Player Matchup

Merlin
Merlin
Silver II
FANSU
Merlin
Silver II
Level 147
God Stats
16W - 16L
1,519 SR
Queue Stats
136W - 148L
1,111 MMR
Solo
Medusa
Medusa
Silver V
Lars5392
Medusa
Silver V
Level 64
God Stats
0W - 1L
1,452 SR
Queue Stats
26W - 40L
917 MMR
Party 1
Atlas
Atlas
Silver II
Messi_Stru
Atlas
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 59L
1,039 MMR
Party 1
Awilix
Awilix
Silver II
RevStrychnine16
Awilix
Silver II
Level 138
God Stats
15W - 25L
1,483 SR
Queue Stats
76W - 89L
1,119 MMR
Solo
Chaac
Chaac
Silver II
ShockwaveThunder
Chaac
Silver II
Level 158
God Stats
0W - 1L
1,739 SR
Queue Stats
59W - 73L
1,094 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,539 SR
1,056 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,394 SR
1,056 MMR
Skadi
Skadi
Silver II
Sammy6393
Skadi
Silver II
Level 159
God Stats
4W - 1L
1,560 SR
Queue Stats
317W - 332L
1,081 MMR
Solo
Nu Wa
Nu Wa
Silver II
UHMAZlNG
Nu Wa
Silver II
Level 89
God Stats
6W - 9L
1,372 SR
Queue Stats
36W - 49L
1,143 MMR
Solo
Cthulhu
Cthulhu
Silver I
iLxveMySkill
Cthulhu
Silver I
Level 141
God Stats
9W - 6L
1,561 SR
Queue Stats
141W - 156L
1,129 MMR
Solo
Pele
Pele
Silver I
quericoaprietas
Pele
Silver I
Level 107
God Stats
3W - 3L
1,363 SR
Queue Stats
449W - 472L
989 MMR
Solo
Khepri
Khepri
Silver II
sadfers
Khepri
Silver II
Level 157
God Stats
1W - 4L
1,116 SR
Queue Stats
374W - 410L
940 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FANSU
Merlin
16
1 / 3 / 4
9,528
529
11,046
11,694
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Lars5392
Medusa
14
0 / 7 / 1
8,743
486
7,215
15,098
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
13
2 / 5 / 3
8,537
474
8,505
19,813
15,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
4 / 5 / 2
9,618
534
12,005
17,025
5,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 8 / 0
9,326
518
8,829
22,546
18,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
AnubisAo KuangBacchusGeb

VS

Bans
SurtrMulanAnhurLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Sammy6393
Skadi
18
7 / 1 / 5
11,262
626
12,689
10,770
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
UHMAZlNG
Nu Wa
16
2 / 3 / 7
9,588
533
17,137
8,974
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
iLxveMySkill
Cthulhu
17
8 / 0 / 3
11,278
627
18,239
19,138
18,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 2 / 4
11,139
619
10,715
19,737
7,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Khepri
sadfers
Khepri
13
3 / 3 / 6
9,217
512
5,545
16,309
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
9
Kills
28
28
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
FANSU
Merlin
1
3
4
1
L
Medusa
Lars5392
Medusa
0
7
1
0.07
L
Atlas
2
5
3
0.7
L
4
5
2
1
W
Skadi
Sammy6393
Skadi
7
1
5
9.5
L
2
8
0
0.25
W
Nu Wa
UHMAZlNG
Nu Wa
2
3
7
1.83
W
Cthulhu
iLxveMySkill
Cthulhu
8
0
3
9.5
W
8
2
4
5
W
Khepri
sadfers
Khepri
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,600
Damage
64,325
86,176
Taken
74,928
47,054
Mitigated
47,079
19,989
Healing
27,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
FANSU
Merlin
11,046
445
0
2,409
11,694
3,563
0
5,432
6,228
83,407
976
L
Medusa
Lars5392
Medusa
7,215
2,040
0
3,482
15,098
3,620
271
4,418
10,680
0
64,073
L
Atlas
8,505
3,156
0
3,755
19,813
15,169
0
10,626
9,125
34,035
2,253
L
12,005
4,289
0
5,985
17,025
5,822
297
5,283
11,442
0
82,293
W
Skadi
Sammy6393
Skadi
12,689
5,142
0
2,805
10,770
4,013
3,255
3,001
7,769
0
97,819
L
8,829
851
0
4,358
22,546
18,880
0
12,893
8,181
231
70,911
W
Nu Wa
UHMAZlNG
Nu Wa
17,137
4,310
0
2,734
8,974
2,908
780
5,366
3,608
78,057
37
W
Cthulhu
iLxveMySkill
Cthulhu
18,239
2,051
0
7,086
19,138
18,918
41
870
18,268
74,183
2,975
W
10,715
2,204
0
12,973
19,737
7,115
0
4,142
15,595
0
101,747
W
Khepri
sadfers
Khepri
5,545
484
0
2,395
16,309
14,125
69
5,754
10,555
25,691
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,752
Gold Earned
52,484
562
Minions Killed
619
0
Camps Cleared
0
1,812,433
Distance Traveled
1,797,247
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,528
529
153
9
0
338,730
2
L
Medusa
8,743
486
125
7
0
366,281
1
L
Atlas
8,537
474
48
3
0
355,751
0
L
Awilix
9,618
534
107
6
0
403,899
3
W
Skadi
11,262
626
155
9
0
346,667
3
L
Chaac
9,326
518
129
7
0
347,772
1
W
Nu Wa
9,588
533
125
7
0
316,340
2
W
Cthulhu
11,278
627
131
7
0
345,409
4
W
Pele
11,139
619
160
9
0
421,915
0
W
Khepri
9,217
512
48
3
0
366,916
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role