Player Matchup

Sol
Sol
BombShot0
Sol
Level 142
God Stats
3W - 2L
1,615 SR
Queue Stats
131W - 124L
1,491 Elo+
Solo
Ne Zha
Ne Zha
Cjal91
Ne Zha
Level 123
God Stats
1W - 2L
1,396 SR
Queue Stats
108W - 113L
1,451 Elo+
Solo
Agni
Agni
CoppyFlocks
Agni
Level 82
God Stats
4W - 8L
1,383 SR
Queue Stats
78W - 61L
1,526 Elo+
Solo
Amaterasu
Amaterasu
TicTak P
Amaterasu
Level 54
God Stats
9W - 9L
1,387 SR
Queue Stats
69W - 95L
1,367 Elo+
Solo
Cthulhu
Cthulhu
armaan045
Cthulhu
Level 126
God Stats
6W - 6L
1,614 SR
Queue Stats
113W - 112L
1,497 Elo+
Solo
Team Averages
Level 105
1,479 SR
1,466 Elo+

VS

Team Averages
Level 99
1,606 SR
1,443 Elo+
Ares
Ares
DarkDonteTTV
Ares
Level 87
God Stats
15W - 8L
1,539 SR
Queue Stats
101W - 99L
1,421 Elo+
Solo
Loki
Loki
Dredgen_Lokiir
Loki
Level 157
God Stats
3W - 0L
1,811 SR
Queue Stats
139W - 107L
1,536 Elo+
Solo
Skadi
Skadi
SisterOfLoam
Skadi
Level 78
God Stats
48W - 24L
1,654 SR
Queue Stats
252W - 254L
1,365 Elo+
Solo
Hercules
Hercules
SoNtHeLuIs
Hercules
Level 78
God Stats
8W - 4L
1,459 SR
Queue Stats
167W - 137L
1,450 Elo+
Solo
Janus
Janus
TrexSparky
Janus
Level 93
God Stats
19W - 13L
1,564 SR
Queue Stats
205W - 203L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
5,351
382
4,143
5,272
1,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
Cjal91
Ne Zha
11
1 / 6 / 2
6,496
464
1,407
11,608
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,783
556
5,308
7,148
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
TicTak P
Amaterasu
11
0 / 6 / 1
6,249
446
3,240
12,472
10,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
armaan045
Cthulhu
12
1 / 4 / 0
6,912
494
7,766
13,354
6,733
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 6
8,547
611
8,386
6,076
4,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
5 / 0 / 3
8,742
624
4,166
8,431
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 0 / 5
8,919
637
10,466
6,065
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SoNtHeLuIs
Hercules
14
1 / 1 / 2
8,135
581
6,612
12,556
7,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
14
0 / 3 / 4
7,960
569
3,516
5,149
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
20
21
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Ne Zha
Cjal91
Ne Zha
1
6
2
0.33
L
3
2
1
1.75
W
8
1
6
11
W
5
0
3
6.5
W
6
0
5
8.5
W
Hercules
SoNtHeLuIs
Hercules
1
1
2
2
L
Amaterasu
TicTak P
Amaterasu
0
6
1
0.08
W
Janus
0
3
4
0.67
L
Cthulhu
armaan045
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,864
Damage
33,146
49,854
Taken
38,277
24,552
Mitigated
18,341
13,941
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,143
2,029
0
1,784
5,272
1,335
0
1,223
4,049
29,542
4,586
L
Ne Zha
Cjal91
Ne Zha
1,407
361
0
2,442
11,608
4,216
0
4,118
7,339
0
44,035
L
5,308
649
0
742
7,148
2,164
0
1,605
5,387
52,164
0
W
8,386
426
379
2,039
6,076
4,527
1,141
3,222
2,854
29,043
1,166
W
4,166
740
0
6,266
8,431
2,710
0
962
7,469
0
73,382
W
10,466
4,692
0
1,405
6,065
2,195
1,433
2,048
4,017
0
74,640
W
Hercules
SoNtHeLuIs
Hercules
6,612
2,396
0
6,192
12,556
7,647
0
7,580
4,976
0
50,881
L
Amaterasu
TicTak P
Amaterasu
3,240
1,712
104
3,161
12,472
10,104
0
1,587
10,885
0
18,459
W
Janus
3,516
55
0
515
5,149
1,262
0
2,934
2,215
50,913
1,140
L
Cthulhu
armaan045
Cthulhu
7,766
515
118
5,590
13,354
6,733
0
2,885
9,957
47,287
1,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
42,303
346
Minions Killed
451
0
Camps Cleared
0
1,217,701
Distance Traveled
1,453,509
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,351
382
47
3
0
140,998
0
L
Ne Zha
6,496
464
73
5
0
246,079
0
L
Agni
7,783
556
102
7
0
293,588
0
W
Ares
8,547
611
37
3
0
303,632
4
W
Loki
8,742
624
123
9
0
354,529
0
W
Skadi
8,919
637
121
9
0
268,061
0
W
Hercules
8,135
581
83
6
0
259,495
3
L
Amaterasu
6,249
446
37
3
0
287,591
0
W
Janus
7,960
569
87
6
0
267,792
0
L
Cthulhu
6,912
494
87
6
0
249,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role