Player Matchup

Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond IV
GodFireBullet
Kali
Diamond IV
Level 159
God Stats
0W - 2L
1,604 SR
Queue Stats
181W - 162L
2,203 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
MysticalTroll
Yu Huang
Diamond IV
Level 129
God Stats
19W - 24L
1,567 SR
Queue Stats
283W - 254L
2,156 MMR
Solo
Cabrakan
Cabrakan
Platinum II
OnyxChanJr
Cabrakan
Platinum II
Level 102
God Stats
12W - 8L
1,715 SR
Queue Stats
100W - 88L
1,989 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,577 SR
1,870 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,748 SR
2,137 MMR
He Bo
He Bo
Diamond IV
Jinpachîî
He Bo
Diamond IV
Level 211
God Stats
3W - 2L
1,856 SR
Queue Stats
93W - 81L
2,111 MMR
Solo
Anubis
Anubis
Diamond IV
NayeZen
Anubis
Diamond IV
Level 143
God Stats
16W - 13L
1,804 SR
Queue Stats
128W - 119L
2,125 MMR
Solo
King Arthur
King Arthur
Diamond IV
PapaBoar
King Arthur
Diamond IV
Level 123
God Stats
14W - 8L
1,662 SR
Queue Stats
141W - 122L
2,236 MMR
Solo
Geb
Geb
Diamond IV
Strumtm
Geb
Diamond IV
Level 109
God Stats
8W - 2L
1,824 SR
Queue Stats
64W - 51L
2,122 MMR
Solo
Heimdallr
Heimdallr
Diamond V
sammyoof123
Heimdallr
Diamond V
Level 104
God Stats
4W - 4L
1,592 SR
Queue Stats
80W - 63L
2,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 0 / 0
5,112
465
2,823
6,261
3,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
 
Anhur
7
0 / 5 / 0
4,487
408
3,783
7,199
1,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 1 / 0
5,768
524
1,237
7,128
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yu Huang
MysticalTroll
Yu Huang
13
2 / 0 / 0
6,790
617
2,631
1,829
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
OnyxChanJr
Cabrakan
11
1 / 2 / 1
6,103
555
5,880
9,725
13,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Maman BrigitteBakasuraKumbhakarna

VS

Bans
BacchusCthulhuKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
6,731
612
2,581
4,542
1,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
NayeZen
Anubis
11
1 / 1 / 0
6,764
615
1,416
3,805
1,372
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PapaBoar
King Arthur
12
1 / 3 / 1
6,966
633
6,667
12,933
7,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Geb
9
1 / 0 / 3
5,762
524
1,962
8,525
3,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
sammyoof123
Heimdallr
12
2 / 0 / 2
6,887
626
4,307
4,705
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
7
8
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
L
Anhur
 
Anhur
0
5
0
0
L
1
1
0
1
W
2
0
2
3
L
Yu Huang
MysticalTroll
Yu Huang
2
0
0
2
W
Anubis
NayeZen
Anubis
1
1
0
1
L
Cabrakan
OnyxChanJr
Cabrakan
1
2
1
0.75
W
King Arthur
PapaBoar
King Arthur
1
3
1
0.5
W
Geb
1
0
3
2.5
W
Heimdallr
sammyoof123
Heimdallr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
16,933
32,142
Taken
34,510
21,381
Mitigated
14,442
13,050
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,823
884
436
2,709
6,261
3,019
0
1,492
4,769
0
14,079
L
Anhur
 
Anhur
3,783
1,305
0
1,492
7,199
1,864
0
1,901
5,298
0
24,049
L
1,237
517
0
3,810
7,128
2,678
0
1,769
5,359
0
43,547
W
2,581
270
0
3,264
4,542
1,225
0
182
4,356
53,641
0
L
Yu Huang
MysticalTroll
Yu Huang
2,631
0
0
798
1,829
603
0
623
1,206
50,178
109
W
Anubis
NayeZen
Anubis
1,416
0
0
1,633
3,805
1,372
0
1,351
2,322
47,823
843
L
Cabrakan
OnyxChanJr
Cabrakan
5,880
554
0
3,805
9,725
13,217
0
87
9,638
30,637
1,916
W
King Arthur
PapaBoar
King Arthur
6,667
1,157
0
3,770
12,933
7,100
14
5,313
6,766
0
44,239
W
Geb
1,962
251
1,349
2,237
8,525
3,354
0
1,051
7,430
10,903
0
W
Heimdallr
sammyoof123
Heimdallr
4,307
2,663
0
2,127
4,705
1,391
269
130
4,575
0
55,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,260
Gold Earned
33,110
332
Minions Killed
384
0
Camps Cleared
0
1,105,116
Distance Traveled
1,130,688
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,112
465
18
2
0
192,255
0
L
Anhur
4,487
408
43
4
0
213,937
0
L
Kali
5,768
524
79
7
0
274,421
0
W
He Bo
6,731
612
103
9
0
254,070
1
L
Yu Huang
6,790
617
118
11
0
249,747
3
W
Anubis
6,764
615
98
9
0
221,443
4
L
Cabrakan
6,103
555
74
7
0
174,756
2
W
King Arthur
6,966
633
79
7
0
192,681
1
W
Geb
5,762
524
18
2
0
263,544
4
W
Heimdallr
6,887
626
86
8
0
198,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role