Player Matchup

Bacchus
Bacchus
Celvip
Bacchus
Level 44
God Stats
19W - 18L
1,643 SR
Queue Stats
297W - 297L
1,527 Elo+
Party 2
Cupid
Cupid
Dodge_s2_Charger
Cupid
Level 128
God Stats
66W - 60L
1,501 SR
Queue Stats
291W - 291L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
LEWDENING
Jormungandr
Level 155
God Stats
7W - 4L
1,837 SR
Queue Stats
351W - 335L
1,577 Elo+
Solo
Bastet
Bastet
michall500
Bastet
Level 128
God Stats
5W - 2L
1,807 SR
Queue Stats
398W - 382L
1,541 Elo+
Solo
Poseidon
Poseidon
tuyopon-0922
Poseidon
Level 40
God Stats
68W - 72L
1,525 SR
Queue Stats
205W - 207L
1,552 Elo+
Party 2
Team Averages
Level 99
1,663 SR
1,544 Elo+

VS

Team Averages
Level 134
1,541 SR
1,575 Elo+
Baron Samedi
Baron Samedi
Cr1zzle
Baron Samedi
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,704 Elo+
Party 1
Sol
Sol
HorseJoke
Sol
Level 155
God Stats
1W - 1L
1,195 SR
Queue Stats
235W - 224L
1,537 Elo+
Solo
Cthulhu
Cthulhu
MiDaOsIrIs
Cthulhu
Level 133
God Stats
1W - 0L
1,789 SR
Queue Stats
3W - 1L
1,704 Elo+
Party 1
Medusa
Medusa
antman_games1
Medusa
Level 159
God Stats
46W - 36L
1,584 SR
Queue Stats
228W - 228L
1,423 Elo+
Solo
Bastet
Bastet
lFrenzy
Bastet
Level 172
God Stats
1W - 1L
1,635 SR
Queue Stats
30W - 28L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Celvip
Bacchus
10
2 / 2 / 2
6,238
624
4,393
9,095
6,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 3
5,259
526
2,337
5,521
1,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
LEWDENING
Jormungandr
12
1 / 2 / 1
6,708
671
5,907
7,088
3,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bastet
michall500
Bastet
10
3 / 4 / 1
5,752
575
4,799
8,069
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
tuyopon-0922
Poseidon
11
1 / 5 / 0
5,949
595
1,971
5,991
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cr1zzle
Baron Samedi
9
0 / 2 / 5
5,969
597
2,549
6,718
4,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 4
6,857
686
6,399
4,054
1,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
MiDaOsIrIs
Cthulhu
9
1 / 2 / 1
5,577
558
3,299
8,448
7,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 1 / 1
7,498
750
4,798
5,660
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
lFrenzy
Bastet
11
6 / 2 / 5
6,764
676
7,540
9,114
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
17
17
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Celvip
Bacchus
2
2
2
1.5
W
Baron Samedi
Cr1zzle
Baron Samedi
0
2
5
1.25
L
0
4
3
0.38
W
4
0
4
6
L
Jormungandr
LEWDENING
Jormungandr
1
2
1
0.75
W
Cthulhu
MiDaOsIrIs
Cthulhu
1
2
1
0.75
W
6
1
1
6.5
W
Bastet
lFrenzy
Bastet
6
2
5
4.25
L
Bastet
michall500
Bastet
3
4
1
0.88
L
Poseidon
tuyopon-0922
Poseidon
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
24,585
35,764
Taken
33,994
16,278
Mitigated
17,996
9,965
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Celvip
Bacchus
4,393
284
0
2,915
9,095
6,793
0
4,591
4,504
21,559
467
W
Baron Samedi
Cr1zzle
Baron Samedi
2,549
245
178
1,502
6,718
4,860
25
1,646
5,072
11,781
708
L
2,337
1,048
0
1,446
5,521
1,542
0
3,368
2,153
0
29,798
W
6,399
3,089
0
2,734
4,054
1,335
872
1,369
2,685
42,907
11,619
L
Jormungandr
LEWDENING
Jormungandr
5,907
1,939
0
3,392
7,088
3,890
0
2,944
4,144
47,811
2,132
W
Cthulhu
MiDaOsIrIs
Cthulhu
3,299
324
0
1,915
8,448
7,167
0
4,844
3,604
28,088
0
W
4,798
1,657
0
1,416
5,660
1,912
799
2,013
3,647
0
51,516
W
Bastet
lFrenzy
Bastet
7,540
1,948
0
4,956
9,114
2,722
0
2,160
6,954
0
37,314
L
Bastet
michall500
Bastet
4,799
1,297
0
1,874
8,069
2,638
0
833
7,236
0
31,882
L
Poseidon
tuyopon-0922
Poseidon
1,971
114
0
338
5,991
1,415
0
0
5,991
33,531
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,906
Gold Earned
32,665
319
Minions Killed
324
0
Camps Cleared
0
1,074,064
Distance Traveled
1,069,377
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,238
624
37
4
0
225,632
3
W
Baron Samedi
5,969
597
10
1
0
203,173
2
L
Cupid
5,259
526
56
6
0
213,205
0
W
Sol
6,857
686
108
11
0
185,709
0
L
Jormungandr
6,708
671
106
11
0
191,087
0
W
Cthulhu
5,577
558
57
6
0
209,070
0
W
Medusa
7,498
750
93
9
0
227,278
4
W
Bastet
6,764
676
56
6
0
244,147
2
L
Bastet
5,752
575
47
5
0
230,309
0
L
Poseidon
5,949
595
73
7
0
213,831
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role