Player Matchup

King Arthur
King Arthur
AFilthyCasua1
King Arthur
Level 69
God Stats
4W - 8L
1,475 SR
Queue Stats
61W - 42L
1,585 Elo+
Party 1
Horus
Horus
DeathScythe999
Horus
Level 68
God Stats
15W - 15L
1,700 SR
Queue Stats
247W - 206L
1,565 Elo+
Party 1
Jing Wei
Jing Wei
FlyEaglesFly215
Jing Wei
Level 62
God Stats
4W - 2L
1,714 SR
Queue Stats
140W - 155L
1,503 Elo+
Solo
Susano
Susano
crlviral
Susano
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 88L
1,504 Elo+
Party 1
Anubis
Anubis
theirish_3
Anubis
Level 97
God Stats
90W - 54L
1,610 SR
Queue Stats
392W - 376L
1,415 Elo+
Solo
Team Averages
Level 66
1,600 SR
1,515 Elo+

VS

Team Averages
Level 119
1,492 SR
1,478 Elo+
Neith
Neith
God_Been_Gr8
Neith
Level 88
God Stats
5W - 0L
1,725 SR
Queue Stats
207W - 226L
1,481 Elo+
Solo
Hera
Hera
She Kno Euro
Hera
Level 94
God Stats
4W - 5L
1,505 SR
Queue Stats
156W - 146L
1,516 Elo+
Solo
Awilix
Awilix
ThePope103
Awilix
Level 107
God Stats
1W - 0L
1,490 SR
Queue Stats
48W - 58L
1,518 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 147
God Stats
543W - 449L
1,520 SR
Queue Stats
715W - 676L
1,471 Elo+
Solo
Bacchus
Bacchus
tt7tt7
Bacchus
Level 158
God Stats
1W - 3L
1,219 SR
Queue Stats
10W - 11L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AFilthyCasua1
King Arthur
11
1 / 6 / 1
6,511
592
7,243
12,855
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
1 / 2 / 1
5,418
493
3,925
10,528
8,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
11
0 / 1 / 2
5,973
543
3,353
6,721
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
crlviral
Susano
10
2 / 4 / 1
6,007
546
2,705
8,697
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
theirish_3
Anubis
11
1 / 5 / 2
6,581
598
5,126
8,643
2,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
5,781
526
4,141
3,943
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 0 / 5
6,638
603
5,907
6,538
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
ThePope103
Awilix
12
10 / 0 / 2
6,964
633
10,463
7,484
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 5
6,134
558
4,169
8,183
4,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
tt7tt7
Bacchus
11
4 / 2 / 2
6,617
602
7,079
10,720
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
18
18
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AFilthyCasua1
King Arthur
1
6
1
0.25
L
1
2
1
0.75
L
Jing Wei
0
1
2
1
W
0
1
4
2
W
2
0
5
4.5
W
Awilix
ThePope103
Awilix
10
0
2
11
W
2
2
5
2.25
L
Susano
crlviral
Susano
2
4
1
0.63
L
Anubis
theirish_3
Anubis
1
5
2
0.4
W
Bacchus
tt7tt7
Bacchus
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,352
Damage
31,759
47,444
Taken
36,868
20,954
Mitigated
18,024
15,677
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AFilthyCasua1
King Arthur
7,243
1,587
0
2,747
12,855
5,754
0
6,243
6,019
0
44,310
L
3,925
1,865
408
2,806
10,528
8,347
0
2,943
7,497
1,150
13,720
L
Jing Wei
3,353
2,200
0
3,517
6,721
1,928
436
1,128
5,593
0
43,849
W
4,141
767
0
1,704
3,943
1,083
0
250
3,693
0
45,241
W
5,907
1,280
0
1,514
6,538
1,375
515
2,685
3,853
42,483
1,495
W
Awilix
ThePope103
Awilix
10,463
4,820
0
3,198
7,484
2,519
0
640
6,844
0
39,450
W
4,169
193
236
3,120
8,183
4,459
0
1,616
6,567
15,036
823
L
Susano
crlviral
Susano
2,705
567
0
3,962
8,697
2,368
0
671
7,986
0
27,410
L
Anubis
theirish_3
Anubis
5,126
61
0
2,237
8,643
2,557
100
4,838
3,425
45,893
0
W
Bacchus
tt7tt7
Bacchus
7,079
978
0
5,157
10,720
8,588
0
0
10,720
30,449
2,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
32,134
326
Minions Killed
308
0
Camps Cleared
0
1,082,893
Distance Traveled
1,174,982
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,511
592
73
7
0
195,485
4
L
Horus
5,418
493
25
2
0
239,492
4
L
Jing Wei
5,973
543
81
7
0
207,380
0
W
Neith
5,781
526
75
7
0
212,721
1
W
Hera
6,638
603
81
7
0
217,220
0
W
Awilix
6,964
633
63
6
0
277,272
0
W
Geb
6,134
558
26
2
0
252,666
5
L
Susano
6,007
546
52
5
0
244,327
3
L
Anubis
6,581
598
95
9
0
196,209
0
W
Bacchus
6,617
602
63
6
0
215,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role