Player Matchup

Bacchus
Bacchus
Ahmad-tarek22
Bacchus
Level 113
God Stats
5W - 4L
1,437 SR
Queue Stats
37W - 65L
1,400 Elo+
Party 1
Horus
Horus
Darkore
Horus
Level 115
God Stats
51W - 24L
1,677 SR
Queue Stats
119W - 95L
1,521 Elo+
Solo
Da Ji
Da Ji
SaafanZ
Da Ji
Level 89
God Stats
24W - 34L
1,438 SR
Queue Stats
59W - 103L
1,390 Elo+
Party 1
Zhong Kui
Zhong Kui
Shebita9
Zhong Kui
Level 126
God Stats
16W - 8L
1,659 SR
Queue Stats
181W - 224L
1,515 Elo+
Party 1
Skadi
Skadi
The_White_Lash93
Skadi
Level 153
God Stats
74W - 82L
1,492 SR
Queue Stats
223W - 316L
1,420 Elo+
Party 1
Team Averages
Level 119
1,541 SR
1,449 Elo+

VS

Team Averages
Level 110
1,559 SR
1,480 Elo+
Cupid
Cupid
AndreyKonoreev
Cupid
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,506 Elo+
Solo
Kali
Kali
FerMax_11
Kali
Level 111
God Stats
2W - 4L
1,536 SR
Queue Stats
130W - 113L
1,477 Elo+
Solo
Ares
Ares
Maruxt
Ares
Level 129
God Stats
2W - 3L
1,600 SR
Queue Stats
53W - 40L
1,482 Elo+
Solo
Thoth
Thoth
MattllB
Thoth
Level 141
God Stats
5W - 6L
1,616 SR
Queue Stats
95W - 85L
1,499 Elo+
Solo
Amaterasu
Amaterasu
RaiderNebula
Amaterasu
Level 126
God Stats
0W - 2L
1,542 SR
Queue Stats
4W - 7L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 0 / 11
7,644
546
7,602
6,292
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Darkore
Horus
15
4 / 0 / 1
8,712
622
13,856
12,441
10,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
SaafanZ
Da Ji
14
7 / 1 / 3
7,981
570
5,853
9,410
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Shebita9
Zhong Kui
14
3 / 2 / 3
8,400
600
4,779
10,421
5,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 1 / 4
7,985
570
7,789
7,761
3,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,808
415
4,900
11,621
3,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kali
11
0 / 4 / 0
5,967
426
4,069
11,957
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Maruxt
Ares
9
0 / 3 / 1
5,658
404
4,168
12,394
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
MattllB
Thoth
14
2 / 3 / 1
7,696
550
5,277
5,646
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
RaiderNebula
Amaterasu
12
0 / 3 / 0
6,638
474
6,467
18,401
13,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
19
Kills
3
4
Deaths
19
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
11
6.5
L
1
6
0
0.17
W
Horus
Darkore
Horus
4
0
1
4.5
L
Kali
0
4
0
0
L
Ares
Maruxt
Ares
0
3
1
0.17
L
Thoth
MattllB
Thoth
2
3
1
0.83
L
Amaterasu
RaiderNebula
Amaterasu
0
3
0
0
W
Da Ji
SaafanZ
Da Ji
7
1
3
8.5
W
Zhong Kui
Shebita9
Zhong Kui
3
2
3
2.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,879
Damage
24,881
46,325
Taken
60,019
29,496
Mitigated
30,829
18,238
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
7,602
413
0
2,277
6,292
5,714
417
1,819
4,401
24,701
0
L
4,900
2,389
316
4,084
11,621
3,762
0
2,936
8,685
0
26,566
W
Horus
Darkore
Horus
13,856
6,496
0
3,896
12,441
10,977
69
0
12,441
0
59,502
L
Kali
4,069
1,699
0
3,429
11,957
3,844
0
3,040
8,874
0
44,685
L
Ares
Maruxt
Ares
4,168
442
0
2,625
12,394
7,817
0
4,571
7,823
15,466
0
L
Thoth
MattllB
Thoth
5,277
248
0
605
5,646
1,736
0
1,834
3,812
53,587
285
L
Amaterasu
RaiderNebula
Amaterasu
6,467
4,644
0
9,754
18,401
13,670
0
0
17,518
0
44,677
W
Da Ji
SaafanZ
Da Ji
5,853
1,775
0
1,926
9,410
3,816
0
1,877
7,407
0
54,289
W
Zhong Kui
Shebita9
Zhong Kui
4,779
651
0
6,178
10,421
5,918
761
3,273
6,634
56,732
0
W
7,789
3,233
0
3,961
7,761
3,071
1,863
1,721
6,040
0
56,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,722
Gold Earned
31,767
394
Minions Killed
329
0
Camps Cleared
0
1,364,622
Distance Traveled
1,311,930
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,644
546
31
2
0
298,962
3
L
Cupid
5,808
415
52
4
0
248,648
0
W
Horus
8,712
622
73
5
0
261,511
4
L
Kali
5,967
426
74
5
0
288,195
0
L
Ares
5,658
404
16
1
0
270,017
6
L
Thoth
7,696
550
119
9
0
250,792
2
L
Amaterasu
6,638
474
68
5
0
254,278
0
W
Da Ji
7,981
570
91
7
0
307,093
0
W
Zhong Kui
8,400
600
107
8
0
244,830
2
W
Skadi
7,985
570
92
7
0
252,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role