Player Matchup

Ne Zha
Ne Zha
Platinum I
 
Ne Zha
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum I
Miltete
Thoth
Platinum I
Level 192
God Stats
4W - 4L
1,449 SR
Queue Stats
345W - 341L
1,946 MMR
Solo
Jing Wei
Jing Wei
Platinum III
ZnoopSGT
Jing Wei
Platinum III
Level 142
God Stats
1W - 1L
1,953 SR
Queue Stats
192W - 179L
1,913 MMR
Solo
Achilles
Achilles
Platinum III
izTunEz
Achilles
Platinum III
Level 155
God Stats
15W - 21L
1,455 SR
Queue Stats
268W - 263L
1,890 MMR
Solo
Jormungandr
Jormungandr
Diamond V
mctango818
Jormungandr
Diamond V
Level 213
God Stats
4W - 4L
1,753 SR
Queue Stats
79W - 76L
2,052 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 172
1,622 SR
1,860 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 173
1,559 SR
1,876 MMR
He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum I
Alex641
Ah Puch
Platinum I
Level 132
God Stats
4W - 0L
1,964 SR
Queue Stats
86W - 75L
2,087 MMR
Solo
Hercules
Hercules
Diamond IV
ELverax
Hercules
Diamond IV
Level 221
God Stats
7W - 13L
1,513 SR
Queue Stats
316W - 313L
2,049 MMR
Solo
Khepri
Khepri
Platinum V
KSier
Khepri
Platinum V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,805 MMR
Solo
Danzaburou
Danzaburou
Diamond V
ryzen19
Danzaburou
Diamond V
Level 126
God Stats
1W - 2L
1,317 SR
Queue Stats
196W - 184L
1,941 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 1 / 1
5,140
571
2,312
6,009
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thoth
Miltete
Thoth
9
1 / 2 / 0
4,862
540
1,970
3,344
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ZnoopSGT
Jing Wei
9
1 / 1 / 0
4,984
554
3,323
4,148
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
izTunEz
Achilles
7
0 / 2 / 2
4,161
462
1,842
5,043
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
mctango818
Jormungandr
9
0 / 2 / 1
5,427
603
5,587
8,205
4,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
SusanoBacchusMedusaAnhur

VS

Bans
Ao KuangCthulhuKumbhakarnaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 1 / 5
5,252
584
2,322
4,676
1,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Alex641
Ah Puch
11
3 / 0 / 0
6,127
681
2,372
2,234
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
ELverax
Hercules
9
1 / 1 / 1
5,454
606
4,053
8,482
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Khepri
KSier
Khepri
9
1 / 1 / 3
5,557
617
1,554
4,364
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
ryzen19
Danzaburou
12
3 / 0 / 1
6,753
750
4,683
6,451
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
8
8
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
1
1.5
W
He Bo
 
He Bo
0
1
5
2.5
W
Ah Puch
Alex641
Ah Puch
3
0
0
3
W
Hercules
ELverax
Hercules
1
1
1
1.5
W
Khepri
KSier
Khepri
1
1
3
2.5
L
Thoth
Miltete
Thoth
1
2
0
0.5
L
Jing Wei
ZnoopSGT
Jing Wei
1
1
0
1
L
Achilles
izTunEz
Achilles
0
2
2
0.5
L
Jormungandr
mctango818
Jormungandr
0
2
1
0.25
W
Danzaburou
ryzen19
Danzaburou
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,034
Damage
14,984
26,749
Taken
26,207
10,827
Mitigated
10,253
7,919
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,312
716
0
1,478
6,009
2,196
0
1,105
4,904
0
38,197
W
He Bo
 
He Bo
2,322
158
0
2,938
4,676
1,130
0
1,340
3,336
38,873
0
W
Ah Puch
Alex641
Ah Puch
2,372
54
0
1,099
2,234
610
0
729
1,505
49,364
502
W
Hercules
ELverax
Hercules
4,053
1,615
0
2,240
8,482
3,743
0
5,221
3,261
0
33,808
W
Khepri
KSier
Khepri
1,554
228
0
1,600
4,364
2,565
0
370
3,994
15,465
0
L
Thoth
Miltete
Thoth
1,970
41
0
940
3,344
933
0
2,258
1,086
28,929
0
L
Jing Wei
ZnoopSGT
Jing Wei
3,323
2,182
0
1,708
4,148
1,227
0
564
3,584
0
30,521
L
Achilles
izTunEz
Achilles
1,842
377
0
1,033
5,043
1,989
0
1,285
3,758
0
15,051
L
Jormungandr
mctango818
Jormungandr
5,587
2,040
0
2,760
8,205
4,482
3
1,036
7,169
36,947
293
W
Danzaburou
ryzen19
Danzaburou
4,683
2,677
0
5,210
6,451
2,205
0
0
6,451
0
50,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,574
Gold Earned
29,143
306
Minions Killed
357
0
Camps Cleared
0
888,179
Distance Traveled
938,049
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,140
571
73
8
0
227,667
0
W
He Bo
5,252
584
69
8
0
202,908
4
W
Ah Puch
6,127
681
99
11
0
191,334
3
W
Hercules
5,454
606
71
8
0
182,445
0
W
Khepri
5,557
617
21
2
0
194,735
0
L
Thoth
4,862
540
70
8
0
155,832
1
L
Jing Wei
4,984
554
65
7
0
189,841
1
L
Achilles
4,161
462
23
3
0
155,225
0
L
Jormungandr
5,427
603
75
8
0
159,614
0
W
Danzaburou
6,753
750
97
11
0
166,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role