Player Matchup

King Arthur
King Arthur
Jared9876545
King Arthur
Level 144
God Stats
10W - 5L
1,754 SR
Queue Stats
186W - 178L
1,591 Elo+
Solo
Thor
Thor
MichaelWave3000
Thor
Level 40
God Stats
8W - 4L
1,540 SR
Queue Stats
188W - 111L
1,603 Elo+
Solo
Hel
Hel
Noremac2k3
Hel
Level 108
God Stats
7W - 6L
1,411 SR
Queue Stats
75W - 70L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
itsQizzz
Cthulhu
Level 48
God Stats
5W - 3L
1,592 SR
Queue Stats
67W - 48L
1,568 Elo+
Party 2
Hou Yi
Hou Yi
kxsen
Hou Yi
Level 57
God Stats
1W - 2L
1,299 SR
Queue Stats
86W - 79L
1,552 Elo+
Party 2
Team Averages
Level 79
1,519 SR
1,566 Elo+

VS

Team Averages
Level 113
1,540 SR
1,567 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeadTrashGame
Fenrir
Level 106
God Stats
3W - 9L
1,471 SR
Queue Stats
211W - 205L
1,576 Elo+
Party 1
Bellona
Bellona
Game_Syphon
Bellona
Level 144
God Stats
5W - 8L
1,581 SR
Queue Stats
241W - 222L
1,577 Elo+
Party 3
Nut
Nut
Painn2x
Nut
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 23L
1,631 Elo+
Party 1
Nu Wa
Nu Wa
UniqueFreakk
Nu Wa
Level 34
God Stats
6W - 2L
1,649 SR
Queue Stats
71W - 66L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jared9876545
King Arthur
10
1 / 4 / 1
6,057
551
2,714
10,241
6,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
6 / 2 / 5
6,853
623
8,104
9,536
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 0 / 4
7,605
691
6,588
5,142
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
itsQizzz
Cthulhu
9
1 / 2 / 6
5,913
538
5,616
9,227
6,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
kxsen
Hou Yi
10
0 / 1 / 6
5,706
519
3,839
6,378
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 4
5,731
521
4,020
8,973
5,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
3 / 5 / 1
6,273
570
4,052
11,667
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Game_Syphon
Bellona
11
3 / 3 / 1
7,318
665
6,464
10,025
8,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nut
11
2 / 2 / 1
6,225
566
5,101
6,733
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 2
5,123
466
3,585
3,355
1,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
9
9
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
4
1
L
3
5
1
0.7
L
Bellona
Game_Syphon
Bellona
3
3
1
1.17
W
King Arthur
Jared9876545
King Arthur
1
4
1
0.38
W
6
2
5
4.25
W
6
0
4
8
L
Nut
2
2
1
1.25
L
1
2
2
1
W
Cthulhu
itsQizzz
Cthulhu
1
2
6
2
W
Hou Yi
kxsen
Hou Yi
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,861
Damage
23,222
40,524
Taken
40,753
20,358
Mitigated
21,456
10,721
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,020
383
0
2,141
8,973
5,816
0
4,416
4,435
16,233
0
L
4,052
1,225
0
882
11,667
4,050
0
3,718
7,719
0
39,246
L
Bellona
Game_Syphon
Bellona
6,464
1,591
0
4,096
10,025
8,298
791
628
9,397
0
50,038
W
King Arthur
Jared9876545
King Arthur
2,714
324
0
1,777
10,241
6,106
0
761
9,155
0
35,793
W
8,104
2,229
0
606
9,536
3,682
0
1,472
8,022
0
43,082
W
6,588
789
1,920
3,051
5,142
1,923
82
1,649
3,493
50,693
685
L
Nut
5,101
3,242
0
1,580
6,733
2,094
0
1,695
4,974
0
47,173
L
3,585
719
0
302
3,355
1,198
0
1,293
1,944
16,437
545
W
Cthulhu
itsQizzz
Cthulhu
5,616
570
196
1,248
9,227
6,500
0
2,016
7,169
31,118
1,269
W
Hou Yi
kxsen
Hou Yi
3,839
1,084
0
1,923
6,378
2,147
0
1,804
4,574
0
34,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,134
Gold Earned
30,670
344
Minions Killed
285
0
Camps Cleared
0
1,169,185
Distance Traveled
1,080,851
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,731
521
8
1
0
241,159
4
L
Fenrir
6,273
570
68
6
0
238,269
0
L
Bellona
7,318
665
91
8
0
226,765
0
W
King Arthur
6,057
551
67
6
0
226,442
0
W
Thor
6,853
623
64
6
0
237,821
0
W
Hel
7,605
691
103
9
0
256,497
1
L
Nut
6,225
566
90
8
0
189,788
0
L
Nu Wa
5,123
466
28
3
0
184,870
0
W
Cthulhu
5,913
538
44
4
0
236,722
0
W
Hou Yi
5,706
519
66
6
0
211,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role