Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HouJesus
Merlin
Level 179
God Stats
1W - 3L
1,479 SR
Queue Stats
82W - 52L
1,591 Elo+
Solo
Sobek
Sobek
TTDaremoinaiTT
Sobek
Level 84
God Stats
23W - 22L
1,487 SR
Queue Stats
272W - 263L
1,447 Elo+
Solo
Heimdallr
Heimdallr
ZiaPierah
Heimdallr
Level 158
God Stats
17W - 18L
1,511 SR
Queue Stats
393W - 407L
1,479 Elo+
Solo
Team Averages
Level 123
1,495 SR
1,503 Elo+

VS

Team Averages
Level 67
1,514 SR
1,446 Elo+
Thor
Thor
DavidL0pez
Thor
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,602 Elo+
Solo
Sol
Sol
HORARYMOVIES XD
Sol
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 22L
1,452 Elo+
Solo
Yemoja
Yemoja
InffacktionPL
Yemoja
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 60L
1,271 Elo+
Solo
Nu Wa
Nu Wa
Leliana8
Nu Wa
Level 127
God Stats
57W - 43L
1,662 SR
Queue Stats
313W - 301L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
Tonninoh
Sun Wukong
Level 43
God Stats
5W - 3L
1,409 SR
Queue Stats
107W - 122L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 2 / 2
3,380
676
1,183
4,024
926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Set
 
Set
4
0 / 3 / 0
2,986
597
938
3,782
1,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
HouJesus
Merlin
7
2 / 1 / 0
4,008
802
1,709
1,701
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

6
1 / 0 / 0
3,533
707
1,104
4,078
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
ZiaPierah
Heimdallr
5
0 / 1 / 1
3,038
608
1,652
2,771
806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 1 / 0
4,503
901
1,988
4,050
1,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
1 / 1 / 0
3,599
720
3,637
3,429
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

5
0 / 0 / 1
3,690
738
720
2,133
878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Leliana8
Nu Wa
6
0 / 1 / 2
3,682
736
1,495
1,420
298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Tonninoh
Sun Wukong
6
1 / 0 / 1
3,869
774
1,598
3,110
1,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
7
7
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
2
0.5
L
Set
 
Set
0
3
0
0
W
5
1
0
5
W
1
1
0
1
L
Merlin
HouJesus
Merlin
2
1
0
2
W
0
0
1
0.5
W
Nu Wa
Leliana8
Nu Wa
0
1
2
1
L
1
0
0
1
W
Sun Wukong
Tonninoh
Sun Wukong
1
0
1
1.5
L
Heimdallr
ZiaPierah
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,586
Damage
9,438
16,356
Taken
14,142
5,843
Mitigated
4,416
5,219
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,183
214
0
1,534
4,024
926
0
953
3,040
0
15,160
L
Set
 
Set
938
374
0
613
3,782
1,714
0
108
3,557
0
9,038
W
1,988
802
0
1,906
4,050
1,013
0
1,124
2,926
0
18,578
W
3,637
1,833
0
1,047
3,429
651
0
584
2,845
20,509
2,337
L
Merlin
HouJesus
Merlin
1,709
218
0
531
1,701
386
0
359
1,342
23,132
0
W
720
406
1,180
821
2,133
878
0
520
1,613
8,775
0
W
Nu Wa
Leliana8
Nu Wa
1,495
172
0
250
1,420
298
0
585
835
14,078
0
L
1,104
65
34
1,895
4,078
2,011
0
2,569
1,509
6,356
0
W
Sun Wukong
Tonninoh
Sun Wukong
1,598
338
0
1,041
3,110
1,576
0
0
3,110
141
15,679
L
Heimdallr
ZiaPierah
Heimdallr
1,652
842
0
612
2,771
806
0
1,715
1,056
0
12,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,945
Gold Earned
19,343
125
Minions Killed
136
0
Camps Cleared
0
517,673
Distance Traveled
508,809
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,380
676
29
6
0
119,182
1
L
Set
2,986
597
18
4
0
110,752
2
W
Thor
4,503
901
41
8
0
125,371
0
W
Sol
3,599
720
27
5
0
102,578
0
L
Merlin
4,008
802
50
10
0
100,805
0
W
Yemoja
3,690
738
14
3
0
85,887
0
W
Nu Wa
3,682
736
22
4
0
107,205
3
L
Sobek
3,533
707
8
2
0
107,529
3
W
Sun Wukong
3,869
774
32
6
0
87,768
0
L
Heimdallr
3,038
608
20
4
0
79,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role