Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AsianDang
Anubis
Level 70
God Stats
10W - 1L
1,944 SR
Queue Stats
104W - 88L
1,577 Elo+
Solo
Chiron
Chiron
BerserkerGuts21
Chiron
Level 108
God Stats
26W - 27L
1,511 SR
Queue Stats
135W - 130L
1,472 Elo+
Solo
Maui
Maui
N1ghtlyB3ast
Maui
Level 173
God Stats
16W - 17L
1,722 SR
Queue Stats
294W - 294L
1,486 Elo+
Party 1
Bakasura
Bakasura
supersonic1107
Bakasura
Level 148
God Stats
7W - 3L
1,594 SR
Queue Stats
244W - 248L
1,448 Elo+
Party 1
Team Averages
Level 133
1,654 SR
1,497 Elo+

VS

Team Averages
Level 126
1,491 SR
1,514 Elo+
Ao Kuang
Ao Kuang
Endiirius
Ao Kuang
Level 116
God Stats
1W - 2L
1,387 SR
Queue Stats
159W - 167L
1,525 Elo+
Party 3
Ganesha
Ganesha
I DCXC I
Ganesha
Level 130
God Stats
3W - 3L
1,667 SR
Queue Stats
296W - 275L
1,523 Elo+
Party 2
King Arthur
King Arthur
ONIPREMU
King Arthur
Level 109
God Stats
46W - 50L
1,549 SR
Queue Stats
186W - 189L
1,476 Elo+
Party 3
Poseidon
Poseidon
SheHerGremlin
Poseidon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 123L
1,544 Elo+
Party 3
Ishtar
Ishtar
xTENSAZANG3TSUx
Ishtar
Level 148
God Stats
3W - 8L
1,352 SR
Queue Stats
281W - 295L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 3
5,420
542
2,613
5,499
4,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
AsianDang
Anubis
12
6 / 0 / 4
7,247
725
7,400
4,278
2,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,420
542
4,737
6,271
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 1 / 2
5,143
514
2,839
7,562
7,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
12
8 / 1 / 1
6,802
680
6,773
8,868
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Endiirius
Ao Kuang
10
0 / 5 / 1
5,129
513
3,646
9,217
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
I DCXC I
Ganesha
8
0 / 2 / 0
5,035
504
1,773
9,353
3,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
ONIPREMU
King Arthur
10
2 / 2 / 0
5,993
599
5,842
7,382
4,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
SheHerGremlin
Poseidon
9
0 / 6 / 0
4,610
461
2,469
5,144
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 0
4,939
494
2,422
6,064
1,782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
3
3
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
W
Anubis
AsianDang
Anubis
6
0
4
8
W
0
1
0
0
L
Ao Kuang
Endiirius
Ao Kuang
0
5
1
0.1
L
Ganesha
I DCXC I
Ganesha
0
2
0
0
W
0
1
2
1
L
King Arthur
ONIPREMU
King Arthur
2
2
0
1
L
Poseidon
SheHerGremlin
Poseidon
0
6
0
0
W
Bakasura
8
1
1
8.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,362
Damage
16,152
32,478
Taken
37,160
19,012
Mitigated
12,433
15,305
Healing
11,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,613
378
1,345
1,629
5,499
4,530
0
987
4,512
17,776
0
W
Anubis
AsianDang
Anubis
7,400
240
0
2,354
4,278
2,004
0
2,224
2,054
55,189
395
W
4,737
1,126
131
1,623
6,271
1,865
0
941
5,330
0
41,107
L
Ao Kuang
Endiirius
Ao Kuang
3,646
1,160
0
3,657
9,217
1,750
0
0
8,564
35,259
0
L
Ganesha
I DCXC I
Ganesha
1,773
193
0
2,787
9,353
3,618
0
4,239
5,114
14,929
0
W
2,839
572
0
1,728
7,562
7,068
0
0
7,562
25,811
1,929
L
King Arthur
ONIPREMU
King Arthur
5,842
660
0
2,022
7,382
4,750
0
2,629
4,161
0
36,849
L
Poseidon
SheHerGremlin
Poseidon
2,469
179
0
500
5,144
533
0
4,009
1,102
25,872
0
W
Bakasura
6,773
4,609
0
6,495
8,868
3,545
0
3,736
5,132
0
40,423
L
2,422
1,004
0
2,499
6,064
1,782
0
1,266
4,798
0
25,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,032
Gold Earned
25,706
337
Minions Killed
255
0
Camps Cleared
0
940,006
Distance Traveled
947,179
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,420
542
20
2
0
191,533
2
W
Anubis
7,247
725
103
10
0
194,935
1
W
Chiron
5,420
542
81
8
0
182,497
2
L
Ao Kuang
5,129
513
76
8
0
212,895
0
L
Ganesha
5,035
504
5
1
0
185,666
2
W
Maui
5,143
514
49
5
0
150,864
1
L
King Arthur
5,993
599
58
6
0
188,306
0
L
Poseidon
4,610
461
47
5
0
171,066
0
W
Bakasura
6,802
680
84
8
0
220,177
0
L
Ishtar
4,939
494
69
7
0
189,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role