Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
KHASTlK
Artemis
Level 29
God Stats
3W - 0L
1,834 SR
Queue Stats
21W - 6L
1,770 Elo+
Party 3
Raijin
Raijin
NerfedHisCTE
Raijin
Level 275
God Stats
7W - 6L
1,422 SR
Queue Stats
549W - 503L
1,578 Elo+
Party 1
Bacchus
Bacchus
moswal
Bacchus
Level 194
God Stats
1W - 0L
1,835 SR
Queue Stats
12W - 0L
1,980 Elo+
Party 3
Chang'e
Chang'e
oTKDo
Chang'e
Level 127
God Stats
12W - 7L
1,661 SR
Queue Stats
233W - 220L
1,503 Elo+
Party 1
Team Averages
Level 173
1,650 SR
1,666 Elo+

VS

Team Averages
Level 98
1,496 SR
1,558 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Luucasgb
Poseidon
Level 109
God Stats
18W - 6L
1,449 SR
Queue Stats
92W - 44L
1,713 Elo+
Solo
Erlang Shen
Erlang Shen
kaeoo
Erlang Shen
Level 27
God Stats
11W - 12L
1,532 SR
Queue Stats
44W - 36L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 0 / 0
4,134
827
2,235
3,958
946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
KHASTlK
Artemis
6
2 / 2 / 0
3,610
722
2,228
4,606
1,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
7
0 / 0 / 1
4,066
813
261
2,181
457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
moswal
Bacchus
6
1 / 0 / 3
4,252
850
3,964
3,593
3,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chang'e
oTKDo
Chang'e
7
0 / 1 / 1
3,795
759
1,008
2,058
494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 1 / 0
3,805
761
1,345
2,860
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lancelot
 
Lancelot
5
1 / 3 / 1
3,247
649
2,769
4,491
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
 
Apollo
5
0 / 2 / 1
3,100
620
930
2,513
591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Luucasgb
Poseidon
1
0 / 0 / 0
2,463
493
0
0
0
Erlang Shen
kaeoo
Erlang Shen
5
1 / 0 / 1
3,517
703
1,865
5,137
2,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
3
3
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
0
3
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Lancelot
 
Lancelot
1
3
1
0.5
L
Apollo
 
Apollo
0
2
1
0.25
W
Artemis
KHASTlK
Artemis
2
2
0
1
L
Poseidon
Luucasgb
Poseidon
0
0
0
0
W
Raijin
0
0
1
0.5
L
Erlang Shen
kaeoo
Erlang Shen
1
0
1
1.5
W
Bacchus
moswal
Bacchus
1
0
3
2.5
W
Chang'e
oTKDo
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,696
Damage
6,909
16,396
Taken
15,001
6,082
Mitigated
5,441
6,312
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,235
1,044
0
1,882
3,958
946
0
112
3,840
0
20,116
L
Cthulhu
 
Cthulhu
1,345
0
0
691
2,860
912
0
853
1,852
17,643
0
L
Lancelot
 
Lancelot
2,769
920
0
1,145
4,491
1,145
0
1,490
3,001
0
12,011
L
Apollo
 
Apollo
930
429
0
343
2,513
591
0
1,039
1,474
0
11,586
W
Artemis
KHASTlK
Artemis
2,228
1,013
0
505
4,606
1,063
0
0
4,606
0
15,218
L
Poseidon
Luucasgb
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
261
77
0
1,659
2,181
457
0
0
2,181
21,366
1,458
L
Erlang Shen
kaeoo
Erlang Shen
1,865
841
0
1,818
5,137
2,793
0
1,460
3,677
112
7,731
W
Bacchus
moswal
Bacchus
3,964
1,055
0
1,339
3,593
3,122
0
0
3,593
12,025
2,000
W
Chang'e
oTKDo
Chang'e
1,008
45
137
790
2,058
494
0
1,095
831
15,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,857
Gold Earned
16,132
185
Minions Killed
117
0
Camps Cleared
0
568,850
Distance Traveled
427,020
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,134
827
46
9
0
129,888
0
L
Cthulhu
3,805
761
49
10
0
99,778
0
L
Lancelot
3,247
649
27
5
0
115,816
0
L
Apollo
3,100
620
27
5
0
102,458
0
W
Artemis
3,610
722
35
7
0
108,944
0
L
Poseidon
2,463
493
0
0
0
0
0
W
Raijin
4,066
813
51
10
0
94,139
0
L
Erlang Shen
3,517
703
14
3
0
108,968
0
W
Bacchus
4,252
850
11
2
0
116,428
2
W
Chang'e
3,795
759
42
8
0
119,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role