Player Matchup

Cthulhu
Cthulhu
BlessEvie
Cthulhu
Level 159
God Stats
71W - 61L
1,589 SR
Queue Stats
201W - 188L
1,586 Elo+
Solo
Lancelot
Lancelot
Sevreth
Lancelot
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 89L
1,460 Elo+
Party 1
Ra
Ra
man38653865423
Ra
Level 14
God Stats
9W - 9L
1,350 SR
Queue Stats
51W - 48L
1,448 Elo+
Party 1
Team Averages
Level 95
1,480 SR
1,498 Elo+

VS

Team Averages
Level 97
1,414 SR
1,456 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Big Madden05
Maui
Level 85
God Stats
6W - 7L
1,481 SR
Queue Stats
28W - 42L
1,340 Elo+
Solo
Charybdis
Charybdis
Venesparg
Charybdis
Level 156
God Stats
1W - 2L
1,262 SR
Queue Stats
237W - 206L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlessEvie
Cthulhu
17
4 / 2 / 3
10,655
820
18,089
13,121
10,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Sevreth
Lancelot
16
2 / 2 / 3
9,890
761
5,004
9,837
4,834
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

17
2 / 1 / 4
10,722
825
8,615
4,734
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
3 / 4 / 2
10,088
776
8,837
11,974
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
1 / 0 / 3
9,132
702
2,984
11,389
10,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Venesparg
Charybdis
15
1 / 4 / 3
9,353
719
10,708
13,001
5,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
8
Kills
5
5
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
4
2
1
L
1
0
3
2.5
W
Cthulhu
BlessEvie
Cthulhu
4
2
3
2.75
W
Lancelot
Sevreth
Lancelot
2
2
3
1.75
L
Charybdis
Venesparg
Charybdis
1
4
3
0.63
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,708
Damage
22,529
27,692
Taken
36,364
16,723
Mitigated
21,220
7,956
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,837
101
0
2,379
11,974
5,657
0
6,511
5,443
38,601
0
L
2,984
497
0
605
11,389
10,094
0
8,420
2,809
14,364
0
W
Cthulhu
BlessEvie
Cthulhu
18,089
486
287
2,935
13,121
10,221
132
6,673
6,446
36,214
3,402
W
Lancelot
Sevreth
Lancelot
5,004
188
0
1,390
9,837
4,834
420
2,815
7,020
0
27,555
L
Charybdis
Venesparg
Charybdis
10,708
4,328
0
3,210
13,001
5,469
259
8,937
3,933
0
42,085
W
8,615
377
1,345
1,999
4,734
1,668
357
2,419
2,315
42,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,267
Gold Earned
28,573
178
Minions Killed
161
0
Camps Cleared
0
818,192
Distance Traveled
689,462
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,088
776
70
5
0
216,640
0
L
Maui
9,132
702
24
2
0
247,138
0
W
Cthulhu
10,655
820
46
4
0
271,568
1
W
Lancelot
9,890
761
45
3
0
301,936
0
L
Charybdis
9,353
719
67
5
0
225,684
2
W
Ra
10,722
825
87
7
0
244,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role