Player Matchup

Bacchus
Bacchus
Diamond II
AmericanTangents
Bacchus
Diamond II
Level 194
God Stats
2W - 0L
1,537 SR
Queue Stats
174W - 151L
2,053 MMR
Solo
Hercules
Hercules
Diamond V
Morasoul
Hercules
Diamond V
Level 174
God Stats
3W - 0L
1,585 SR
Queue Stats
93W - 84L
2,039 MMR
Solo
Eset
Eset
Diamond IV
Studleyy
Eset
Diamond IV
Level 151
God Stats
35W - 18L
1,756 SR
Queue Stats
206W - 189L
2,059 MMR
Party 1
Neith
Neith
Diamond V
art of war 03
Neith
Diamond V
Level 145
God Stats
32W - 27L
1,702 SR
Queue Stats
253W - 243L
2,111 MMR
Party 1
Nemesis
Nemesis
Diamond V
iLINK20
Nemesis
Diamond V
Level 180
God Stats
20W - 22L
1,481 SR
Queue Stats
170W - 148L
2,055 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 169
1,612 SR
2,063 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,611 SR
1,956 MMR
Martichoras
Martichoras
Masters
 
Martichoras
Masters
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond IV
Crazycam6031
Izanami
Diamond IV
Level 121
God Stats
8W - 4L
1,794 SR
Queue Stats
655W - 634L
2,081 MMR
Solo
Fenrir
Fenrir
Diamond IV
Dusty11500
Fenrir
Diamond IV
Level 147
God Stats
1W - 2L
1,543 SR
Queue Stats
299W - 271L
2,079 MMR
Solo
Xing Tian
Xing Tian
Platinum I
RoyBoy Soy
Xing Tian
Platinum I
Level 185
God Stats
2W - 3L
1,579 SR
Queue Stats
224W - 213L
2,040 MMR
Solo
Osiris
Osiris
Diamond III
cohdein
Osiris
Diamond III
Level 149
God Stats
5W - 4L
1,637 SR
Queue Stats
508W - 489L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,056
551
2,460
7,075
5,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hercules
Morasoul
Hercules
11
1 / 1 / 1
6,348
577
4,705
7,796
7,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
12
3 / 0 / 3
6,781
616
5,728
4,213
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 3
6,673
607
4,985
5,397
1,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
iLINK20
Nemesis
13
5 / 0 / 2
7,117
647
6,937
5,968
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AtlasHou YiRavana

VS

Bans
SerqetNu WaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
11
0 / 1 / 0
5,666
515
3,337
4,394
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Crazycam6031
Izanami
13
1 / 2 / 0
6,625
602
2,872
6,303
1,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Dusty11500
Fenrir
8
0 / 4 / 0
4,889
444
1,936
7,787
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xing Tian
RoyBoy Soy
Xing Tian
8
0 / 2 / 1
5,328
484
2,452
8,649
4,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
cohdein
Osiris
11
1 / 2 / 0
6,245
568
4,419
11,508
8,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
1
0
0
W
0
1
5
2.5
L
Izanami
Crazycam6031
Izanami
1
2
0
0.5
L
Fenrir
Dusty11500
Fenrir
0
4
0
0
W
Hercules
Morasoul
Hercules
1
1
1
1.5
L
Xing Tian
RoyBoy Soy
Xing Tian
0
2
1
0.25
W
Eset
3
0
3
4.5
W
1
0
3
2.5
L
Osiris
cohdein
Osiris
1
2
0
0.5
W
Nemesis
iLINK20
Nemesis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,815
Damage
15,016
30,449
Taken
38,641
17,097
Mitigated
18,936
12,117
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
3,337
566
0
1,187
4,394
1,434
0
2,266
1,980
0
46,726
W
2,460
575
0
2,042
7,075
5,417
0
956
6,119
15,039
1,014
L
Izanami
Crazycam6031
Izanami
2,872
1,293
0
1,800
6,303
1,965
0
484
5,819
0
63,786
L
Fenrir
Dusty11500
Fenrir
1,936
545
0
3,246
7,787
1,983
0
526
7,177
0
23,222
W
Hercules
Morasoul
Hercules
4,705
1,287
0
3,170
7,796
7,015
0
223
7,573
0
36,037
L
Xing Tian
RoyBoy Soy
Xing Tian
2,452
224
0
1,303
8,649
4,579
0
2,502
5,935
11,161
0
W
Eset
5,728
308
270
738
4,213
1,162
0
245
3,968
54,500
0
W
4,985
1,372
0
1,444
5,397
1,625
0
912
4,485
0
50,883
L
Osiris
cohdein
Osiris
4,419
1,534
0
3,319
11,508
8,975
0
1,837
9,149
0
38,790
W
Nemesis
iLINK20
Nemesis
6,937
3,520
0
4,453
5,968
1,878
0
480
5,488
0
55,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,975
Gold Earned
28,753
393
Minions Killed
367
0
Camps Cleared
0
1,183,378
Distance Traveled
1,098,161
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
5,666
515
85
8
0
201,175
1
W
Bacchus
6,056
551
12
1
0
225,845
4
L
Izanami
6,625
602
133
12
0
210,676
2
L
Fenrir
4,889
444
59
5
0
237,656
3
W
Hercules
6,348
577
72
7
0
231,403
0
L
Xing Tian
5,328
484
18
2
0
236,182
4
W
Eset
6,781
616
116
11
0
242,116
0
W
Neith
6,673
607
96
9
0
205,505
1
L
Osiris
6,245
568
72
7
0
212,472
2
W
Nemesis
7,117
647
97
9
0
278,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role