Player Matchup

Awilix
Awilix
Boo2oo3
Awilix
Level 94
God Stats
1W - 2L
1,438 SR
Queue Stats
41W - 42L
1,451 Elo+
Party 1
Surtr
Surtr
DerKanzler99
Surtr
Level 157
God Stats
6W - 2L
1,806 SR
Queue Stats
235W - 244L
1,448 Elo+
Solo
Freya
Freya
Jimigym
Freya
Level 37
God Stats
19W - 35L
1,377 SR
Queue Stats
21W - 37L
1,380 Elo+
Solo
Cupid
Cupid
PxHz7
Cupid
Level 117
God Stats
1W - 4L
1,380 SR
Queue Stats
163W - 163L
1,510 Elo+
Party 1
Geb
Geb
RJP Eu
Geb
Level 41
God Stats
8W - 16L
1,273 SR
Queue Stats
24W - 35L
1,435 Elo+
Party 1
Team Averages
Level 89
1,455 SR
1,445 Elo+

VS

Team Averages
Level 97
1,510 SR
1,509 Elo+
Freya
Freya
 
Freya
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Busterica
Medusa
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,472 Elo+
Solo
Chaac
Chaac
Chocolade21
Chaac
Level 66
God Stats
3W - 4L
1,413 SR
Queue Stats
9W - 13L
1,410 Elo+
Solo
Horus
Horus
Shōri
Horus
Level 123
God Stats
14W - 10L
1,609 SR
Queue Stats
41W - 40L
1,709 Elo+
Solo
Mercury
Mercury
francoisstoki
Mercury
Level 126
God Stats
2W - 1L
1,526 SR
Queue Stats
191W - 202L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Boo2oo3
Awilix
13
4 / 1 / 1
7,188
553
2,630
8,244
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 1
7,495
577
10,092
12,439
9,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Jimigym
Freya
9
0 / 11 / 1
5,897
454
6,785
10,386
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
PxHz7
Cupid
11
1 / 1 / 2
6,520
502
5,906
8,179
2,457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
RJP Eu
Geb
9
0 / 3 / 0
6,132
472
2,225
9,493
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
10 / 1 / 1
8,780
675
10,248
10,976
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
Busterica
Medusa
12
5 / 2 / 0
7,691
592
10,433
9,585
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 0
7,301
562
5,635
8,900
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Horus
Shōri
Horus
10
0 / 1 / 5
6,916
532
3,419
8,441
6,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
13
1 / 2 / 1
7,060
543
2,117
11,003
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
8
Kills
18
18
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
10
1
1
10.5
L
Awilix
Boo2oo3
Awilix
4
1
1
4.5
W
Medusa
Busterica
Medusa
5
2
0
2.5
W
2
2
0
1
L
3
2
1
1.75
L
Freya
Jimigym
Freya
0
11
1
0.05
L
Cupid
PxHz7
Cupid
1
1
2
2
L
Geb
RJP Eu
Geb
0
3
0
0
W
Horus
Shōri
Horus
0
1
5
2.5
W
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,638
Damage
31,852
48,741
Taken
48,905
23,248
Mitigated
23,519
14,924
Healing
19,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,248
4,541
0
6,054
10,976
3,645
368
5,887
4,375
53,361
7,468
L
Awilix
Boo2oo3
Awilix
2,630
585
0
3,387
8,244
2,861
0
933
7,311
0
49,906
W
Medusa
Busterica
Medusa
10,433
4,719
0
2,799
9,585
3,475
0
1,291
8,294
0
54,798
W
5,635
1,082
0
3,333
8,900
6,091
58
703
7,842
0
45,708
L
10,092
2,835
0
4,452
12,439
9,723
0
1,209
10,690
3,957
44,999
L
Freya
Jimigym
Freya
6,785
1,793
0
700
10,386
2,657
164
7,084
3,302
27,907
209
L
Cupid
PxHz7
Cupid
5,906
3,677
309
3,955
8,179
2,457
0
435
7,744
0
43,602
L
Geb
RJP Eu
Geb
2,225
70
0
2,121
9,493
5,550
0
0
9,493
19,888
0
W
Horus
Shōri
Horus
3,419
1,282
510
1,579
8,441
6,479
15
850
7,350
1,613
17,767
W
Mercury
2,117
168
0
5,303
11,003
3,829
0
915
9,779
0
54,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
37,748
318
Minions Killed
389
0
Camps Cleared
0
1,331,277
Distance Traveled
1,333,409
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,780
675
100
8
0
264,887
0
L
Awilix
7,188
553
94
7
0
322,078
0
W
Medusa
7,691
592
84
6
0
255,918
1
W
Chaac
7,301
562
84
6
0
262,758
6
L
Surtr
7,495
577
84
6
0
239,388
3
L
Freya
5,897
454
35
3
0
225,972
0
L
Cupid
6,520
502
84
6
0
267,982
4
L
Geb
6,132
472
21
2
0
275,857
0
W
Horus
6,916
532
27
2
0
253,498
1
W
Mercury
7,060
543
94
7
0
296,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role