Player Matchup

Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
MightyActionX丶
Bellona
Level 130
God Stats
5W - 3L
1,592 SR
Queue Stats
179W - 175L
1,505 Elo+
Party 1
Aphrodite
Aphrodite
OhZalty
Aphrodite
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 70L
1,578 Elo+
Party 2
Apollo
Apollo
bjonky
Apollo
Level 138
God Stats
6W - 4L
1,536 SR
Queue Stats
58W - 54L
1,547 Elo+
Party 2
Merlin
Merlin
kart-soini99
Merlin
Level 209
God Stats
8W - 10L
1,549 SR
Queue Stats
289W - 271L
1,518 Elo+
Solo
Team Averages
Level 140
1,535 SR
1,530 Elo+

VS

Team Averages
Level 140
1,522 SR
1,577 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Kossith
Horus
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 76L
1,527 Elo+
Solo
Apollo
Apollo
kcazmodo
Apollo
Level 104
God Stats
2W - 7L
1,391 SR
Queue Stats
329W - 311L
1,468 Elo+
Solo
Scylla
Scylla
懒懒惰惰一只猫
Scylla
Level 107
God Stats
4W - 0L
1,719 SR
Queue Stats
41W - 10L
1,892 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 1 / 1
4,079
453
1,800
7,225
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 0
4,919
547
3,587
5,910
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
OhZalty
Aphrodite
8
0 / 0 / 0
4,708
523
1,969
6,954
3,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
bjonky
Apollo
10
1 / 0 / 0
5,059
562
3,098
5,642
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Merlin
11
1 / 1 / 0
5,426
603
3,055
4,035
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 0 / 0
5,324
592
4,388
2,321
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
9
0 / 0 / 1
5,290
588
5,552
8,019
6,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Kossith
Horus
10
1 / 1 / 1
5,909
657
2,918
6,734
4,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
kcazmodo
Apollo
10
0 / 1 / 0
5,241
582
2,701
3,706
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 1
5,504
612
2,400
5,044
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
4
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Bacchus
 
Bacchus
0
0
1
0.5
W
Horus
Kossith
Horus
1
1
1
1.5
L
1
2
0
0.5
L
Aphrodite
OhZalty
Aphrodite
0
0
0
0
L
Apollo
bjonky
Apollo
1
0
0
1
L
Merlin
1
1
0
1
W
Apollo
kcazmodo
Apollo
0
1
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,509
Damage
17,959
29,766
Taken
25,824
12,171
Mitigated
14,152
12,442
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,800
1,060
0
1,872
7,225
2,236
0
3,530
3,695
0
17,408
W
Nu Wa
 
Nu Wa
4,388
1,041
0
215
2,321
586
0
877
1,444
37,248
0
W
Bacchus
 
Bacchus
5,552
612
0
2,689
8,019
6,347
0
2,542
5,477
19,689
2,412
W
Horus
Kossith
Horus
2,918
1,096
27
3,315
6,734
4,485
0
0
6,376
0
32,860
L
3,587
1,212
0
2,262
5,910
3,168
0
601
4,921
0
26,957
L
Aphrodite
OhZalty
Aphrodite
1,969
459
2,049
3,562
6,954
3,400
0
3,101
3,853
17,142
0
L
Apollo
bjonky
Apollo
3,098
2,124
0
2,447
5,642
1,920
0
2,083
3,559
0
36,929
L
Merlin
3,055
81
0
250
4,035
1,447
0
2,819
1,216
41,812
1,158
W
Apollo
kcazmodo
Apollo
2,701
1,293
0
1,468
3,706
1,462
0
503
3,203
0
43,053
W
2,400
334
0
2,527
5,044
1,272
0
779
4,231
34,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,191
Gold Earned
27,268
274
Minions Killed
328
0
Camps Cleared
0
857,040
Distance Traveled
989,715
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,079
453
38
4
0
199,895
0
W
Nu Wa
5,324
592
72
8
0
185,603
0
W
Bacchus
5,290
588
24
3
0
229,668
0
W
Horus
5,909
657
72
8
0
164,320
0
L
Bellona
4,919
547
55
6
0
154,541
0
L
Aphrodite
4,708
523
22
2
0
173,290
2
L
Apollo
5,059
562
89
10
0
173,685
1
L
Merlin
5,426
603
70
8
0
155,629
0
W
Apollo
5,241
582
83
9
0
167,829
0
W
Scylla
5,504
612
77
9
0
242,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role