88
23,204
W
Cthulhu
A99
Cthulhu
8,620
196
161
250
11,199
10,304
168
2,164
7,992
22,650
1,000
W
Tsukuyomi
KhalettoV2
Tsukuyomi
14,543
3,825
0
3,480
11,380
4,544
305
1,968
8,919
0
40,933
L
Aphrodite
M Shmit
Aphrodite
7,899
339
2,633
3,828
10,693
4,211
0
3,540
6,842
24,662
0
L
9,892
562
171
3,508
15,713
15,462
0
3,619
11,728
0
33,750
L
10,178
5,464
0
2,455
10,412
3,882
648
1,418
8,695
0
28,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,864
Gold Earned
25,610
125
Minions Killed
138
0
Camps Cleared
0
664,220
Distance Traveled
586,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,522
866
28
3
0
227,525
0
W
Cthulhu
9,262
842
48
4
0
217,323
0
W
Tsukuyomi
9,080
825
49
4
0
219,372
0
L
Aphrodite
8,521
775
44
4
0
184,671
0
L
Mulan
8,493
772
39
4
0
213,540
0
L
Xbalanque
8,596
781
55
5
0
188,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role