Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LegendBlaze1
Mulan
Level 27
God Stats
5W - 3L
1,699 SR
Queue Stats
39W - 50L
1,410 Elo+
Party 2
Lancelot
Lancelot
conorthehung
Lancelot
Level 148
God Stats
21W - 24L
1,486 SR
Queue Stats
404W - 411L
1,455 Elo+
Solo
Ares
Ares
deyv2002
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
deyv_2002
Merlin
Level 128
God Stats
0W - 2L
1,270 SR
Queue Stats
10W - 20L
1,356 Elo+
Party 2
Team Averages
Level 87
1,491 SR
1,444 Elo+

VS

Team Averages
Level 73
1,567 SR
1,437 Elo+
Mulan
Mulan
FreePalestinee
Mulan
Level 72
God Stats
23W - 23L
1,538 SR
Queue Stats
94W - 126L
1,465 Elo+
Solo
Ix Chel
Ix Chel
Garlazoo
Ix Chel
Level 126
God Stats
12W - 6L
1,747 SR
Queue Stats
170W - 169L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
Hydrate0rdie
Jormungandr
Level 38
God Stats
7W - 3L
1,728 SR
Queue Stats
68W - 84L
1,416 Elo+
Solo
Loki
Loki
Its-Kxvn
Loki
Level 127
God Stats
4W - 6L
1,321 SR
Queue Stats
231W - 198L
1,515 Elo+
Party 1
Artemis
Artemis
Niclas142
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 1 / 3
5,134
467
4,619
4,548
1,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
4 / 3 / 0
7,016
638
4,484
8,672
3,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
conorthehung
Lancelot
12
5 / 5 / 0
6,643
604
6,318
10,827
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
8
1 / 3 / 1
5,233
476
2,187
6,580
3,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
deyv_2002
Merlin
11
0 / 3 / 2
5,990
545
2,461
3,813
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 4 / 0
5,512
501
3,999
6,411
2,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
Garlazoo
Ix Chel
13
5 / 1 / 4
7,645
695
5,324
5,678
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Hydrate0rdie
Jormungandr
11
2 / 2 / 3
6,752
614
5,302
10,046
6,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
12
4 / 2 / 2
6,526
593
4,305
7,531
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Niclas142
Artemis
10
2 / 3 / 1
5,352
487
2,762
5,248
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
12
Kills
15
15
Deaths
12
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
3
3.5
W
2
4
0
0.5
W
Ix Chel
Garlazoo
Ix Chel
5
1
4
7
W
Jormungandr
Hydrate0rdie
Jormungandr
2
2
3
1.75
W
Loki
4
2
2
2.5
L
4
3
0
1.33
W
Artemis
Niclas142
Artemis
2
3
1
0.83
L
Lancelot
conorthehung
Lancelot
5
5
0
1
L
Ares
1
3
1
0.5
L
Merlin
deyv_2002
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,069
Damage
21,692
34,440
Taken
34,914
14,043
Mitigated
14,838
8,410
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,619
1,599
0
1,437
4,548
1,429
0
2,217
2,259
0
22,286
W
3,999
1,175
0
2,232
6,411
2,883
0
0
6,411
0
23,145
W
Ix Chel
Garlazoo
Ix Chel
5,324
655
324
1,551
5,678
1,748
0
310
5,368
50,587
681
W
Jormungandr
Hydrate0rdie
Jormungandr
5,302
1,708
0
3,353
10,046
6,536
99
2,341
7,705
31,278
3,186
W
Loki
4,305
1,542
0
3,246
7,531
2,139
0
966
6,565
0
36,598
L
4,484
1,060
0
2,227
8,672
3,700
496
0
8,351
0
36,600
W
Artemis
Niclas142
Artemis
2,762
1,123
0
790
5,248
1,532
566
1,031
4,217
0
20,005
L
Lancelot
conorthehung
Lancelot
6,318
1,615
0
3,509
10,827
3,901
0
3,420
7,123
0
45,188
L
Ares
2,187
268
0
694
6,580
3,992
0
2,440
4,096
7,511
0
L
Merlin
deyv_2002
Merlin
2,461
75
0
543
3,813
1,021
0
1,326
2,351
35,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
31,787
271
Minions Killed
288
0
Camps Cleared
0
984,947
Distance Traveled
999,098
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,134
467
34
3
0
132,922
0
W
Mulan
5,512
501
43
4
0
117,221
2
W
Ix Chel
7,645
695
95
9
0
229,080
0
W
Jormungandr
6,752
614
55
5
0
196,160
0
W
Loki
6,526
593
63
6
0
258,102
0
L
Mulan
7,016
638
76
7
0
206,946
2
W
Artemis
5,352
487
32
3
0
198,535
0
L
Lancelot
6,643
604
80
7
0
251,493
0
L
Ares
5,233
476
15
1
0
182,983
1
L
Merlin
5,990
545
66
6
0
210,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role