Player Matchup

Tiamat
Tiamat
ExeKutez
Tiamat
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,450 Elo+
Solo
Arachne
Arachne
IAmVisionXo
Arachne
Level 118
God Stats
0W - 3L
1,378 SR
Queue Stats
179W - 169L
1,396 Elo+
Solo
Achilles
Achilles
RickInc
Achilles
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 124L
1,451 Elo+
Solo
Osiris
Osiris
deliveranzah
Osiris
Level 152
God Stats
4W - 5L
1,514 SR
Queue Stats
232W - 291L
1,370 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fatalhitman831
Morgan Le Fay
Level 127
God Stats
7W - 11L
1,439 SR
Queue Stats
594W - 644L
1,432 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,420 Elo+

VS

Team Averages
Level 132
1,805 SR
1,836 Elo+
Medusa
Medusa
GraceNYC
Medusa
Level 158
God Stats
9W - 1L
1,732 SR
Queue Stats
507W - 81L
1,872 Elo+
Party 1
Ne Zha
Ne Zha
kite520
Ne Zha
Level 125
God Stats
5W - 2L
1,896 SR
Queue Stats
907W - 192L
1,824 Elo+
Party 1
Raijin
Raijin
thunderburhop
Raijin
Level 169
God Stats
10W - 6L
1,555 SR
Queue Stats
1,359W - 428L
1,801 Elo+
Party 1
He Bo
He Bo
日向翔阳是小太阳
He Bo
Level 148
God Stats
13W - 7L
1,878 SR
Queue Stats
841W - 143L
1,793 Elo+
Party 1
Neith
Neith
老鼠怕猫
Neith
Level 62
God Stats
8W - 2L
1,964 SR
Queue Stats
619W - 114L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ExeKutez
Tiamat
11
1 / 4 / 2
6,308
789
2,050
6,621
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
IAmVisionXo
Arachne
9
0 / 5 / 1
5,498
687
969
7,758
3,265
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
RickInc
Achilles
13
0 / 4 / 1
6,044
756
2,262
8,792
8,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
12
0 / 2 / 3
5,975
747
6,246
7,409
7,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
fatalhitman831
Morgan Le Fay
12
0 / 4 / 0
6,040
755
3,692
7,478
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GraceNYC
Medusa
14
8 / 1 / 9
8,824
1,103
7,181
4,477
2,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
kite520
Ne Zha
13
3 / 1 / 13
7,563
945
7,599
6,077
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 2 / 9
6,807
851
3,813
6,755
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 13
7,571
946
7,454
2,995
1,013
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 13
7,706
963
9,517
3,700
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
76
1
Kills
19
19
Deaths
6
7
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ExeKutez
Tiamat
1
4
2
0.5
W
Medusa
GraceNYC
Medusa
8
1
9
12.5
L
Arachne
IAmVisionXo
Arachne
0
5
1
0.1
L
Achilles
RickInc
Achilles
0
4
1
0.13
L
Osiris
0
2
3
0.75
L
Morgan Le Fay
fatalhitman831
Morgan Le Fay
0
4
0
0
W
Ne Zha
kite520
Ne Zha
3
1
13
9.5
W
2
2
9
3.25
W
3
1
13
9.5
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,219
Damage
35,564
38,058
Taken
24,004
23,772
Mitigated
11,737
8,463
Healing
7,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ExeKutez
Tiamat
2,050
37
409
1,186
6,621
2,464
0
1,592
4,914
4,940
0
W
Medusa
GraceNYC
Medusa
7,181
2,157
192
1,202
4,477
2,320
1,625
832
3,524
0
18,635
L
Arachne
IAmVisionXo
Arachne
969
394
282
974
7,758
3,265
0
2,596
4,974
0
2,523
L
Achilles
RickInc
Achilles
2,262
346
52
890
8,792
8,393
0
3,379
5,255
0
7,682
L
Osiris
6,246
363
1,024
1,434
7,409
7,543
0
1,934
5,195
0
10,826
L
Morgan Le Fay
fatalhitman831
Morgan Le Fay
3,692
141
94
2,118
7,478
2,107
0
1,121
6,280
14,365
620
W
Ne Zha
kite520
Ne Zha
7,599
256
64
1,392
6,077
3,032
90
1,834
3,865
0
17,809
W
3,813
485
330
1,668
6,755
3,678
0
1,398
4,795
7,554
547
W
7,454
428
467
336
2,995
1,013
410
849
2,113
11,733
470
W
9,517
1,303
729
1,460
3,700
1,694
642
592
3,032
0
23,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
38,471
54
Minions Killed
110
0
Camps Cleared
0
724,314
Distance Traveled
957,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,308
789
5
1
0
142,487
0
W
Medusa
8,824
1,103
30
4
0
181,555
0
L
Arachne
5,498
687
2
0
0
122,857
0
L
Achilles
6,044
756
9
1
0
158,430
0
L
Osiris
5,975
747
3
0
0
178,752
0
L
Morgan Le Fay
6,040
755
35
4
0
121,788
0
W
Ne Zha
7,563
945
24
3
0
202,916
0
W
Raijin
6,807
851
10
1
0
179,483
0
W
He Bo
7,571
946
23
3
0
201,116
0
W
Neith
7,706
963
23
3
0
192,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role