Player Matchup

Pele
Pele
Diamond V
 
Pele
Diamond V
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum I
Darnell In Mars
Chaac
Platinum I
Level 159
God Stats
3W - 4L
1,521 SR
Queue Stats
104W - 82L
1,955 MMR
Solo
Raijin
Raijin
Platinum III
Ssneze
Raijin
Platinum III
Level 65
God Stats
3W - 2L
1,591 SR
Queue Stats
52W - 32L
1,887 MMR
Solo
Ganesha
Ganesha
Platinum III
StrikingEagle
Ganesha
Platinum III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 109L
1,904 MMR
Party 1
Skadi
Skadi
Platinum III
ThanasToes
Skadi
Platinum III
Level 103
God Stats
3W - 2L
1,625 SR
Queue Stats
122W - 109L
1,904 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 94
1,547 SR
1,830 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,544 SR
1,844 MMR
Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
PolarBearDan
Janus
Platinum I
Level 153
God Stats
10W - 15L
1,502 SR
Queue Stats
319W - 303L
1,972 MMR
Solo
Bakasura
Bakasura
Platinum II
TheNÜT
Bakasura
Platinum II
Level 155
God Stats
1W - 1L
1,454 SR
Queue Stats
112W - 104L
1,852 MMR
Solo
Cerberus
Cerberus
Diamond V
Yukihyra
Cerberus
Diamond V
Level 217
God Stats
4W - 5L
1,745 SR
Queue Stats
120W - 108L
2,017 MMR
Party 2
Hel
Hel
Platinum II
maltonex55
Hel
Platinum II
Level 127
God Stats
3W - 4L
1,518 SR
Queue Stats
32W - 26L
1,878 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
4 / 0 / 1
4,066
813
2,604
2,513
521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
1 / 2 / 0
3,871
774
3,013
4,768
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Raijin
Ssneze
Raijin
7
2 / 0 / 1
3,712
742
1,469
2,069
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
5
0 / 1 / 5
3,700
740
1,480
3,459
1,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
7
1 / 0 / 3
3,693
739
3,760
2,185
545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MedusaKumbhakarnaTsukuyomiCthulhu

VS

Bans
ChronosGebBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
1 / 2 / 0
3,344
669
3,193
4,792
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 0
3,538
708
935
2,110
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheNÜT
Bakasura
5
0 / 1 / 0
3,007
601
0
3,323
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
Yukihyra
Cerberus
7
2 / 1 / 0
4,013
803
2,855
5,247
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
3,284
657
1,059
4,223
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
3
3
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
1
4.5
L
Apollo
 
Apollo
1
2
0
0.5
W
1
2
0
0.5
L
0
2
0
0
W
Raijin
Ssneze
Raijin
2
0
1
2.5
W
Ganesha
0
1
5
2.5
W
Skadi
1
0
3
2.5
L
Bakasura
TheNÜT
Bakasura
0
1
0
0
L
Cerberus
Yukihyra
Cerberus
2
1
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,326
Damage
8,042
14,994
Taken
19,695
4,921
Mitigated
7,095
5,699
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,604
937
0
1,228
2,513
521
0
153
2,360
0
14,059
L
Apollo
 
Apollo
3,193
1,812
0
1,351
4,792
1,394
0
670
4,122
0
19,267
W
3,013
847
0
1,887
4,768
1,616
0
2,445
1,913
0
20,770
L
935
90
0
90
2,110
567
0
1,463
537
17,136
1,234
W
Raijin
Ssneze
Raijin
1,469
241
0
525
2,069
475
0
629
1,346
13,804
0
W
Ganesha
1,480
303
0
1,399
3,459
1,764
0
661
2,798
6,980
0
W
Skadi
3,760
1,676
0
660
2,185
545
0
245
1,940
0
20,265
L
Bakasura
TheNÜT
Bakasura
0
0
0
1,838
3,323
821
0
137
3,146
0
8,887
L
Cerberus
Yukihyra
Cerberus
2,855
327
0
2,474
5,247
2,882
0
0
5,247
19,091
0
L
1,059
260
824
1,953
4,223
1,431
0
529
3,694
7,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,042
Gold Earned
17,186
136
Minions Killed
182
0
Camps Cleared
0
546,070
Distance Traveled
504,738
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,066
813
28
6
0
133,230
0
L
Apollo
3,344
669
34
7
0
103,936
0
W
Chaac
3,871
774
36
7
0
99,617
0
L
Janus
3,538
708
42
8
0
101,446
2
W
Raijin
3,712
742
24
5
0
88,338
0
W
Ganesha
3,700
740
0
0
0
116,598
0
W
Skadi
3,693
739
48
10
0
108,287
2
L
Bakasura
3,007
601
26
5
0
92,841
0
L
Cerberus
4,013
803
66
13
0
102,310
0
L
Hel
3,284
657
14
3
0
104,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role