Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BadgerHands
Baron Samedi
Level 157
God Stats
4W - 6L
1,208 SR
Queue Stats
86W - 74L
1,503 Elo+
Solo
Chaac
Chaac
JIN-Wt
Chaac
Level 183
God Stats
6W - 2L
1,631 SR
Queue Stats
330W - 331L
1,524 Elo+
Party 1
Ah Puch
Ah Puch
Maquiavélico
Ah Puch
Level 162
God Stats
289W - 280L
1,528 SR
Queue Stats
335W - 340L
1,492 Elo+
Solo
Artemis
Artemis
danielteenwolf17
Artemis
Level 134
God Stats
124W - 115L
1,521 SR
Queue Stats
287W - 265L
1,493 Elo+
Solo
Team Averages
Level 152
1,478 SR
1,502 Elo+

VS

Team Averages
Level 144
1,450 SR
1,537 Elo+
Hun Batz
Hun Batz
MaiqTheLiar-39
Hun Batz
Level 171
God Stats
1W - 1L
1,372 SR
Queue Stats
632W - 610L
1,514 Elo+
Solo
Anhur
Anhur
Nymphac
Anhur
Level 149
God Stats
0W - 1L
1,292 SR
Queue Stats
65W - 65L
1,554 Elo+
Party 2
Atlas
Atlas
UTOPlANS
Atlas
Level 139
God Stats
10W - 12L
1,562 SR
Queue Stats
80W - 68L
1,558 Elo+
Party 2
Aphrodite
Aphrodite
hotellobster
Aphrodite
Level 142
God Stats
7W - 4L
1,599 SR
Queue Stats
50W - 49L
1,549 Elo+
Solo
Janus
Janus
xxCDB3XX
Janus
Level 119
God Stats
4W - 12L
1,423 SR
Queue Stats
196W - 201L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 2 / 3
7,042
542
3,633
8,224
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
BadgerHands
Baron Samedi
14
7 / 2 / 4
8,930
687
13,295
7,888
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
JIN-Wt
Chaac
12
4 / 0 / 8
8,149
627
8,608
11,327
8,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
15
7 / 4 / 1
9,380
722
10,743
8,831
2,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 1 / 5
8,277
637
7,229
6,548
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
1 / 3 / 1
6,259
481
3,650
10,794
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Nymphac
Anhur
12
2 / 4 / 3
7,020
540
4,490
8,631
2,440
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
UTOPlANS
Atlas
11
1 / 5 / 3
7,004
539
5,362
12,965
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
hotellobster
Aphrodite
10
4 / 8 / 0
6,540
503
3,829
12,516
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
xxCDB3XX
Janus
11
1 / 6 / 1
6,334
487
3,694
10,326
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
26
Kills
9
9
Deaths
26
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
3
2.75
W
Baron Samedi
BadgerHands
Baron Samedi
7
2
4
4.5
W
Chaac
JIN-Wt
Chaac
4
0
8
8
L
Hun Batz
1
3
1
0.5
W
Ah Puch
7
4
1
1.88
L
Anhur
Nymphac
Anhur
2
4
3
0.88
L
Atlas
UTOPlANS
Atlas
1
5
3
0.5
W
4
1
5
6.5
L
Aphrodite
hotellobster
Aphrodite
4
8
0
0.5
L
Janus
xxCDB3XX
Janus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,508
Damage
21,025
42,818
Taken
55,232
19,018
Mitigated
21,442
19,615
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,633
395
0
3,638
8,224
2,673
0
1,817
6,287
0
33,801
W
Baron Samedi
BadgerHands
Baron Samedi
13,295
1,785
227
2,624
7,888
3,726
281
2,640
4,968
60,947
2,170
W
Chaac
JIN-Wt
Chaac
8,608
981
0
5,962
11,327
8,088
0
2,752
8,532
0
39,061
L
Hun Batz
3,650
379
0
700
10,794
3,248
0
4,398
6,228
0
48,927
W
Ah Puch
10,743
132
0
4,074
8,831
2,691
286
3,178
5,159
60,354
274
L
Anhur
Nymphac
Anhur
4,490
2,321
0
2,465
8,631
2,440
0
1,246
7,305
0
38,137
L
Atlas
UTOPlANS
Atlas
5,362
2,036
0
3,985
12,965
9,661
0
2,641
10,182
20,748
0
W
7,229
3,044
0
3,090
6,548
1,840
95
2,120
4,348
0
59,523
L
Aphrodite
hotellobster
Aphrodite
3,829
164
115
4,832
12,516
3,486
0
8,822
3,694
22,527
395
L
Janus
xxCDB3XX
Janus
3,694
0
0
500
10,326
2,607
0
5,894
3,904
33,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,778
Gold Earned
33,157
410
Minions Killed
339
0
Camps Cleared
0
1,278,850
Distance Traveled
1,180,476
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,042
542
57
4
0
261,937
2
W
Baron Samedi
8,930
687
97
7
0
240,664
2
W
Chaac
8,149
627
52
4
0
274,808
0
L
Hun Batz
6,259
481
82
6
0
306,270
0
W
Ah Puch
9,380
722
101
8
0
275,375
0
L
Anhur
7,020
540
82
6
0
221,343
4
L
Atlas
7,004
539
19
1
0
248,236
3
W
Artemis
8,277
637
103
8
0
226,066
0
L
Aphrodite
6,540
503
71
5
0
171,838
0
L
Janus
6,334
487
85
7
0
232,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role