Player Matchup

Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
KiLlErMiEtZe89
Vulcan
Level 154
God Stats
0W - 1L
1,472 SR
Queue Stats
131W - 142L
1,452 Elo+
Party 3
Surtr
Surtr
Reamynator
Surtr
Level 145
God Stats
8W - 10L
1,476 SR
Queue Stats
90W - 88L
1,454 Elo+
Party 3
Sobek
Sobek
Toxic Geox
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,672 Elo+
Party 2
Ah Puch
Ah Puch
c4lum8
Ah Puch
Level 126
God Stats
0W - 1L
1,576 SR
Queue Stats
8W - 9L
1,725 Elo+
Party 2
Team Averages
Level 129
1,505 SR
1,561 Elo+

VS

Team Averages
Level 100
1,518 SR
1,491 Elo+
Ra
Ra
GoVEGANorG0NoHom
Ra
Level 105
God Stats
17W - 10L
1,479 SR
Queue Stats
76W - 68L
1,587 Elo+
Solo
Geb
Geb
INSTASAMKABEACHI
Geb
Level 46
God Stats
1W - 1L
1,851 SR
Queue Stats
39W - 57L
1,441 Elo+
Party 1
Neith
Neith
J1nzu
Neith
Level 126
God Stats
9W - 6L
1,597 SR
Queue Stats
170W - 158L
1,477 Elo+
Solo
Chaac
Chaac
ji哥哥
Chaac
Level 155
God Stats
1W - 0L
1,332 SR
Queue Stats
61W - 65L
1,478 Elo+
Solo
Hun Batz
Hun Batz
maniicc
Hun Batz
Level 69
God Stats
2W - 3L
1,332 SR
Queue Stats
89W - 96L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 3 / 1
4,968
497
4,145
6,064
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 4 / 0
5,040
504
3,717
4,825
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Surtr
8
2 / 3 / 2
5,124
512
4,229
8,101
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
8
0 / 2 / 4
5,105
511
3,029
10,555
7,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
c4lum8
Ah Puch
10
1 / 5 / 1
5,413
541
3,774
8,088
5,555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 0
7,996
800
8,165
8,177
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 6
5,590
559
3,437
8,027
3,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
J1nzu
Neith
9
1 / 2 / 5
5,322
532
8,116
6,051
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chaac
ji哥哥
Chaac
12
5 / 2 / 0
7,274
727
5,837
8,986
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
maniicc
Hun Batz
11
2 / 1 / 1
5,954
595
3,443
8,118
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
17
17
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
W
9
0
0
9
W
0
1
6
3
W
Neith
J1nzu
Neith
1
2
5
1.75
L
0
4
0
0
L
Surtr
2
3
2
1
L
Sobek
0
2
4
1
L
Ah Puch
c4lum8
Ah Puch
1
5
1
0.3
W
Chaac
ji哥哥
Chaac
5
2
0
2.5
W
Hun Batz
maniicc
Hun Batz
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,894
Damage
28,998
37,633
Taken
39,359
19,084
Mitigated
15,431
12,431
Healing
17,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,145
1,294
0
1,988
6,064
1,667
0
1,999
4,065
26,730
2,336
W
8,165
833
535
5,360
8,177
3,091
428
3,734
4,443
53,866
3,288
W
3,437
287
0
1,433
8,027
3,874
13
3,291
4,736
14,806
0
W
Neith
J1nzu
Neith
8,116
2,741
0
1,563
6,051
1,765
791
2,824
3,227
0
37,823
L
3,717
357
0
750
4,825
1,500
0
3,127
1,398
32,881
0
L
Surtr
4,229
1,575
0
3,615
8,101
2,709
0
2,360
5,563
1,068
24,821
L
Sobek
3,029
389
0
3,950
10,555
7,653
0
3,498
6,917
12,234
832
L
Ah Puch
c4lum8
Ah Puch
3,774
0
0
2,128
8,088
5,555
0
0
8,088
30,514
0
W
Chaac
ji哥哥
Chaac
5,837
613
0
3,860
8,986
4,176
0
3,123
5,863
0
46,392
W
Hun Batz
maniicc
Hun Batz
3,443
754
0
4,485
8,118
2,525
0
1,599
6,519
0
43,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
32,136
240
Minions Killed
383
0
Camps Cleared
0
986,701
Distance Traveled
1,030,657
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,968
497
47
5
0
188,758
0
W
Ra
7,996
800
112
11
0
198,418
0
W
Geb
5,590
559
11
1
0
219,971
3
W
Neith
5,322
532
69
7
0
187,046
0
L
Vulcan
5,040
504
60
6
0
193,144
3
L
Surtr
5,124
512
55
6
0
218,315
0
L
Sobek
5,105
511
17
2
0
213,372
2
L
Ah Puch
5,413
541
61
6
0
173,112
0
W
Chaac
7,274
727
107
11
0
207,477
4
W
Hun Batz
5,954
595
84
8
0
217,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role