Player Matchup

Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
BuBaNiX
Cthulhu
Platinum IV
Level 157
God Stats
18W - 12L
1,647 SR
Queue Stats
106W - 116L
1,722 MMR
Solo
Hercules
Hercules
Platinum III
OrangeMixDaJuice
Hercules
Platinum III
Level 102
God Stats
12W - 20L
1,425 SR
Queue Stats
315W - 285L
1,731 MMR
Solo
Scylla
Scylla
Platinum IV
Spartanec95
Scylla
Platinum IV
Level 85
God Stats
28W - 16L
1,696 SR
Queue Stats
255W - 243L
1,737 MMR
Solo
Odin
Odin
Platinum IV
donHaize
Odin
Platinum IV
Level 180
God Stats
22W - 17L
1,637 SR
Queue Stats
102W - 91L
1,745 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,581 SR
1,687 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,550 SR
1,682 MMR
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold I
KNHentai
Lancelot
Gold I
Level 45
God Stats
0W - 1L
1,280 SR
Queue Stats
54W - 49L
1,802 MMR
Party 1
Bellona
Bellona
Gold I
TheRococoBang
Bellona
Gold I
Level 117
God Stats
1W - 2L
1,558 SR
Queue Stats
46W - 41L
1,702 MMR
Solo
Skadi
Skadi
Platinum IV
Wolveerrine01
Skadi
Platinum IV
Level 144
God Stats
10W - 11L
1,529 SR
Queue Stats
679W - 680L
1,693 MMR
Solo
Sylvanus
Sylvanus
Gold II
greatwings
Sylvanus
Gold II
Level 158
God Stats
1W - 2L
1,884 SR
Queue Stats
42W - 45L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
0 / 0 / 0
3,148
630
2,384
2,243
619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
BuBaNiX
Cthulhu
5
0 / 0 / 0
3,490
698
1,674
2,082
806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 1
3,406
681
1,293
4,168
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
7
1 / 0 / 0
3,949
790
830
1,100
214
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Odin
7
4 / 1 / 0
4,415
883
3,434
4,533
2,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KumbhakarnaFreyaSusanoCamazotz

VS

Bans
AwilixKaliPoseidonNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
1
0 / 0 / 0
2,499
500
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
KNHentai
Lancelot
6
0 / 1 / 1
3,299
660
1,125
3,881
1,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
4
1 / 4 / 0
3,353
671
1,386
5,107
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 1
3,374
675
2,256
3,299
842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
greatwings
Sylvanus
6
1 / 0 / 0
3,550
710
807
4,452
1,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
5
Kills
2
2
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Cthulhu
BuBaNiX
Cthulhu
0
0
0
0
L
Lancelot
KNHentai
Lancelot
0
1
1
0.5
W
0
1
1
0.5
W
Scylla
1
0
0
1
L
Bellona
1
4
0
0.25
L
0
0
1
0.5
W
Odin
4
1
0
4
L
Sylvanus
greatwings
Sylvanus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,615
Damage
5,574
14,126
Taken
16,739
5,110
Mitigated
5,895
3,975
Healing
5,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,384
600
0
674
2,243
619
0
32
2,211
0
20,043
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
BuBaNiX
Cthulhu
1,674
285
0
831
2,082
806
0
379
1,703
10,511
0
L
Lancelot
KNHentai
Lancelot
1,125
359
0
689
3,881
1,322
0
515
3,366
0
14,345
W
1,293
156
0
673
4,168
1,390
0
249
3,919
0
18,464
W
Scylla
830
138
0
776
1,100
214
0
35
1,065
21,981
0
L
Bellona
1,386
522
0
882
5,107
1,946
0
70
5,037
0
10,596
L
2,256
1,052
0
590
3,299
842
0
831
2,468
0
21,627
W
Odin
3,434
957
0
1,021
4,533
2,081
0
0
4,533
0
17,034
L
Sylvanus
greatwings
Sylvanus
807
249
1,118
1,814
4,452
1,785
0
1,088
3,364
7,825
2,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,408
Gold Earned
16,075
159
Minions Killed
114
0
Camps Cleared
0
571,432
Distance Traveled
477,960
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,148
630
32
6
0
110,760
0
L
Nu Wa
2,499
500
0
0
0
9,070
0
W
Cthulhu
3,490
698
21
4
0
123,031
0
L
Lancelot
3,299
660
29
6
0
134,535
0
W
Hercules
3,406
681
26
5
0
128,794
0
W
Scylla
3,949
790
48
10
0
99,861
0
L
Bellona
3,353
671
15
3
0
110,127
3
L
Skadi
3,374
675
56
11
0
107,280
0
W
Odin
4,415
883
32
6
0
108,986
0
L
Sylvanus
3,550
710
14
3
0
116,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role