Player Matchup

Ares
Ares
DeThomas7682
Ares
Level 81
God Stats
3W - 0L
1,745 SR
Queue Stats
33W - 42L
1,283 Elo+
Party 1
Ravana
Ravana
REAPERisBAD
Ravana
Level 18
God Stats
6W - 4L
1,552 SR
Queue Stats
28W - 25L
1,471 Elo+
Party 2
Medusa
Medusa
Sensei--Jei
Medusa
Level 125
God Stats
2W - 1L
1,277 SR
Queue Stats
150W - 154L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
scottishsquash
Baron Samedi
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 92L
1,478 Elo+
Party 2
Sol
Sol
thijs2503
Sol
Level 88
God Stats
8W - 4L
1,168 SR
Queue Stats
46W - 59L
1,300 Elo+
Party 1
Team Averages
Level 76
1,448 SR
1,394 Elo+

VS

Team Averages
Level 70
1,653 SR
1,414 Elo+
Cthulhu
Cthulhu
Kingkol999
Cthulhu
Level 44
God Stats
7W - 6L
1,618 SR
Queue Stats
45W - 65L
1,274 Elo+
Solo
Thanatos
Thanatos
MRHUNGRYRAY
Thanatos
Level 102
God Stats
13W - 9L
1,832 SR
Queue Stats
74W - 79L
1,407 Elo+
Solo
Jing Wei
Jing Wei
SF-WaffelmodzZ
Jing Wei
Level 67
God Stats
8W - 13L
1,556 SR
Queue Stats
116W - 100L
1,489 Elo+
Solo
Chaac
Chaac
Tzeentching
Chaac
Level 103
God Stats
0W - 1L
1,505 SR
Queue Stats
3W - 7L
1,240 Elo+
Solo
Discordia
Discordia
sk4l
Discordia
Level 35
God Stats
2W - 1L
1,756 SR
Queue Stats
18W - 10L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,792
527
2,868
8,585
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
11
2 / 2 / 5
6,114
556
3,025
6,864
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
11
1 / 1 / 1
5,591
508
5,789
6,118
1,918
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
scottishsquash
Baron Samedi
13
6 / 1 / 2
7,788
708
4,686
6,098
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 0
6,284
571
3,715
7,638
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kingkol999
Cthulhu
9
0 / 2 / 1
5,579
507
4,134
8,528
4,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
MRHUNGRYRAY
Thanatos
5
1 / 2 / 0
4,366
397
929
3,749
837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
10
0 / 1 / 0
5,139
467
3,556
5,991
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 1 / 0
7,021
638
7,453
8,343
5,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
sk4l
Discordia
11
3 / 4 / 0
5,958
542
5,875
6,503
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
8
8
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Cthulhu
Kingkol999
Cthulhu
0
2
1
0.25
L
Thanatos
MRHUNGRYRAY
Thanatos
1
2
0
0.5
W
Ravana
2
2
5
2.25
L
Jing Wei
0
1
0
0
W
Medusa
1
1
1
1.5
L
4
1
0
4
W
Baron Samedi
scottishsquash
Baron Samedi
6
1
2
7
L
Discordia
sk4l
Discordia
3
4
0
0.75
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,083
Damage
21,947
35,303
Taken
33,114
14,556
Mitigated
13,743
15,197
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,868
275
252
2,534
8,585
5,604
0
2,646
5,939
12,246
0
L
Cthulhu
Kingkol999
Cthulhu
4,134
471
1,338
2,195
8,528
4,202
0
1,881
6,601
29,850
0
L
Thanatos
MRHUNGRYRAY
Thanatos
929
412
0
2,501
3,749
837
0
888
2,719
0
15,833
W
Ravana
3,025
593
0
3,304
6,864
2,269
0
1,575
5,289
0
38,432
L
Jing Wei
3,556
2,330
92
1,922
5,991
1,821
118
640
5,311
0
31,723
W
Medusa
5,789
2,433
0
3,381
6,118
1,918
0
2,115
4,003
0
45,711
L
7,453
763
0
3,943
8,343
5,422
0
4,320
4,023
0
40,899
W
Baron Samedi
scottishsquash
Baron Samedi
4,686
292
355
1,644
6,098
2,632
223
3,673
2,425
39,855
2,889
L
Discordia
sk4l
Discordia
5,875
170
0
945
6,503
1,461
0
2,813
3,410
31,495
0
W
3,715
1,203
0
3,727
7,638
2,133
0
0
7,638
34,738
5,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
28,063
315
Minions Killed
236
0
Camps Cleared
0
1,083,178
Distance Traveled
939,774
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,792
527
17
2
0
177,720
0
L
Cthulhu
5,579
507
27
2
0
203,833
0
L
Thanatos
4,366
397
32
3
0
90,287
0
W
Ravana
6,114
556
64
6
0
270,340
2
L
Jing Wei
5,139
467
60
5
0
193,453
0
W
Medusa
5,591
508
67
6
0
215,079
0
L
Chaac
7,021
638
73
7
0
232,548
0
W
Baron Samedi
7,788
708
102
9
0
228,560
0
L
Discordia
5,958
542
44
4
0
219,653
0
W
Sol
6,284
571
65
6
0
191,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role