Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
CtrlAltCancelMe
Anubis
Level 116
God Stats
7W - 2L
1,966 SR
Queue Stats
262W - 227L
1,545 Elo+
Solo
Thanatos
Thanatos
ElGranMaestro
Thanatos
Level 157
God Stats
1W - 4L
1,115 SR
Queue Stats
177W - 171L
1,478 Elo+
Party 2
Ra
Ra
Ermatajaris
Ra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,638 Elo+
Party 3
Fenrir
Fenrir
Txotxelas
Fenrir
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,611 Elo+
Party 3
Team Averages
Level 129
1,516 SR
1,554 Elo+

VS

Team Averages
Level 115
1,622 SR
1,457 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DøømDønuts
Hades
Level 114
God Stats
24W - 25L
1,570 SR
Queue Stats
34W - 40L
1,506 Elo+
Party 1
Osiris
Osiris
ExitioDoughnuts
Osiris
Level 33
God Stats
6W - 8L
1,717 SR
Queue Stats
16W - 27L
1,335 Elo+
Party 1
Serqet
Serqet
JimmyGee
Serqet
Level 156
God Stats
3W - 6L
1,598 SR
Queue Stats
56W - 61L
1,494 Elo+
Party 1
Sylvanus
Sylvanus
WESTIE 021
Sylvanus
Level 142
God Stats
3W - 2L
1,722 SR
Queue Stats
153W - 168L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 0 / 3
4,803
686
2,341
3,642
1,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 1
4,560
651
3,844
4,696
1,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ElGranMaestro
Thanatos
9
5 / 0 / 1
5,323
760
4,792
4,715
2,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
4,876
697
2,069
3,969
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
Txotxelas
Fenrir
8
2 / 1 / 0
4,357
622
1,266
4,949
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
0 / 4 / 0
3,320
474
2,344
5,786
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
2 / 2 / 1
4,794
685
2,783
5,605
2,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
4,165
595
2,730
5,892
4,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
JimmyGee
Serqet
8
2 / 1 / 0
4,316
617
2,551
5,436
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
WESTIE 021
Sylvanus
2
0 / 1 / 0
2,976
425
797
1,266
506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
10
Kills
4
4
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
L
Heimdallr
 
Heimdallr
0
4
0
0
W
1
2
1
0.75
L
2
2
1
1.25
W
Thanatos
ElGranMaestro
Thanatos
5
0
1
5.5
W
1
1
1
1.5
L
0
2
1
0.25
L
Serqet
JimmyGee
Serqet
2
1
0
2
W
Fenrir
Txotxelas
Fenrir
2
1
0
2
L
Sylvanus
WESTIE 021
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,312
Damage
11,205
21,971
Taken
23,985
8,682
Mitigated
10,295
12,753
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,341
744
698
1,814
3,642
1,837
0
337
3,305
19,136
0
L
Heimdallr
 
Heimdallr
2,344
1,387
0
321
5,786
1,412
0
1,526
4,260
0
11,717
W
3,844
395
0
2,195
4,696
1,775
0
2,449
2,247
28,568
0
L
2,783
113
245
2,243
5,605
2,354
0
3,872
1,733
26,074
628
W
Thanatos
ElGranMaestro
Thanatos
4,792
1,881
0
4,522
4,715
2,365
0
328
4,219
0
27,015
W
2,069
407
72
2,068
3,969
992
0
0
3,813
21,700
1,050
L
2,730
461
0
1,646
5,892
4,530
0
1,911
3,935
0
19,987
L
Serqet
JimmyGee
Serqet
2,551
456
0
2,274
5,436
1,493
0
634
4,802
0
22,860
W
Fenrir
Txotxelas
Fenrir
1,266
410
0
1,384
4,949
1,713
0
0
4,949
0
26,570
L
Sylvanus
WESTIE 021
Sylvanus
797
546
60
158
1,266
506
0
192
1,074
2,288
1,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,919
Gold Earned
19,571
217
Minions Killed
166
0
Camps Cleared
0
771,207
Distance Traveled
684,432
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,803
686
16
2
0
143,352
0
L
Heimdallr
3,320
474
15
2
0
144,367
0
W
Anubis
4,560
651
54
8
0
137,605
0
L
Hades
4,794
685
57
8
0
160,683
0
W
Thanatos
5,323
760
56
8
0
166,093
0
W
Ra
4,876
697
45
6
0
143,226
0
L
Osiris
4,165
595
39
6
0
142,241
0
L
Serqet
4,316
617
48
7
0
193,799
1
W
Fenrir
4,357
622
46
7
0
180,931
0
L
Sylvanus
2,976
425
7
1
0
43,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role