Player Matchup

Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Cypherpc
Hel
Level 146
God Stats
0W - 2L
1,245 SR
Queue Stats
92W - 91L
1,463 Elo+
Party 1
Horus
Horus
Knoblyy
Horus
Level 128
God Stats
2W - 3L
1,522 SR
Queue Stats
103W - 132L
1,437 Elo+
Party 1
Agni
Agni
SaltyGamer345
Agni
Level 37
God Stats
1W - 1L
1,797 SR
Queue Stats
74W - 89L
1,416 Elo+
Party 1
Anhur
Anhur
SoMature
Anhur
Level 151
God Stats
10W - 11L
1,675 SR
Queue Stats
116W - 130L
1,473 Elo+
Party 1
Team Averages
Level 117
1,548 SR
1,458 Elo+

VS

Team Averages
Level 154
1,594 SR
1,540 Elo+
Chiron
Chiron
 
Chiron
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Telshor
Raijin
Level 183
God Stats
12W - 13L
1,576 SR
Queue Stats
237W - 220L
1,634 Elo+
Solo
Charybdis
Charybdis
jc8AMF2
Charybdis
Level 127
God Stats
5W - 3L
1,784 SR
Queue Stats
51W - 46L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
off_thieves
Kuzenbo
Level 100
God Stats
32W - 30L
1,610 SR
Queue Stats
429W - 427L
1,529 Elo+
Solo
Tyr
Tyr
xXxMARVITZxXx
Tyr
Level 153
God Stats
16W - 15L
1,501 SR
Queue Stats
569W - 540L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 1 / 0
5,372
488
2,929
6,320
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 0
5,776
525
3,598
6,369
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Knoblyy
Horus
8
1 / 2 / 1
5,445
495
3,497
10,697
6,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 0
5,820
529
2,310
5,454
2,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
SoMature
Anhur
10
1 / 1 / 1
5,772
525
3,900
6,204
1,757
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 0 / 0
7,386
671
4,566
7,679
4,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
Telshor
Raijin
14
5 / 0 / 0
8,180
744
5,473
6,015
2,002
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
jc8AMF2
Charybdis
11
1 / 1 / 3
6,515
592
6,129
4,782
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
off_thieves
Kuzenbo
10
0 / 1 / 4
6,348
577
2,773
7,541
5,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 3
6,269
570
3,666
4,826
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
8
8
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
W
Chiron
 
Chiron
1
0
0
1
L
0
3
0
0
L
Horus
Knoblyy
Horus
1
2
1
0.75
L
0
1
0
0
L
Anhur
SoMature
Anhur
1
1
1
1.5
W
Raijin
Telshor
Raijin
5
0
0
5
W
Charybdis
jc8AMF2
Charybdis
1
1
3
2.5
W
Kuzenbo
off_thieves
Kuzenbo
0
1
4
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,234
Damage
22,607
35,044
Taken
30,843
14,944
Mitigated
15,968
11,688
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,929
240
0
935
6,320
2,722
0
1,080
5,076
0
37,903
W
Chiron
 
Chiron
4,566
845
0
2,927
7,679
4,988
0
2,310
5,369
0
51,614
L
3,598
384
708
2,052
6,369
1,667
0
2,666
3,703
42,498
0
L
Horus
Knoblyy
Horus
3,497
1,898
551
3,509
10,697
6,727
0
3,802
6,895
0
12,888
L
2,310
143
0
1,508
5,454
2,071
0
0
5,005
35,655
0
L
Anhur
SoMature
Anhur
3,900
2,496
0
2,425
6,204
1,757
0
669
5,535
0
42,880
W
Raijin
Telshor
Raijin
5,473
593
0
2,780
6,015
2,002
0
2,194
3,821
81,712
128
W
Charybdis
jc8AMF2
Charybdis
6,129
3,412
0
3,054
4,782
1,197
601
271
4,511
0
54,380
W
Kuzenbo
off_thieves
Kuzenbo
2,773
1,147
0
2,337
7,541
5,771
14
1,164
6,377
17,529
0
W
3,666
405
0
868
4,826
2,010
0
465
4,361
0
40,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
34,698
334
Minions Killed
421
0
Camps Cleared
0
1,182,933
Distance Traveled
1,199,321
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,372
488
66
6
0
269,402
0
W
Chiron
7,386
671
105
10
0
196,526
0
L
Hel
5,776
525
91
8
0
214,489
1
L
Horus
5,445
495
17
2
0
228,831
2
L
Agni
5,820
529
70
6
0
241,343
0
L
Anhur
5,772
525
90
8
0
228,868
2
W
Raijin
8,180
744
138
13
0
227,526
2
W
Charybdis
6,515
592
96
9
0
219,334
0
W
Kuzenbo
6,348
577
17
2
0
265,007
3
W
Tyr
6,269
570
65
6
0
290,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role