Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LordBaryy
Medusa
Level 155
God Stats
3W - 2L
1,592 SR
Queue Stats
105W - 105L
1,477 Elo+
Party 1
Tyr
Tyr
TJ1302
Tyr
Level 136
God Stats
37W - 23L
1,623 SR
Queue Stats
48W - 46L
1,502 Elo+
Party 1
Athena
Athena
m14082002o
Athena
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 115L
1,435 Elo+
Solo
Mercury
Mercury
schirmi07
Mercury
Level 101
God Stats
2W - 2L
1,537 SR
Queue Stats
65W - 54L
1,543 Elo+
Solo
Team Averages
Level 125
1,550 SR
1,491 Elo+

VS

Team Averages
Level 126
1,580 SR
1,491 Elo+
Awilix
Awilix
ChaosRegaila
Awilix
Level 183
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 187L
1,561 Elo+
Solo
Yu Huang
Yu Huang
Khoduan
Yu Huang
Level 105
God Stats
13W - 9L
1,602 SR
Queue Stats
487W - 488L
1,510 Elo+
Solo
Sylvanus
Sylvanus
Lupus1998
Sylvanus
Level 150
God Stats
3W - 5L
1,803 SR
Queue Stats
85W - 83L
1,402 Elo+
Solo
Chronos
Chronos
Raroro
Chronos
Level 85
God Stats
12W - 10L
1,498 SR
Queue Stats
350W - 339L
1,532 Elo+
Solo
King Arthur
King Arthur
Twigathon13
King Arthur
Level 109
God Stats
11W - 16L
1,498 SR
Queue Stats
216W - 206L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 1 / 5
7,082
545
7,449
5,763
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
LordBaryy
Medusa
14
3 / 2 / 1
7,788
599
9,563
10,178
3,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
TJ1302
Tyr
14
2 / 0 / 1
8,177
629
7,104
11,606
6,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
m14082002o
Athena
12
0 / 0 / 10
6,887
530
3,624
9,140
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
schirmi07
Mercury
14
6 / 1 / 3
7,778
598
5,040
7,855
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
1 / 3 / 0
6,672
513
5,425
12,167
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Khoduan
Yu Huang
10
1 / 5 / 0
6,359
489
4,151
8,149
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Lupus1998
Sylvanus
11
1 / 0 / 1
6,209
478
5,004
7,975
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
Raroro
Chronos
12
1 / 2 / 1
7,031
541
6,450
8,002
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
Twigathon13
King Arthur
12
0 / 2 / 1
7,009
539
7,005
10,461
9,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
4
4
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
5
3.5
L
Awilix
1
3
0
0.33
L
Yu Huang
Khoduan
Yu Huang
1
5
0
0.2
W
Medusa
LordBaryy
Medusa
3
2
1
1.75
L
Sylvanus
Lupus1998
Sylvanus
1
0
1
1.5
L
Chronos
Raroro
Chronos
1
2
1
0.75
W
Tyr
TJ1302
Tyr
2
0
1
2.5
L
King Arthur
Twigathon13
King Arthur
0
2
1
0.25
W
Athena
m14082002o
Athena
0
0
10
5
W
Mercury
schirmi07
Mercury
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,780
Damage
28,035
44,542
Taken
46,754
22,174
Mitigated
23,512
17,499
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,449
1,578
0
2,512
5,763
1,369
0
3,928
1,835
46,728
345
L
Awilix
5,425
1,576
0
5,715
12,167
4,461
0
1,908
10,121
0
54,356
L
Yu Huang
Khoduan
Yu Huang
4,151
278
0
1,170
8,149
2,243
0
4,133
3,650
39,526
1,296
W
Medusa
LordBaryy
Medusa
9,563
4,115
0
4,544
10,178
3,207
470
6,059
3,855
0
71,727
L
Sylvanus
Lupus1998
Sylvanus
5,004
1,841
1,257
4,381
7,975
4,801
221
2,356
5,522
23,334
7,983
L
Chronos
Raroro
Chronos
6,450
2,603
0
1,348
8,002
2,903
1,041
1,060
6,898
50,404
1,135
W
Tyr
TJ1302
Tyr
7,104
519
0
6,222
11,606
6,858
0
894
10,712
447
60,395
L
King Arthur
Twigathon13
King Arthur
7,005
471
0
1,858
10,461
9,104
0
1,103
9,348
2,328
49,832
W
Athena
m14082002o
Athena
3,624
899
0
2,188
9,140
7,366
13
3,712
5,310
17,078
1,368
W
Mercury
schirmi07
Mercury
5,040
2,419
0
2,033
7,855
3,374
0
1,132
6,683
0
58,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,712
Gold Earned
33,280
465
Minions Killed
437
0
Camps Cleared
0
1,395,929
Distance Traveled
1,205,083
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,082
545
86
7
0
248,000
3
L
Awilix
6,672
513
99
8
0
301,147
0
L
Yu Huang
6,359
489
72
6
0
211,362
0
W
Medusa
7,788
599
123
9
0
267,166
3
L
Sylvanus
6,209
478
61
5
0
215,122
0
L
Chronos
7,031
541
103
8
0
238,597
0
W
Tyr
8,177
629
130
10
0
262,110
0
L
King Arthur
7,009
539
102
8
0
238,855
5
W
Athena
6,887
530
31
2
0
283,126
1
W
Mercury
7,778
598
95
7
0
335,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role