Player Matchup

He Bo
He Bo
Gold IV
Pushups
He Bo
Gold IV
Level 148
God Stats
1W - 1L
1,475 SR
Queue Stats
22W - 17L
1,724 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,475 SR
1,724 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,619 SR
1,518 MMR
Poseidon
Poseidon
Platinum V
Magneto48YT
Poseidon
Platinum V
Level 130
God Stats
3W - 4L
1,619 SR
Queue Stats
42W - 39L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Pushups
He Bo
20
8 / 3 / 0
18,897
995
19,163
19,678
12,563
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah Muzen CabAnhurUllrHou YiSkadi

VS

Bans
BastetBakasuraKaliHadesAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Magneto48YT
Poseidon
20
3 / 8 / 0
16,566
872
11,202
25,460
17,368
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
8
Kills
3
3
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Magneto48YT
Poseidon
3
8
0
0.38
W
He Bo
Pushups
He Bo
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,163
Damage
11,202
19,678
Taken
25,460
12,563
Mitigated
17,368
6,187
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Magneto48YT
Poseidon
11,202
3,786
0
7,307
25,460
17,368
1,077
19,126
6,334
94,633
684
W
He Bo
Pushups
He Bo
19,163
1,659
0
6,187
19,678
12,563
1,906
11,712
7,966
114,842
1,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,897
Gold Earned
16,566
174
Minions Killed
153
8
Camps Cleared
8
345,423
Distance Traveled
370,694
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
16,566
872
153
8
8
370,694
1
W
He Bo
18,897
995
174
9
8
345,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role