Player Matchup

Horus
Horus
Bleed Foo
Horus
Level 148
God Stats
19W - 26L
1,342 SR
Queue Stats
391W - 389L
1,456 Elo+
Party 1
Bacchus
Bacchus
JiggleYute
Bacchus
Level 100
God Stats
12W - 13L
1,370 SR
Queue Stats
22W - 20L
1,540 Elo+
Party 1
Neith
Neith
StevenStinsonman
Neith
Level 125
God Stats
36W - 28L
1,615 SR
Queue Stats
744W - 622L
1,583 Elo+
Solo
Team Averages
Level 124
1,443 SR
1,527 Elo+

VS

Team Averages
Level 115
1,616 SR
1,573 Elo+
Bacchus
Bacchus
BlueXIV
Bacchus
Level 73
God Stats
4W - 3L
1,693 SR
Queue Stats
112W - 105L
1,459 Elo+
Solo
Lancelot
Lancelot
Troyh1
Lancelot
Level 128
God Stats
1W - 2L
1,377 SR
Queue Stats
256W - 239L
1,484 Elo+
Solo
Freya
Freya
WinderEdun
Freya
Level 144
God Stats
2W - 1L
1,779 SR
Queue Stats
84W - 27L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bleed Foo
Horus
13
1 / 2 / 12
8,096
810
6,044
11,501
10,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
JiggleYute
Bacchus
15
5 / 0 / 9
9,170
917
6,972
7,561
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
8 / 0 / 5
9,690
969
7,368
6,608
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlueXIV
Bacchus
10
0 / 5 / 0
6,313
631
3,398
9,449
8,371
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Troyh1
Lancelot
10
0 / 7 / 2
6,583
658
4,460
8,891
5,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
14
2 / 2 / 0
7,791
779
8,757
6,621
2,372
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Bleed Foo
Horus
1
2
12
3.5
L
Bacchus
BlueXIV
Bacchus
0
5
0
0
W
Bacchus
JiggleYute
Bacchus
5
0
9
9.5
W
8
0
5
10.5
L
Lancelot
Troyh1
Lancelot
0
7
2
0.14
L
Freya
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,384
Damage
16,615
25,670
Taken
24,961
18,922
Mitigated
16,343
10,928
Healing
2,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bleed Foo
Horus
6,044
1,857
804
4,879
11,501
10,535
382
4,202
7,299
847
16,865
L
Bacchus
BlueXIV
Bacchus
3,398
422
0
488
9,449
8,371
0
2,477
6,659
9,335
0
W
Bacchus
JiggleYute
Bacchus
6,972
817
0
2,492
7,561
6,166
390
5,198
2,363
25,466
412
W
7,368
1,681
0
2,753
6,608
2,221
1,852
2,604
4,004
0
44,428
L
Lancelot
Troyh1
Lancelot
4,460
960
0
681
8,891
5,600
0
2,334
6,277
0
11,407
L
Freya
8,757
2,441
0
1,373
6,621
2,372
0
2,180
4,291
30,799
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,956
Gold Earned
20,687
145
Minions Killed
82
0
Camps Cleared
0
593,948
Distance Traveled
467,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,096
810
30
3
0
187,794
0
L
Bacchus
6,313
631
9
1
0
127,946
0
W
Bacchus
9,170
917
42
4
0
203,255
0
W
Neith
9,690
969
73
7
0
202,899
0
L
Lancelot
6,583
658
16
2
0
155,683
0
L
Freya
7,791
779
57
6
0
183,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role