Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
 
Medusa
Masters
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
 
Loki
Masters
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Masters
Gnnary
Xing Tian
Masters
Level 154
God Stats
1W - 10L
1,198 SR
Queue Stats
287W - 248L
2,734 MMR
Solo
He Bo
He Bo
Masters
VeganaDestroyer
He Bo
Masters
Level 248
God Stats
8W - 10L
1,608 SR
Queue Stats
671W - 594L
3,132 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 202
1,461 SR
2,073 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 191
1,627 SR
2,634 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Masters
Blоx
Atlas
Masters
Level 213
God Stats
2W - 4L
1,337 SR
Queue Stats
418W - 317L
2,857 MMR
Party 1
Chiron
Chiron
Masters
Duck3y
Chiron
Masters
Level 236
God Stats
7W - 2L
1,802 SR
Queue Stats
332W - 299L
3,070 MMR
Solo
Poseidon
Poseidon
Grandmaster
OgiBre
Poseidon
Grandmaster
Level 192
God Stats
5W - 3L
1,665 SR
Queue Stats
301W - 251L
3,101 MMR
Solo
Danzaburou
Danzaburou
Masters
Rägna
Danzaburou
Masters
Level 176
God Stats
17W - 6L
1,830 SR
Queue Stats
433W - 420L
2,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 2 / 1
6,141
614
4,824
4,542
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
11
0 / 1 / 4
5,703
570
5,588
6,157
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
 
Loki
10
3 / 2 / 0
5,687
569
3,664
6,500
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Gnnary
Xing Tian
9
2 / 1 / 4
5,739
574
4,340
9,615
5,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 6 / 0
5,212
521
3,383
7,013
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AwilixAo KuangBellonaNe Zha

VS

Bans
LancelotKuzenboCthulhuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 2 / 2
6,615
662
6,145
7,955
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Blоx
Atlas
8
0 / 1 / 2
5,231
523
5,354
8,047
4,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Duck3y
Chiron
12
1 / 1 / 2
6,440
644
3,208
5,979
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
OgiBre
Poseidon
12
2 / 0 / 7
7,205
721
3,798
5,260
1,520
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Rägna
Danzaburou
11
1 / 3 / 1
6,257
626
4,970
6,983
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
12
12
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
1
1.25
L
Medusa
 
Medusa
0
1
4
2
L
Loki
 
Loki
3
2
0
1.5
W
Fenrir
 
Fenrir
8
2
2
4.5
W
Atlas
Blоx
Atlas
0
1
2
1
W
Chiron
Duck3y
Chiron
1
1
2
2
L
Xing Tian
Gnnary
Xing Tian
2
1
4
4
W
Poseidon
OgiBre
Poseidon
2
0
7
5.5
W
Danzaburou
Rägna
Danzaburou
1
3
1
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,799
Damage
23,475
33,827
Taken
34,224
12,652
Mitigated
12,887
9,257
Healing
15,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,824
554
0
500
4,542
1,422
0
843
3,699
44,379
0
L
Medusa
 
Medusa
5,588
2,511
0
1,495
6,157
1,821
0
1,458
4,699
0
49,260
L
Loki
 
Loki
3,664
792
0
3,663
6,500
1,766
0
898
5,602
0
36,731
W
Fenrir
 
Fenrir
6,145
1,738
0
4,075
7,955
2,895
0
2,398
5,421
0
40,262
W
Atlas
Blоx
Atlas
5,354
2,013
0
1,582
8,047
4,226
0
2,982
4,971
16,123
0
W
Chiron
Duck3y
Chiron
3,208
755
70
2,858
5,979
1,609
0
3,316
2,469
0
49,852
L
Xing Tian
Gnnary
Xing Tian
4,340
418
0
2,182
9,615
5,942
0
3,199
6,416
13,095
581
W
Poseidon
OgiBre
Poseidon
3,798
833
75
3,905
5,260
1,520
0
1,945
2,903
48,331
0
W
Danzaburou
Rägna
Danzaburou
4,970
3,007
0
2,985
6,983
2,637
0
923
6,014
0
49,528
L
3,383
46
0
1,417
7,013
1,701
0
2,934
4,079
32,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,482
Gold Earned
31,748
357
Minions Killed
377
0
Camps Cleared
0
1,071,699
Distance Traveled
1,084,249
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,141
614
103
10
0
194,260
0
L
Medusa
5,703
570
105
11
0
203,654
1
L
Loki
5,687
569
64
6
0
249,276
0
W
Fenrir
6,615
662
70
7
0
235,812
0
W
Atlas
5,231
523
12
1
0
227,666
2
W
Chiron
6,440
644
96
10
0
217,551
1
L
Xing Tian
5,739
574
15
2
0
227,994
3
W
Poseidon
7,205
721
96
10
0
216,149
1
W
Danzaburou
6,257
626
103
10
0
187,071
0
L
He Bo
5,212
521
70
7
0
196,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role