Player Matchup

Kuzenbo
Kuzenbo
DustyDusterson
Kuzenbo
Level 8
God Stats
1W - 1L
1,876 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Vulcan
Vulcan
RoadeoApe
Vulcan
Level 23
God Stats
0W - 2L
1,356 SR
Queue Stats
7W - 5L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
Zerfyy
Danzaburou
Level 108
God Stats
1W - 1L
1,459 SR
Queue Stats
6W - 4L
1,593 Elo+
Party 1
Team Averages
Level 46
1,564 SR
1,559 Elo+

VS

Team Averages
Level 116
1,587 SR
1,527 Elo+
Aphrodite
Aphrodite
BelminG5011
Aphrodite
Level 67
God Stats
14W - 6L
1,581 SR
Queue Stats
239W - 251L
1,471 Elo+
Solo
Fenrir
Fenrir
Drakneir
Fenrir
Level 126
God Stats
9W - 7L
1,582 SR
Queue Stats
355W - 349L
1,477 Elo+
Solo
Surtr
Surtr
FletchGoGab
Surtr
Level 155
God Stats
8W - 4L
1,598 SR
Queue Stats
138W - 75L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
10,159
726
9,725
13,095
20,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
RoadeoApe
Vulcan
16
1 / 5 / 7
10,271
734
10,352
9,974
4,269
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Zerfyy
Danzaburou
17
4 / 5 / 5
11,605
829
12,191
17,289
7,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BelminG5011
Aphrodite
19
3 / 0 / 9
11,883
849
9,823
8,080
4,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fenrir
Drakneir
Fenrir
17
6 / 7 / 6
11,865
848
13,494
18,963
12,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 2 / 9
12,123
866
12,468
17,148
16,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
9
Kills
13
13
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BelminG5011
Aphrodite
3
0
9
7.5
W
Fenrir
Drakneir
Fenrir
6
7
6
1.29
L
4
3
2
1.67
W
4
2
9
4.25
L
Vulcan
RoadeoApe
Vulcan
1
5
7
0.9
L
Danzaburou
Zerfyy
Danzaburou
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,268
Damage
35,785
40,358
Taken
44,191
31,665
Mitigated
33,058
5,824
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BelminG5011
Aphrodite
9,823
596
5,958
5,383
8,080
4,354
445
3,491
4,232
44,312
0
W
Fenrir
Drakneir
Fenrir
13,494
1,567
0
2,448
18,963
12,269
1,170
8,280
10,305
2,469
38,041
L
9,725
3,374
0
874
13,095
20,249
45
5,460
7,135
17,443
0
W
12,468
2,578
221
5,505
17,148
16,435
1,047
7,225
9,397
2,857
40,297
L
Vulcan
RoadeoApe
Vulcan
10,352
0
0
460
9,974
4,269
0
1,826
8,012
24,285
0
L
Danzaburou
Zerfyy
Danzaburou
12,191
6,273
0
4,490
17,289
7,147
29
5,680
11,199
0
53,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,035
Gold Earned
35,871
145
Minions Killed
210
0
Camps Cleared
0
682,132
Distance Traveled
754,977
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,883
849
92
7
0
240,811
0
W
Fenrir
11,865
848
52
4
0
243,778
0
L
Kuzenbo
10,159
726
18
1
0
230,560
0
W
Surtr
12,123
866
66
5
0
270,388
0
L
Vulcan
10,271
734
42
3
0
250,186
0
L
Danzaburou
11,605
829
85
6
0
201,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role