Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jay320
Nu Wa
Level 128
God Stats
29W - 22L
1,702 SR
Queue Stats
200W - 164L
1,597 Elo+
Solo
King Arthur
King Arthur
jinairo21_
King Arthur
Level 66
God Stats
11W - 6L
1,578 SR
Queue Stats
178W - 170L
1,588 Elo+
Solo
Heimdallr
Heimdallr
kitsunesun
Heimdallr
Level 141
God Stats
2W - 3L
1,169 SR
Queue Stats
287W - 255L
1,526 Elo+
Solo
Ravana
Ravana
tymaxer
Ravana
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 84L
1,539 Elo+
Solo
Team Averages
Level 116
1,490 SR
1,550 Elo+

VS

Team Averages
Level 134
1,557 SR
1,494 Elo+
Ra
Ra
Damaarr
Ra
Level 179
God Stats
1W - 2L
1,706 SR
Queue Stats
45W - 24L
1,648 Elo+
Solo
Izanami
Izanami
GianMPerlo
Izanami
Level 157
God Stats
6W - 6L
1,580 SR
Queue Stats
187W - 199L
1,491 Elo+
Solo
Hercules
Hercules
JesusisLord1770
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
Obit07
Nemesis
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,331 Elo+
Party 1
Atlas
Atlas
SuperKiller eg
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
6 / 1 / 2
5,787
579
5,292
6,968
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Jay320
Nu Wa
13
5 / 2 / 4
7,406
741
5,470
3,818
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
jinairo21_
King Arthur
12
4 / 0 / 2
7,085
709
8,924
11,808
9,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
kitsunesun
Heimdallr
12
1 / 0 / 5
6,394
639
4,577
4,635
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
tymaxer
Ravana
12
2 / 2 / 4
6,184
618
3,947
4,909
1,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,211
621
2,336
6,753
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
GianMPerlo
Izanami
10
0 / 3 / 1
5,315
532
719
6,203
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
9
0 / 4 / 0
4,821
482
3,833
10,545
8,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Obit07
Nemesis
10
3 / 4 / 1
5,556
556
5,390
9,002
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 2 / 2
4,842
484
3,079
7,122
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
18
Kills
4
5
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
1
2
7
L
1
5
1
0.3
L
Izanami
GianMPerlo
Izanami
0
3
1
0.17
W
Nu Wa
Jay320
Nu Wa
5
2
4
3.5
L
Hercules
0
4
0
0
L
Nemesis
Obit07
Nemesis
3
4
1
0.88
L
0
2
2
0.5
W
King Arthur
jinairo21_
King Arthur
4
0
2
5
W
Heimdallr
kitsunesun
Heimdallr
1
0
5
3.5
W
Ravana
tymaxer
Ravana
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
15,357
32,138
Taken
39,625
16,830
Mitigated
20,520
12,160
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,292
284
0
2,641
6,968
3,855
0
1,260
5,673
9,478
1,537
L
2,336
250
84
1,275
6,753
1,674
0
3,413
2,976
44,319
0
L
Izanami
GianMPerlo
Izanami
719
690
0
1,205
6,203
1,874
0
1,316
4,601
0
42,291
W
Nu Wa
Jay320
Nu Wa
5,470
685
0
670
3,818
990
422
2,283
1,535
42,934
0
L
Hercules
3,833
1,487
0
4,596
10,545
8,611
0
1,495
8,932
0
27,043
L
Nemesis
Obit07
Nemesis
5,390
2,364
0
1,349
9,002
3,348
0
1,495
7,264
0
38,678
L
3,079
1,219
19
1,547
7,122
5,013
0
2,127
4,588
11,480
0
W
King Arthur
jinairo21_
King Arthur
8,924
776
0
3,921
11,808
9,021
5
0
11,315
1,624
51,795
W
Heimdallr
kitsunesun
Heimdallr
4,577
1,432
0
2,086
4,635
1,579
0
1,719
2,916
0
48,615
W
Ravana
tymaxer
Ravana
3,947
945
0
2,842
4,909
1,385
0
273
4,636
0
47,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
26,745
368
Minions Killed
299
0
Camps Cleared
0
1,088,561
Distance Traveled
1,079,132
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,787
579
15
2
0
244,812
3
L
Ra
6,211
621
95
10
0
199,797
0
L
Izanami
5,315
532
88
9
0
204,298
0
W
Nu Wa
7,406
741
91
9
0
206,070
2
L
Hercules
4,821
482
47
5
0
190,410
0
L
Nemesis
5,556
556
59
6
0
255,992
0
L
Atlas
4,842
484
10
1
0
228,635
0
W
King Arthur
7,085
709
85
9
0
214,287
3
W
Heimdallr
6,394
639
98
10
0
192,993
0
W
Ravana
6,184
618
79
8
0
230,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role