Player Matchup

Jormungandr
Jormungandr
Erekishgal
Jormungandr
Level 121
God Stats
1W - 1L
1,429 SR
Queue Stats
134W - 127L
1,425 Elo+
Solo
Sol
Sol
LyNinja
Sol
Level 106
God Stats
3W - 4L
1,396 SR
Queue Stats
198W - 182L
1,487 Elo+
Solo
Cernunnos
Cernunnos
TuggaParkLane
Cernunnos
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
319W - 298L
1,441 Elo+
Solo
Pele
Pele
YoriichiXVII
Pele
Level 157
God Stats
4W - 1L
1,780 SR
Queue Stats
118W - 113L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
adam3103
Baron Samedi
Level 103
God Stats
9W - 5L
1,528 SR
Queue Stats
384W - 371L
1,411 Elo+
Solo
Team Averages
Level 122
1,526 SR
1,452 Elo+

VS

Team Averages
Level 107
1,483 SR
1,481 Elo+
Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Gillespie 123
Maui
Level 154
God Stats
0W - 2L
1,280 SR
Queue Stats
186W - 173L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Nenadveliki
Jing Wei
Level 88
God Stats
3W - 1L
1,937 SR
Queue Stats
194W - 178L
1,532 Elo+
Solo
Arachne
Arachne
Ratatouillee
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,479 Elo+
Solo
Fafnir
Fafnir
danielesaccardi
Fafnir
Level 60
God Stats
0W - 3L
1,196 SR
Queue Stats
47W - 58L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Erekishgal
Jormungandr
10
1 / 0 / 2
5,879
588
2,541
6,362
3,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
13
5 / 1 / 0
7,827
783
7,373
8,081
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
TuggaParkLane
Cernunnos
12
2 / 0 / 2
6,619
662
7,531
6,481
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 3
6,552
655
4,298
8,293
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
adam3103
Baron Samedi
11
5 / 0 / 2
6,703
670
5,832
6,082
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 2 / 0
5,463
546
3,568
6,755
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
5,535
554
3,077
9,111
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Nenadveliki
Jing Wei
8
0 / 2 / 0
4,537
454
3,941
7,001
1,492
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Ratatouillee
Arachne
9
1 / 7 / 0
5,513
551
3,477
9,192
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
5,028
503
2,099
8,940
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
18
Kills
1
1
Deaths
18
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
W
Jormungandr
Erekishgal
Jormungandr
1
0
2
2
L
0
5
1
0.1
W
Sol
5
1
0
5
L
Jing Wei
Nenadveliki
Jing Wei
0
2
0
0
L
Arachne
Ratatouillee
Arachne
1
7
0
0.14
W
Cernunnos
TuggaParkLane
Cernunnos
2
0
2
3
W
5
0
3
6.5
W
Baron Samedi
adam3103
Baron Samedi
5
0
2
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,575
Damage
16,162
35,299
Taken
40,999
13,912
Mitigated
19,063
16,681
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,568
246
0
1,468
6,755
2,198
0
2,947
3,344
35,589
0
W
Jormungandr
Erekishgal
Jormungandr
2,541
698
0
2,124
6,362
3,769
11
685
5,677
18,823
0
L
3,077
1,651
0
2,332
9,111
4,845
0
6,079
3,032
25,606
8,478
W
Sol
7,373
3,852
0
5,847
8,081
2,396
1,000
2,608
5,473
50,010
6,149
L
Jing Wei
Nenadveliki
Jing Wei
3,941
2,996
0
1,897
7,001
1,492
0
820
6,181
0
28,300
L
Arachne
Ratatouillee
Arachne
3,477
2,411
0
946
9,192
3,126
0
2,703
6,285
0
21,616
W
Cernunnos
TuggaParkLane
Cernunnos
7,531
3,582
0
3,280
6,481
2,237
132
1,211
5,270
0
54,033
W
4,298
884
0
2,233
8,293
2,794
0
414
7,817
0
51,837
W
Baron Samedi
adam3103
Baron Samedi
5,832
322
39
3,158
6,082
2,716
147
2,852
2,787
32,573
1,999
L
2,099
246
191
3,649
8,940
7,402
0
1,827
7,051
10,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,580
Gold Earned
26,076
395
Minions Killed
255
0
Camps Cleared
0
1,032,591
Distance Traveled
989,313
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,463
546
80
8
0
206,607
2
W
Jormungandr
5,879
588
28
3
0
181,148
4
L
Maui
5,535
554
77
8
0
187,281
0
W
Sol
7,827
783
106
11
0
178,481
2
L
Jing Wei
4,537
454
45
5
0
188,826
0
L
Arachne
5,513
551
40
4
0
205,319
0
W
Cernunnos
6,619
662
99
10
0
190,533
0
W
Pele
6,552
655
85
9
0
268,451
0
W
Baron Samedi
6,703
670
77
8
0
213,978
0
L
Fafnir
5,028
503
13
1
0
201,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role