Player Matchup

Cthulhu
Cthulhu
S1a3t1a8n
Cthulhu
Level 109
God Stats
11W - 5L
1,795 SR
Queue Stats
162W - 188L
1,420 Elo+
Party 1
Merlin
Merlin
TaapWaater
Merlin
Level 56
God Stats
16W - 15L
1,488 SR
Queue Stats
16W - 18L
1,386 Elo+
Solo
Zeus
Zeus
Vendeky
Zeus
Level 45
God Stats
2W - 6L
1,222 SR
Queue Stats
161W - 201L
1,348 Elo+
Party 1
Team Averages
Level 70
1,502 SR
1,385 Elo+

VS

Team Averages
Level 118
1,538 SR
1,366 Elo+
Thanatos
Thanatos
Goofy_Rapped
Thanatos
Level 126
God Stats
8W - 12L
1,405 SR
Queue Stats
117W - 123L
1,414 Elo+
Solo
Khepri
Khepri
Z-CROC-LA-MOI-Z
Khepri
Level 101
God Stats
6W - 3L
1,532 SR
Queue Stats
40W - 47L
1,390 Elo+
Solo
Janus
Janus
donniedarka
Janus
Level 127
God Stats
6W - 2L
1,678 SR
Queue Stats
9W - 18L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
S1a3t1a8n
Cthulhu
14
1 / 3 / 0
8,092
736
7,608
13,059
10,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
TaapWaater
Merlin
14
0 / 3 / 0
8,232
748
5,439
7,317
2,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zeus
Vendeky
Zeus
13
0 / 8 / 1
7,656
696
6,634
9,682
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Goofy_Rapped
Thanatos
17
12 / 0 / 2
11,122
1,011
15,195
9,282
3,453
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
0 / 1 / 10
8,556
778
4,075
9,665
9,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
2 / 0 / 8
9,966
906
6,819
9,004
4,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
14
14
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Goofy_Rapped
Thanatos
12
0
2
13
L
Cthulhu
S1a3t1a8n
Cthulhu
1
3
0
0.33
L
Merlin
TaapWaater
Merlin
0
3
0
0
L
Zeus
Vendeky
Zeus
0
8
1
0.06
W
0
1
10
5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
26,089
30,058
Taken
27,951
15,489
Mitigated
17,033
5,494
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Goofy_Rapped
Thanatos
15,195
3,174
0
7,808
9,282
3,453
342
4,519
4,591
0
48,776
L
Cthulhu
S1a3t1a8n
Cthulhu
7,608
490
117
3,399
13,059
10,676
0
4,360
8,614
20,507
1,472
L
Merlin
TaapWaater
Merlin
5,439
280
48
1,168
7,317
2,315
0
3,344
3,957
30,758
611
L
Zeus
Vendeky
Zeus
6,634
872
0
762
9,682
2,498
0
3,185
6,463
13,255
478
W
4,075
76
412
587
9,665
9,571
375
6,088
3,086
12,112
0
W
6,819
304
0
480
9,004
4,009
220
7,717
997
46,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,980
Gold Earned
29,644
111
Minions Killed
151
0
Camps Cleared
0
581,472
Distance Traveled
681,707
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,122
1,011
60
5
0
262,692
2
L
Cthulhu
8,092
736
28
3
0
221,270
0
L
Merlin
8,232
748
69
6
0
197,485
0
L
Zeus
7,656
696
14
1
0
162,717
0
W
Khepri
8,556
778
7
1
0
197,201
0
W
Janus
9,966
906
84
8
0
221,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role